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Connecting a gaming PC to Apple Studio Display

justin.searls.co

121–130 of 322 posts

Re: Connecting a gaming PC to Apple Studio Display

#122

It looks like it only has a 60hz refresh rate, interesting that someone would pay that premium for it as a gaming monitor. I would much rather have 120hz with a quarter of the resolution, personally. Guess it depends on what kind of games you play.

My guess is they got it for other purposes and they just want to be able to play games on that big monitor that's sitting on their desk when they're not using it for work.

Ding

Re: Connecting a gaming PC to Apple Studio Display

#123

If you're using a product in a manner inconsistent with the specs, you should only do a write-up if it works. Otherwise it's a lot of drivel about how an elephant can't fly.

This is a write-up about how it works. I literally wrote detailed instructions on two ways to make it work

Re: Connecting a gaming PC to Apple Studio Display

#124

The author appears to have bought a monitor that's advertised as requiring a Thunderbolt 3 connection, and being compatible with a limited number of Apple products, and is complaining that it doesn't integrate nicely with his gaming PC (which has neither Thunderbolt 3 graphics connectivity nor appears on the compatibility list). I don't want to be the Apple apologist here, but ... really?

Yeah, but now they're internet famous being on the front page of HN! I'm actually surprised this is a mere blog instead of a YouTube video with a poster image of someone with a frustrated expression holding obviously incorrect cables. I'm all for repurposing things, so I don't blame them for attempting something most rational people would not bother. Been there done that, will attempt it again on something different.

Hah, my other appearances on HN's front page have not resulted in a particularly long tail of fame.

But I actually really appreciate this comment. I'm just trying to have a decent monitor for work that I can also play games with sometimes in the evenings and would rather not have two monitors on my desk.

Re: Connecting a gaming PC to Apple Studio Display

#125
post #36

Earlier quoted context omitted.

It's accurate. The Studio Display connects the same way as the Apple XDR Display and the newer revisions of the LG 5k Ultrafine, and you can read dozens of pages of people trying different ways to get things working. The problems are… - Very, very few Nvidia or ATI cards have USB-C video out. They seemed to stop caring when VR failed to take off a couple years ago. - So you're left using DisplayPort-to-USBC — but hav…

VR failed to take off? by what metric

Every

Re: Connecting a gaming PC to Apple Studio Display

#126
Not the author, but in response to the many variations of "why would you do this?", the answer seems simple: If you do most of your computing on a Mac, this is one of the few available monitors that has highly compatible resolution and behavior, and if you have a PC for gaming as well, not everyone has the space or desire to maintain a completely separate monitor expressly for the purpose of PC gaming.

Re: Connecting a gaming PC to Apple Studio Display

#127

The author appears to have bought a monitor that's advertised as requiring a Thunderbolt 3 connection, and being compatible with a limited number of Apple products, and is complaining that it doesn't integrate nicely with his gaming PC (which has neither Thunderbolt 3 graphics connectivity nor appears on the compatibility list). I don't want to be the Apple apologist here, but ... really?

Personally this reads more as an indictment of the USB-c style connector. The physical form used to tell users of basically all technical level what was supposed to work when connected to what. The current port is anything but "universal" and just about anything at all you could imagine can happen when you plug in two USB c devices together - your laptop could charge the phone, the phone could charge the laptop, the…

Yes, it is absolutely an indictment on the connector. The story of USB-C is one of people peddling a story that they'd solve every power delivery and data protocol problem of all time by making every connector the same shape, when in truth, having a variety of shapes of connectors can communicate compatibility and that was lost in the push for USB-C

Re: Connecting a gaming PC to Apple Studio Display

#128

Earlier quoted context omitted.

It's DisplayPort over USB-C though. Shouldn't DisplayPort output with a passive USB-C adapter work fine? edit: Sounds like it does, but missing the additional features like audio.

He updated the page to say basically "if you use a DisplayPort cable with the right connectors that's rated for the display resolution then the display part works".

This was not an update. That was in the original published version of the post

Re: Connecting a gaming PC to Apple Studio Display

#129
post #92

He purchased a TB monitor to plug into a device that doesn't support TB and says "it shouldn't be this hard". Commenters complain that it's 60 Hz but I don't know of an external interconnect that could drive that many pixels any faster. HN is weird sometimes. (I don't plan to buy this monitor either, but not for the reasons above. The LG 5K monitors are perfectly adequate for my needs. And like the post's author I wa…

Samsung G9 is for sale now, and it pushes 5120x1440 at 240Hz without subsampling through DisplayPort 1.4, which is the exact same pixel rate as 5120x2880 at 120Hz.

Important to note that this is a 110dpi monitor and therefore not retina nor suitable for integer resolution scaling, whereas the Studio Display is 218dpi. I care a lot more about resolution and dot pitch than about frame rates higher than 60hz

Re: Connecting a gaming PC to Apple Studio Display

#130
post #126

Not the author, but in response to the many variations of "why would you do this?", the answer seems simple: If you do most of your computing on a Mac, this is one of the few available monitors that has highly compatible resolution and behavior, and if you have a PC for gaming as well, not everyone has the space or desire to maintain a completely separate monitor expressly for the purpose of PC gaming.

Yeah, indeed. Not rocket science. I use a Mac all day for work and productivity. I play games sometimes on a PC. And as it pertains to games, I personally care way more about resolution and image quality than I care about frame rates exceeding 60hz, which is why I am super grateful to have this display and a beefy GPU that can easily drive it at native resolution at 60hz
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