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Bubbles

oimo.io

121–130 of 182 posts

Re: Bubbles

#122
post #29

It's a wonderful thing: a toy, not a game. A game has a goal. Here you are free to experiment without being led or nudged. In the world of computer-based entertainment, it is refreshing.

What I like to say to distinguish them is that for something to be a game there must be a lose condition

For more on the subject, Mark Rosewater (head designer of Magic: the Gathering): https://magic.wizards.com/en/news/making-magic/what-game-201...

Re: Bubbles

#123

Earlier quoted context omitted.

This reminds me of orisinal games!

I made a small tribute[0] to Winterbells last year when beginning to learn Godot. Spent much time with that music on loop way back when playing that cozy game! [0] https://poacher2k.itch.io/summercoins

Apparently Winterbells runs in Ruffle! The FPS is a bit low though.

Re: Bubbles

#124
post #123

Earlier quoted context omitted.

I made a small tribute[0] to Winterbells last year when beginning to learn Godot. Spent much time with that music on loop way back when playing that cozy game! [0] https://poacher2k.itch.io/summercoins

Apparently Winterbells runs in Ruffle! The FPS is a bit low though.

It's still playable here[0] as well! :)

http://freewebarcade.com/game/winterbells/

Re: Bubbles

#125
post #35

12 years have passed since Steve Jobs killed Flash and finally people can make some decent interactive Web animations which correctly works on latest browsers.

Funny enough this project is a descendent of the flash lineage – it's written in haxe which first existed as an alternative ActionScript compiler. It's since evolved to be a strong functionally focused language of its own and perfect for writing games and interactives like this and now exports js instead. There's even a project (OpenFL) to preserve the old APIs!. A good example of how haxe has evolved since AS2, the…

They also wrote one in ActionScript!

https://github.com/saharan/OGSL/blob/master/src/com/element/...

Re: Bubbles

#126
post #43

Thought this was using three.js, but they built their own physics engine: https://github.com/saharan/OimoPhysics

This has vibes of the old Web, where amazing and niche things were happening. Apparently that engine is written in something called Haxe and its multi-platform. Sometimes I wonder what I'm missing out by looking at lists curated by points given out by people who come together by hyper specialised interests. Should have heard of it before hearing about the millionth JS framework.

Haxe is not that niche and is on the front page a lot:

https://hn.algolia.com/?q=haxe

Re: Bubbles

#127
post #112
post #29

It's a wonderful thing: a toy, not a game. A game has a goal. Here you are free to experiment without being led or nudged. In the world of computer-based entertainment, it is refreshing.

I hate almost all games for this need to advance, earn levels, die and start over, compete and score. One of very few games I played when I was young was Test Drive 4*, where I would simply drive around and play, switching wipers on and off. I liked sports cars games, but I would often go backwards or wonder off the track, if game permitted. Also.. Neverhood. And creative mode in Minecraft. *) Test Drive 3

Also a Neverhood fanboy. Respect.

Re: Bubbles

#128
post #126
post #43

Earlier quoted context omitted.

This has vibes of the old Web, where amazing and niche things were happening. Apparently that engine is written in something called Haxe and its multi-platform. Sometimes I wonder what I'm missing out by looking at lists curated by points given out by people who come together by hyper specialised interests. Should have heard of it before hearing about the millionth JS framework.

Haxe is not that niche and is on the front page a lot: https://hn.algolia.com/?q=haxe

I see, it pops up every few months but most of the time it appears that doesn't get any traction with exception of a few times in the last 10 years. Interesting case, at glance I think it should be getting more love than it has.

Re: Bubbles

#130
post #63

Earlier quoted context omitted.

The last time I remember seeing an internet toy was over a decade ago: https://experiments.withgoogle.com/browser-ball

I'd count Townscaper as a toy as well. https://oskarstalberg.com/Townscaper

Oddly satisfying. I really whish there was a good modern graphic city building games with the scale of Som City 2000 or 3000 ...
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