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DaVinci Resolve 18

blackmagicdesign.com

121–130 of 150 posts

Re: DaVinci Resolve 18

#121

Earlier quoted context omitted.

>I don't work in the professional media field, but isn't this ridiculously inexpensive for something that seems to be aimed at content studios, TV stations, etc If you think Resolve is ridiculously inexpensive, Adobe Creative Cloud is actually rip-your-arm-off-where-do-I-sign inexpensive. Just think about it. For a business expense that is essentially pittance a month, you get: - Adobe Premiere (arguably one of the b…

> Adobe Premiere (arguably one of the best, if not THE best video editor) Daily reminder Premier, in 2022 can’t even update its preview window as you drag video clips around. No idea how it can be considered even a good video editor with that incompetence.

Can you elaborate on the workflow you use where this is a incompetence-defining issue? I'm trying to understand but it just doesn't seem like a reasonable workflow - the only thing I can come up with is that you use the current timeline preview point as your desired edit location and then move a clip back and forth until you find the frame you want to cut? Wouldn't it be easier to scrub through the clip to the point in the video you want to edit and then use the mark in/out points or just cut the video?

I know everyone has their own editing style, but calling the editor incompetent because of this weird workflow issue seems a bit much to me.

Re: DaVinci Resolve 18

#122

Earlier quoted context omitted.

Most of the heavy tools in the suite depend on GPU functionality, this release seems to introduce even more tools that are GPU-based. It's not that weird that it would require a discrete GPU, your entire computer would probably grind to a halt if both the compositor of your OS + Resolve has to share a non-discrete GPU.

All of the other editors manage to be available for integrated GPU chipsets: Premiere, Lightworks, Kdenlive, Final Cut, shall I go on? So yes, it's very weird.

Yes, and none of them perform as well as Resolve just because they are much worse at offload heavy work to the GPU. Resolve is really revolutionizing the amount of video editing work at the GPU level.

Premiere can barely handle 4K footage (without having to resolve to using proxies) without stutter, even on powerful hardware.

By the way, DaVinci has always been focused on integrating well with powerful hardware, and they have been relatively unique with this position. Going all the way back to when it used to use InfiniBand for doing parallel processing.

Re: DaVinci Resolve 18

#123
Oh, hey, I have this gem open right now on my taskbar. I do a lot of creative work in video, 2D and 3D animation, illustration, photo editing, music composition, and sound editing. I've almost never encountered a UI for a creative tool that was so intuitive to me and such a joy right out of the box. Bravo. Seems like 90%+ of software designers can't figure out how to achieve this. The last time I had such a great time out-of-the gate, which didn't make me want to take revenge on anybody, was probably Maya circa 2002.

Re: DaVinci Resolve 18

#124
post #15
post #4

As a hobby videographer using Ubuntu I find myself switching between Kdenlive and Davinci Resolve, depending on the size and complexity of the project. For a small 30-second clip I like the more approachable, simple workflow of Kdenlive but holiday videos with a hundred or more cuts work much better with Davinci for me. Both are free which is really great, but from an ideological standpoint I much prefer Kdenlive (OS…

Resolve is built by a fairly small team in s/Australia/Singapore. If you want the features in the Studio version, you just need to buy once, you get a lifetime of updates, no subscription. Ideologically I love to use FOSS products too, but I also want to support commercial businesses that make software under customer-friendly and non-subscription licensing terms.

s/Australia/Singapore …

Re: DaVinci Resolve 18

#125

Is there significant advances in this version for treating VHS footages? Current gold standard is using manual filters and plugins on Virtualdub.

DaVinci doesn't care about the source of the footage. If you meant things like treating digital footage extracted from analog sources, then yes, probably a few additions/modifications would be interesting for you. I'd urge you to look through the changes yourself on the linked page, but here are some highlights that might be relevant for you: - Resolve FX Beauty - Edge Detection - SuperScale - Face Refinement - Dead…

Historically their deep learning models have not been properly trained on VHS-like videos so they performed very poorly.

Re: DaVinci Resolve 18

#126
post #59

Earlier quoted context omitted.

> 600 USD per year is expensive No. Its not. With the greatest of respect, have you ever run a business? I could list many reasons why 600USD is cheap, but I'll leave it with the easiest one to understand, the old adage "time is money". 1. How much are you paying those video editors using the Adobe suite that you're paying 600 USD each a year for ? 2. How many projects are those video editors working on ? 3. What is…

Resolve is a $295 one-time purchase and includes many of the features of the Adobe suite though, so I think in a relative sense, Adobe is expensive.

The $600 also includes the entire Creative Cloud suite.

Re: DaVinci Resolve 18

#127
post #98

Our entire production pipeline is Resolve. I’ve been pushing Adobe users to move to Resolve for years, because of the pricing and pace of innovation. We’ve been using a device from SNS for remote collaboration and this release just removed the need for that. Every release is packed with fundamental new value, and doesn’t sacrifice stability or performance - it usually improves both. Great software engineering! Combin…

I'm rather curious: Why and how does a software security business like yours use or need professional nonlinear video editing solutions like Resolve?

Started with Open.film (visit the site) which is a mini doc and then doubled down on production. Now have a educational media pipeline along with sports sponsorship project and a few others in the works. We have a 6000 sq ft studio in Centennial, CO. Full time producer (via the Fallon show) and full time DP/director. Just getting started.

Re: DaVinci Resolve 18

#128

Our entire production pipeline is Resolve. I’ve been pushing Adobe users to move to Resolve for years, because of the pricing and pace of innovation. We’ve been using a device from SNS for remote collaboration and this release just removed the need for that. Every release is packed with fundamental new value, and doesn’t sacrifice stability or performance - it usually improves both. Great software engineering! Combin…

> "like the first raw format that managed to bypass RED's patent stranglehold" For what it's worth, BRAW is not really "RAW." It is a codec processed in-camera with baked-in profiles for Resolve. ProRes RAW is closer to "real RAW." That said, it's an awesome codec to use in Resolve (former P4K, P6K, & UMP 4.6K user).

Oh god no. It’s partial debayering. ProRes raw doesn’t come close to it. Baked in profiles??

Re: DaVinci Resolve 18

#129
post #89

Our entire production pipeline is Resolve. I’ve been pushing Adobe users to move to Resolve for years, because of the pricing and pace of innovation. We’ve been using a device from SNS for remote collaboration and this release just removed the need for that. Every release is packed with fundamental new value, and doesn’t sacrifice stability or performance - it usually improves both. Great software engineering! Combin…

What do you use as an After Effects equivalent?

You can do a surprising amount without even going into Fusion inside Resolve. But if we need planar tracking etc it’s there and we’ve done it.

Edit: for CG or routine stuff like screen replacement we use a VFX house in Denver but we have done that ourselves in Fusion. Not hard, except that one time a guy with a beard leaned across and obstructed the screen with his beard. Try to avoid that. ;-)

Re: DaVinci Resolve 18

#130
post #119

Earlier quoted context omitted.

it already is happening (kinda), they are modularizing their engine, and all the new parts are made open source biggest part what their graphics stack https://github.com/Unity-Technologies/Graphics (only the scripting part) competition is growing, unreal is fully open source, and more and more people have been asking for the source, there was even some drama few years ago when unity DMCA'd (if i remember correctly) a…

unreal is not "open source". "open source" has a specific meaning and Unreal doesn't fit. Some people call unreal "source available" https://www.google.com/search?q=open+source+definition

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