Earlier quoted context omitted.
The metaverse is not bombing. It’s simply not tied to one platform. Between TikTok, Roblox, Minecraft, call of duty (and other triple A multiplayer games), we’re already there. Meta can’t win this one. Same way that no single game publisher can dominate video games. Even the hardware, fine meta becomes the first “Nintendo”. So what? The PlayStations and Xbox’s will come. No one will let Meta have a monopoly.
> Between TikTok, Roblox, Minecraft, call of duty (and other triple A multiplayer games), we’re already there. How are those "metaverse"?
Meta Myths
121–130 of 210 posts
Re: Meta Myths
#122Earlier quoted context omitted.
Zuckerberg fancies Meta is "IOI" from Ready Player One. Let's leave alone the fact that the state of the art is simply not capable with our technology. What is the Minecraft/Roblox economy as opposed to the rest of the economy? Like .05%? Growth given the lack of actual capabilities is likely flatline. Metaverse was obviously a BS pivot. Question is what Zuckerberg is covering up before they pivot back.
Not IOI - he wants to be Gregarious Simulation Systems
Re: Meta Myths
#123The All-In Podcast had a chart ( https://youtu.be/A-bIpJdaCnM?t=2126 ) that compared the Meta's investment on VR with the investment that changed human history in the past, all inflation adjusted. It's pretty interesting. iPhone: $3.6B, Tesla: $25B, Boeing: $32B, Apollo: $253B. And Meta's Reality Lab: $4B a quarter !
Re: Meta Myths
#124The All-In Podcast had a chart ( https://youtu.be/A-bIpJdaCnM?t=2126 ) that compared the Meta's investment on VR with the investment that changed human history in the past, all inflation adjusted. It's pretty interesting. iPhone: $3.6B, Tesla: $25B, Boeing: $32B, Apollo: $253B. And Meta's Reality Lab: $4B a quarter !
What has Tesla changed? All it did was show a market for non-garbage electric cars. Other more established companies are running laps around it now. How much of that $25B went to the ever-retreating promises of self-driving?
Re: Meta Myths
#125Earlier quoted context omitted.
> Between TikTok, Roblox, Minecraft, call of duty (and other triple A multiplayer games), we’re already there. How are those "metaverse"?
The confusion and disconnect comes from the fact that the Metaverse, by definition, cannot ever exist. Zuckerberg is chasing a fantasy. I wrote in more detail about it here [1], but the basic gist is: 1. A real "Metaverse" that isn't just another video game would require every tech company to agree on a single standard for a MMO world, and 2. There are zero financial reasons why any other company would agree to a) wa…
Re: Meta Myths
#126I am pretty sure that Kodak or Nokia had pretty healthy results when the wind turned for them. Those kinds of ships are so big that it is very easy for managers, investors and employees to convince themselves that everything is _fine_. The biggest problem, for Meta, in my opinion, is not the brand, not the business model and not the competition. The problem is much worse because it is internal and probably too late t…
Re: Meta Myths
#127Earlier quoted context omitted.
Honestly, I'm not sure how to say this politely, but your argument does not map to my understanding of how FB ads worked (I was there from 2013-18, predominantly working on ads). Steps 1-3 are correct, step 4 is not. What actually happened is that you'd say I want to spend $10 on FB ads. There's a system called pacing that reduces your bid most of the time so that you don't run out of budget before the end of the day…
Fascinating. Hadn’t thought about the pacing factor. So given this is the case, how does any advertiser scale up their spending without getting disillusioned and abandoning FB ads?
Re: Meta Myths
#128Earlier quoted context omitted.
I used to use Facebook, but the rampant ads and dark patterns drove me away. I can't stand FB pushing video content in my feed. Some ads are fine (sidebar-only preferably), I understand that you have to pay the bills somehow... but I really don't like "recommended" posts in my feed. The lack of autonomy drove me away. > Today is full of cute Halloween photos, reports on last weekend's high school sports team's result…
> Do Stories and Reels not get in your way? Don't you miss content from school pagse, kids clubs, activities, and team pages because the algorithm decides that it would rather show you yet-another-meme-post? Oh Christ yes, but if I stayed away from everything where dark algorithms decide what BS to show me I'd end up a digital hermit ( except for HN of course ) Still on my list of 'sites with infuriating un-asked-for…
Meanwhile Facebook is essentially immune to content blocking, which made it a very obvious problem for me even years ago.
I have turned into a bit of a digital hermit, though.
Re: Meta Myths
#129Maybe I’m being a bit too cynical, but why would someone take time to write this article if they think Meta is doing great? My guess is that they are stuck with a lot of shares and want the price to go up to get rid of them. If I thought Meta is doing great, I wouldn’t try to convince others that, I would take the opportunity to buy and horde as many stocks as possible.
Re: Meta Myths
#130The All-In Podcast had a chart ( https://youtu.be/A-bIpJdaCnM?t=2126 ) that compared the Meta's investment on VR with the investment that changed human history in the past, all inflation adjusted. It's pretty interesting. iPhone: $3.6B, Tesla: $25B, Boeing: $32B, Apollo: $253B. And Meta's Reality Lab: $4B a quarter !
Just to be clear, "Apollo" here is the Apollo space program that invented and manufactured space flight and moon landing and return, over 13 years, in inflation-adjusted dollars. Through all the Meta-verse skepticism, I kept thinking that the payoff could be worth it if they capture the next big platform. But this put the scale of the investment in context, and now I doubt that even the wildest success will payoff fo…
Would META spend $25 billion/year indefinitely without earning a profit? I don't know but other scenarios seem plausible too.