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Cramming 'Papers, Please' onto Phones

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Re: Cramming 'Papers, Please' onto Phones

#121
I don't know a lot about Haxe, or C#, but that has to be the cleanest transpiler results I've seen to date.

Most transpilers I've toyed with(admittedly, not many, and years ago) gave every variable and function awful autogenerated names.

Re: Cramming 'Papers, Please' onto Phones

#122
post #57

Earlier quoted context omitted.

> The blog post alone makes you want to purchase whatever this person has been working on based on how much passion is oozing off the explanation of how it's made. Papers Please is nice, but Return of the Obra Dinn is a masterpiece. Honestly. A very cool concept with some impressive attention to detail. Pixel-perfect 1-bit dithered graphics, amazing soundtrack, and a nice story. I don’t have a link here but there was…

I consider both games to be masterpieces, keeping my attention even when I was bored with gaming in general. I also played Helsing's Fire on the iPad, which while not a masterpiece, is still pretty fun!

I like the idea of Papers, Please more than actually playing it, I think. But I never played Helsing’s Fire, thanks for the suggestion!

Re: Cramming 'Papers, Please' onto Phones

#124
post #97

Earlier quoted context omitted.

I make comics. I grew up reading stuff that used the space of a magazine spread in all kinds of clever ways, I fell in love with the way I can play with layout across a page. I made an entire graphic novel with multiple storylines running in parallel across every page. A phone can show one or two panels at a time, at best. There’s a lot of stuff you just can’t do. It’s a tiny, limited canvas, even before it gets shit…

I’ve recently started following a few webcomics that are phone first. I’m sure they’ve been around a while, but it was novel to me to have a story set up as a continuous downward scroll. There isn’t as much flexibility as you get with a comic spread, but there are still interesting tricks that contribute significantly to the overall feel and pacing of the story.

Definitely agree with this. They achieve a form of dynamic animation sometimes, where the continuous scroll can "lead" objects on the screen into new scenes which can be really cool. I'd recommend the previous poster to read a couple of episodes, one example I found really cool was this one https://www.webtoons.com/en/thriller/not-even-bones/ep-1/vie...

Works best on the phone where you can have it fullscreen and smooth scrolling.

Re: Cramming 'Papers, Please' onto Phones

#125

Earlier quoted context omitted.

Phones could be fine if 95% of the screen wasn't covered in popups, adverts, mailing list & cookie prompts.

I make comics. I grew up reading stuff that used the space of a magazine spread in all kinds of clever ways, I fell in love with the way I can play with layout across a page. I made an entire graphic novel with multiple storylines running in parallel across every page. A phone can show one or two panels at a time, at best. There’s a lot of stuff you just can’t do. It’s a tiny, limited canvas, even before it gets shit…

I posted below but I will post a direct reply. Modern phone-first comics simply don't follow the 'grid' and it works really well. Check this one out https://www.webtoons.com/en/thriller/not-even-bones/ep-1/vie... for a cool example.

Re: Cramming 'Papers, Please' onto Phones

#127
post #63

I actually didn't know it was on mobile, so I searched for "Papers Please" on the Google Play store. Only complete garbage came up, and I had to actually go to the website to find a link to the game (which only has 5k downloads!) I wonder if there's a solution to this.

Thanks, I searched the play store for both "papers please" and "papers, please" which didn't yield any meaningful results. If I hadn't have read this comment I would have (lazily) assumed it was iOS only.

Play store says there have been 4000 downloads so at least some people are getting to that page, but probably through direct links rather than search

Re: Cramming 'Papers, Please' onto Phones

#128

Man it is gonna be so nice when the average young adult has a device in their pocket that folds out to the size of a paperback, or even a magazine, and we can start making popular culture that fits that size again instead of everything having to make sense through the tiny window of a phone.

Yeah. This is a big problem with the "metaverse". Peering into a high-resolution 3D world via a hand-sized screen is tunnel vision. We're still a long way from the "swim goggles" form factor in VR headgear, which is what Carmack says is the minimum for reasonable consumer adoption levels.

Playing "Papers Please" on a phone requires a good memory. Do you remember what the recognized visa issuing cities for Kolechia are? You need to know that. If you have to swipe to the rulebook to look it up, your productivity will drop and you won't make enough money for the day to keep your family fed.

Re: Cramming 'Papers, Please' onto Phones

#129
post #40

Earlier quoted context omitted.

He's also a fantastic game designer. I played through Return of the Obra Dinn last year and it was one of the coolest game experiences I've had. It really doesn't hold your hand, it's just using logic and clues to piece together a mystery and put names to faces. Keep a notepad handy and it's a real fun time!

Huh. I got bored of Papers, Please. Guess it's just not my cup of tea. Will have to try Obra Dinn.

Same. Obra Dinn is a much more complicated and interesting game. It's 10x the game Papers, Please is.
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