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Open RuneScape Classic

rsc.vet

121–130 of 147 posts

Re: Open RuneScape Classic

#121
post #62

Haha, Runescape story time. I made a sizeable sum of GP in the early RS2 days by writing a bot that automatically bought items from underpriced general stores. To find the store operator NPC, the script would move the mouse randomly over the game window and detect the yellow text in the top left. I wrote a cool function to count the number of letters in the text, as a kind of rudimentary OCR. This defeated a lot of t…

I made some $ for a 13 year old writing macros on Scythe.org using SCAR... Good times, crazy to see we were in the same space pretty much

Re: Open RuneScape Classic

#122
post #80
post #62

Haha, Runescape story time. I made a sizeable sum of GP in the early RS2 days by writing a bot that automatically bought items from underpriced general stores. To find the store operator NPC, the script would move the mouse randomly over the game window and detect the yellow text in the top left. I wrote a cool function to count the number of letters in the text, as a kind of rudimentary OCR. This defeated a lot of t…

this is so sick. Runescape was such an amazing game. I loved how high stakes it was. If you died, you lost your shit permanently. When I was 12 my mom didn't want me to play and wouldn't allow me to use her credit card to buy a membership. I ended up mailing a ten dollar bill to Jagex HQ in the UK for two months of membership.

I remember asking my parents for top-up credit then paying for members with my phone. Good times indeed.

PS, offering armour trimming on World 23 if you still play ;)

Re: Open RuneScape Classic

#123
post #8

PSA - note the below quoted passages! If you played RuneScape between 2001 and 2012 and have any data archives or machines sitting around from that time, you might be able to help this project :) > Contribute to the RuneScape Archive [1] with any lost RuneScape data prior to 2010 and receive any obtainable item of your choice as a thanks! [1] https://rs-archive.github.io/index.html > Our goal is to recover missing ve…

The botting community kept meticulous archives of the client and cache during these times. I know there was very complete archives of the 2004-2011 era and I can't imagine those having disappeared completely. moparisthebest ran a script that collected it and he wasn't the only one.

Re: Open RuneScape Classic

#125
Never used a bot, but dang, I am only at mining level 78 before I turned my account over to my son in 2009; mining level is now at 83.

Makes you wonder how many got to mining level 99 so easily.

Re: Open RuneScape Classic

#126
The Uranium server looks really appealing! Already 15/15/15 att/def/str in two hours killing small spiders (modified the chicken script as ALL chicken spawns are highly occupied by other bots). I wish more games/servers would allow this kind of thing :)

Re: Open RuneScape Classic

#127
post #61
post #48

Earlier quoted context omitted.

> Would they move your mouse based on the GUI, or directly send packets? Depends on the client that was used. AutoRune was a popular client that sent direct packets. The game client gathered metrics on mouse movement though, so if you used direct packet injection you still had to fake the mouse movement to some extent so you could escape this rudimentary detection. Or your bot could just control the mouse in a somewh…

An interesting bit of trivia: the first bot (that I'm aware of) to use deobfuscation of the game client was called Aryan. It was quite revolutionary for the cheating community because using the true game state worked so much better than the screen state. I don't know the specifics, but apparently the developers were threatened with legal action from Jagex. As part of their agreement with Jagex, the develoeprs release…

Interesting to see this story here, I didn't know enough of that info was public to even end up here. (You have to be someone I know/know of, right?)

Basically true, though:

- Aryan wasn't the first clientmod, not even the first to deob - probably the first to go fairly 'mainstream' and end up being well known outside the circle of people using it, though (being free probably helped here)

- No legal action, tbh. Well, the same amount of legal action that all of the cheating scene got (some C&D's, domain takedown attempt type stuff at various times, but not the scary kind of legal action in the way other bots got)

- The banwave backdoor did happen, and basically as you say (iirc it was the actual UID but negative, rather than -1) but was more of a conscious decision, there wasn't an 'agreement' beforehand - it was proactively taken. Jagex were informed about it in order to detect it though, as far as I'm aware.

Re: Open RuneScape Classic

#128
post #61

Earlier quoted context omitted.

An interesting bit of trivia: the first bot (that I'm aware of) to use deobfuscation of the game client was called Aryan. It was quite revolutionary for the cheating community because using the true game state worked so much better than the screen state. I don't know the specifics, but apparently the developers were threatened with legal action from Jagex. As part of their agreement with Jagex, the develoeprs release…

Interesting to see this story here, I didn't know enough of that info was public to even end up here. (You have to be someone I know/know of, right?) Basically true, though: - Aryan wasn't the first clientmod, not even the first to deob - probably the first to go fairly 'mainstream' and end up being well known outside the circle of people using it, though (being free probably helped here) - No legal action, tbh. Well…

> (You have to be someone I know/know of, right?)

Doubtful. I was just a kid at the time who lurked on forums. Were you involved in the scene? If yes, do you mind if I ask what you ended up doing professionally? RS cheat developers were my role models growing up. I’ve often wondered what members of that community are up to now.

Re: Open RuneScape Classic

#129

Earlier quoted context omitted.

The FAQ https://rs-archive.github.io/faq.html is pretty clear about what they're used for: > They contain all the various raw assets used in the game (e.g. maps, models, sounds) and the definitions of content like NPCs, Items, and scenery objects.

That's what they contain, it says nothing about what they're using it for.

For archival purposes, as the name implies. I don’t understand why you try to stir something up.
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