Earlier quoted context omitted.
It becomes the developer's problem because they put themselves in a position where their money and future depends on what random people do in a game. Nobody should expect it to go well when you connect random people on the internet and require them to behave. Just look at Twitter and places like that. We need a different structure.
What do you have in mind for a different structure?
Otherwise if you want to play at a bigger scale, I don't know how you would do that. Maybe that's just the lesson you have to learn, that random people on the internet can't be trusted.