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Meta Accounts: A New Login for VR

oculus.com

121–130 of 231 posts

Re: Meta Accounts: A New Login for VR

#121

Earlier quoted context omitted.

I thought you were kidding until I clicked through. How is this better in any way?

one advantage might be that getting kicked or banned from facebook won't brick your VR devices.

And vice versa: getting banned on the Oculus side won't kill your Facebook account

Re: Meta Accounts: A New Login for VR

#122

Earlier quoted context omitted.

"Ewwww you mean the exchange of bodily fluids!" What a film! I do not appreciate this work of art being compared to Zucks wet dream tho!

>I do not appreciate this work of art being compared to Zucks wet dream tho! You can put your Oculus VR headset, connect to the internet and have sex with anyone from the Facebook ofc if they are of legal age and they give you permission. ;) That can be marketing pitch for Facebook's VR headset!

[deleted]

Re: Meta Accounts: A New Login for VR

#123

Earlier quoted context omitted.

They broke the emerging VR software ecosystem into the open side which many companies supported and a Facebook only proprietary one they asserted ownership and control of. Before Facebook bought Oculus there was cooperation and native software interoptibility between Vive and Rift. Then they stopped supporting desktop head mounted displays for the most part and switched to building face mounted VR computers that happ…

This has been what I've found frustrating about most past VR headsets or attempts to build one: I don't want a VR headset to be like a phone or laptop and have its own computer and app ecosystem; I want a peripheral that attaches to my phone and laptop.

but you can't create lock-in and an app store out of that.

Re: Meta Accounts: A New Login for VR

#124

Instead, a Meta account is required. I see what you did there.

To be fair: You needed an Oculus account to use an Oculus, just like you need a Switch account or a Steam account. Hardware with a digital store requires an account. A Facebook account is much more restrictive than say a Steam account. Facebook tries to get you to use your real name for example. Who in the world wants to use their real name playing a video game?

Valve has done the right thing here and made it possible to use the Deck and Index without a Steam account. Granted, they haven't made it easy, but it is possible and they clearly haven't deliberately locked down their hardware.

Re: Meta Accounts: A New Login for VR

#125
post #71

@dang This is a heavily editorialized bait-and-switch title, posted by a user who is a VP at Facebook. That doesn't seem above board.

Who posted it doesn't really matter when the title has been changed this much. The title being so drastically editorialized is the real issue.

Re: Meta Accounts: A New Login for VR

#126
Meta/Facebook is actually a good company, and I trust them. They're really clear about how they use your data, and as far as I can tell (being a FANG worker), you can trust what they say about data usage

In fact, I'd trust them with my data more than a bank (competency is more important)

Re: Meta Accounts: A New Login for VR

#127

Earlier quoted context omitted.

The post was posted by a (edit: recently ex-) VP at Facebook, and the posted title, while strictly accurate, doesn't mention that there's a brand new account type that you need to have. I read this at first as "I can finally buy a VR headset and use it as regular hardware", not "FB is still going to track my usage, just under their new name". "Introducing Meta Accounts: A New Login for VR" is the actual title, and sh…

There's user accounts for almost every software business out there that has any form of online component. You have a user account on this very site. I don't get the complaint.

I do miss the days when I could buy hardware (or appliances, for that matter) and just use it as hardware, without signing into it. I miss not having everything have a mandatory online presence.

But the bigger issue here is that this account is owned by the company formerly known as Facebook, and that company has given me absolutely zero reason to trust them with any data whatsoever. I don't mind having a Steam account, because Valve hasn't had scandal after scandal of them abusing user data in egregious ways.

Re: Meta Accounts: A New Login for VR

#128
post #12

Earlier quoted context omitted.

> That was the point of them buying (and ruining) Oculus. The point of them buying Oculus is because MZ thinks that VR might be the future, and he wants to own that space (Lest Facebook fade into irrelevance as a one-trick pony). I'm of the opinion that the data they could slurp up from mining your VR usage is of limited use, because it won't meaningfully improve ad targeting. And if it doesn't improve ad targeting,…

> I'm of the opinion that the data they could slurp up from mining your VR usage is of limited use, because it won't meaningfully improve ad targeting. Facebook is going to get lots more data than they get from you on desktop and mobile. “…one of the things I’m really excited about for future versions is getting eye tracking and face tracking in.” — Mark Zuckerberg https://uploadvr.com/zuckerberg-eye-face-tracking-qu…

Not sure why I can’t reply to the sibling comment here but I still cannot trust Meta/MZ for anything - even if the stated goal of eye tracking is to “improve the platform”

“They trust me - dumb fucks” Mark Zuckerberg

Edit: can reply as previously desired and edited to reflect that

Re: Meta Accounts: A New Login for VR

#129

Earlier quoted context omitted.

To be fair: You needed an Oculus account to use an Oculus, just like you need a Switch account or a Steam account. Hardware with a digital store requires an account. A Facebook account is much more restrictive than say a Steam account. Facebook tries to get you to use your real name for example. Who in the world wants to use their real name playing a video game?

> To be fair: You needed an Oculus account to use an Oculus From the mail we received: you can continue using your Oculus account until January 1, 2023. After this date a Meta account will be required to *continue* using your Meta VR devices. It's weird to me that I need to create a new account to continue using my device.

That is a sign of a piece of hardware that you do not own.

Re: Meta Accounts: A New Login for VR

#130

Earlier quoted context omitted.

> I'm of the opinion that the data they could slurp up from mining your VR usage is of limited use, because it won't meaningfully improve ad targeting. Facebook is going to get lots more data than they get from you on desktop and mobile. “…one of the things I’m really excited about for future versions is getting eye tracking and face tracking in.” — Mark Zuckerberg https://uploadvr.com/zuckerberg-eye-face-tracking-qu…

This quote seems to be about using face/eye tracking to improve the VR itself, not something about ads or data mining.

Yeah, many VR consumers are interested in face/eye tracking as well, because it's the logical next step for improving social VR (which a social networking giant is obviously interested in). No need to read further sinister motives into it.
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