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HoloKit relaunched, $129 AR Headset accessory for iPhone

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Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#121

Form factor for AR is literally like nuclear fusion at the moment. I don’t know when they are going to get it looking like normal fucking glasses, but until then, no one is going outside with this shit. They have to pivot this soon enough to a cheap at-home AR thingy. VR headsets are getting smaller at least: https://en.shiftall.net/products/meganex I would suspect Apple will never release something that isn’t as sma…

To get large FoV for the AR overlay one needs large optics and large-ish displays.

There is only so much magic one can squeeze out from optical trickery. Especially at a price point like this.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#122
post #113

I am way more interested in a digital world being overlaid on the real world - augmenting rather than escaping. I’m not sure if I’d like to walk around the streets wearing them though - would be incredibly annoying to other people and a risk of being stolen.

I'm somewhat skeptical though I'm sure I'll be proven wrong. In my mind, AR glasses will make the world as shitty as most clickbait webpages. Ads EEEEEEVVVVEEERRRYYYWWWWHHHEEERRRREEE. Notifications all the time. Virtual billboards trying to grab your attention. I can't think of the obvious use cases, except for virtual monitors, that are all that compelling. Map navigation? Ok, well, it's not that bad now in non-VR I…

“The 3D video won't match your sofa, chair, living room, bed.”

If AR can’t solve this, then you won’t have to worry. It’s a fundamental function.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#123
post #110

Earlier quoted context omitted.

The average user wont do it because there is still physical barriers. The headsets are too heavy still, and outside of the Quest2, they are usually tethered. It’s not a casual experience yet because even putting the headset on is not a casual matter. You have to fuck with the strap to get a nice aligned view, constantly adjust the visor, scratching your nose or adjusting your glasses requires fumbling around. It’s no…

and yet people ride bikes, mountain climb, ski, surf, all things that requires equipment and setup time.

Other than casual utility cycling (which doesn't require expensive equipment or setup time), people don't do those things casually. Most people don't do them at all, or do them occasionally on a dedicated holiday for doing that. People who are really into them do them a lot, but even those people generally do them on dedicated trips.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#124

Form factor for AR is literally like nuclear fusion at the moment. I don’t know when they are going to get it looking like normal fucking glasses, but until then, no one is going outside with this shit. They have to pivot this soon enough to a cheap at-home AR thingy. VR headsets are getting smaller at least: https://en.shiftall.net/products/meganex I would suspect Apple will never release something that isn’t as sma…

> no one is going outside with this shit.

Plenty of people would though if it would work well. It doesn't though. And sticking your phone in front of something really isn't going to work imho. But I would definitely wear them outside as interim solution, not the entire day, but normally I walk to places (4-10 km/day) and a lot of that is boring and spent thinking of on my phone or both. I would wear them there.

The TCL RayNeo X2 looks pretty ok, however, i'm not sure what it really does. It says it will send out to devs soon, so it means there are apps and the reviews during CES don't look bad, but there is no pricing, specs etc. At least not that I could find.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#125
It feels like AR hasn't really gotten much more advanced in the past decade. This looks like a HoloLens demo from 7 years ago. Feels like the whole space has stagnated. I know Apple plans to release something soon, but will it really be a big leap? I'm not so sure. Obviously, the M chips will help it, but it still has some fundamental flaws as an idea. Though I find it more exciting than VR.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#127
post #104

Earlier quoted context omitted.

No, I told you exactly what my argument was and you refuse to acknowledge it and make up your own instead. I find you frustrating to converse with so I shall exit this conversation. Also, your 5 minute later post-edits are ridiculous. You add completely new sentences.

Since you don't seem to know the book or care to understand my point, I'll keep this post anyway: You don't mainstream technology via your early adopter market. To succeed you need to mature tech and adapt it to a general market. So the fact some rarely-enforced children protection laws or hypothetical cultural parenting rules might hurt VR IF the only market was merely kids in the long run is bad, sure. But that's n…

FWIW where the original comment said

> It's not something you can do with kids around

I think the author of that comment meant that if you have little kids, you need to keep an eye on them, and playing with a headset that blocks your peripheral vision is not going to be something a parent can do in that situation.

That comment didn't mean to say that kids would not play VR. It was suggesting that parents wouldn't.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#128

Form factor for AR is literally like nuclear fusion at the moment. I don’t know when they are going to get it looking like normal fucking glasses, but until then, no one is going outside with this shit. They have to pivot this soon enough to a cheap at-home AR thingy. VR headsets are getting smaller at least: https://en.shiftall.net/products/meganex I would suspect Apple will never release something that isn’t as sma…

Looks like these still require a cable though? That's a bigger hindrance than size.

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#129
Is this kind of plastic phone holder always the first step for something breaks into the market? VR had that everywhere after the Oculus Rift dev came out and things were hyped up; I picked some up at the airport because there were huge stacks of them next to the cash register. It was very fiddly to get your phone in without pressing all buttons and messing it up so you had to take it out because you cannot configure it while in the holder.

Which brings me to the biggest issue; input. Speech is often awful as input, especially when in public or noisy environments (no, airpods pro don't filter out noise nearly well enough). It's ok for casual things like checking the weather or replying 'yeah thanks' to an email, but for actual work, speech sucks. Now most people won't be doing that anyway, so who cares? I care and I know many other people I know do; even as the input for phones, so that's a large enough group to warrant experimentation. I experimented with a one hand chording keyboard and it works well; it doesn't take a lot of time to learn, it is quite fast, especially mixed with speech input (create long text with speech and fix it with the chording keyboard for instance) and it seems perfect for AR; if only the the little joystick and a few buttons makes a massive difference over the clunky speech/pointing interfaces. I just wish there were more options; the one that's there (Twiddler) is too expensive.

I'm now trying to work with a split keyboard as input, but the problem really is that those have no pointer. Otherwise it's really quite great (if you don't care how it looks of course, but it's early days), because if you touch type, it's not slower than when you are sat down, almost immediately after trying it (they are qwerty).

While there are many companies experimenting with input for AR/VR, and I have tried all publicly available demos/releases of such input, it's all clunky and slow. Touchscreen and speech are faster, but nothing beats a keyboard and a mouse; I think a lot more research could be spent on that, but as most people will be using devices (including computers with keyboards and mice) for consumption only, there is no financial incentive?

Re: HoloKit relaunched, $129 AR Headset accessory for iPhone

#130
post #48

Earlier quoted context omitted.

I want VR so that I can have 8 different monitors and even more desktops. I want this at work so I can have different remote sessions up and just look right to see the current metrics, left for slack and email, vs code central...

I expressed this same desire to a friend, who warned me of the VR goggle marks left on your head when you take them off after a long session. I want the VR monitors, but I'm wary of having a permanent mark on my head from wearing them for 8 hours a day for days on end...

That's why a proper VR headset wins over the various cheap "strap your iphone in" things. The comfort on the latest headsets (that are not cheap, granted) are orders of magnitude better.
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