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Microsoft launches an HTML5 version of Cut the Rope

cuttherope.ie

121–130 of 132 posts

Re: Microsoft launches an HTML5 version of Cut the Rope

#121
post #81

The behind the scenes writeup is good: http://www.cuttherope.ie/dev/ Although the senior developer says in the video: "Objective C is object oriented, has classes and structs. And those things just don't exist in JavaScript." .. Well, except object orientation, of course ;-)

A good writeup. A pity more of the source wasn't released (say, excluding the game physics and logic); I'd be keen to see how they structured their code and it'd be a great "cookbook" reference for somebody new to building HTML5 games. (At least the minified source is there.)

[deleted]

Re: Microsoft launches an HTML5 version of Cut the Rope

#122

I'm confused why Microsoft would sponsor something like this. Google going after game developers and getting them to port their apps to HTML5 makes sense, as it supports the Web as a platform as well as promotes the Chrome Web Store. Is the plan that the Windows8 App Store feature Chrome Store-style URLs-as-applications?

From their development details ( http://www.cuttherope.ie/dev/ ), this point stuck out to me: With some guidance from Microsoft, we decided to replace the recursive function with an “unpacked” iterative version of the same code. The results were amazing. We saw a 10x improvement in every browser! Frankly, we would have never found that without the profiling tools in Internet Explorer 9.

To be fair, they probably could have found the same performance problem profiling using chrome or firebug

Re: Microsoft launches an HTML5 version of Cut the Rope

#126

Earlier quoted context omitted.

IEDR requires a "real and substantive connection to Ireland" although I'd guess Microsoft could get any domain they want. I'm no fan of the IEDR but it's a shame to Microsoft polluting the domain space.

According to the Whois info it is registered to ZeptoLab UK Limited as a Registered Trademark. Not much of a link to Ireland there!

Wait are you being sarcastic?

UK = Great Britain + Northern Ireland

Great Britain = England + Scotland + Wales

So technically if they're registered in the UK they're a part of Ireland I suppose.

Re: Microsoft launches an HTML5 version of Cut the Rope

#127

On one hand, it's fairly impressive. On the other hand it has pretty frequent hitches which for a game as simple as Cut the Rope is pretty unacceptable. I don't get all the hype for the HTML5 bandwagon. I would never actually play a game this way "for real" because perf is too poor.

I believe the hype is for what it is shaping up to be, not what it is at this moment.

Re: Microsoft launches an HTML5 version of Cut the Rope

#128
post #117
post #21

Both Angry Birds and Cut the Rope are now on HTML5 ( http://chrome.angrybirds.com/ ) This is starting to become a trend, but it needs a strong driver. The Windows 8 App Store may provide the push needed to get HTML5 adoption up for applications. It's a different ball game in the web, but I think we'll start to see the web playing a bigger role in the marketplace. Just curious: Why the down vote?

Angry Birds is not using HTML5, visit http://chrome.angrybirds.com/ without Flash installed and you get "Looks like you either don't have Adobe Flash installed or are using an older version of Adobe Show."

I believe that the game itself is HTML5, and only the audio portion is flash-based.

Re: Microsoft launches an HTML5 version of Cut the Rope

#129
Third level in proper browsers: 1. Open a JS debug console (Cmd+Option+J) 2. Set a breakpoint on window load (Event Listener Breakpoints - Load - load). 3. Reload the page 4. After the breakpoint is hit, type localStorage.setItem('msIsSiteModeActivated', 'true'); navigator = {appName: 'Microsoft Internet Explorer', userAgent: 'MSIE 9.0'}; 5. Disable the breakpoint, level 3 should now work..

Re: Microsoft launches an HTML5 version of Cut the Rope

#130

The development article makes a reference to the resource loader they built for this, PxLoader ( http://thinkpixellab.com/pxloader/ ). Are there other JavaScript libraries around that have similar functionality?

If you watch the Super Browser 2 Turbo HD Remix talk from Google IO '11 there is a bit in there about developing something very similar, though less robust, to pre-load the assets. The core concept is the same as pre-loading image rollovers in JavaScript. Not a library, but the talk and slides give a decent overview of the code.

http://www.google.com/events/io/2011/sessions/super-browser-...

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