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The Further Text Adventures of Scott Adams

madned.substack.com

121–130 of 196 posts

Re: The Further Text Adventures of Scott Adams

#121

Hi all this is Scott Adams. I am open for an AMA (Ask Me Anything), awaiting your comments!

Thank you for making such wonderful adventure games! Will your games ever be ported directly to app stores or game stores such as XBOX Live? I think you would get thousands of new fans. Any updates on your Lyme resources?

HI! I don't have any plans of putting my classic (or new adventure games) on XBox as they don't really lend themselves to console play. You really need a keyboard to enjoy them. Though I do have one game on Alexa www.EscapeTheGloomer.com

www.lyme-resource.com is still around but I haven't updated in some time. Most folks tend to be more focused on Covid than Lyme. Yet Lyme is still a deadly killer that is often misdiagnosed.

Re: The Further Text Adventures of Scott Adams

#122

Game design question: Text adventures as a category always struck me as kind of lonely. They often take place in environments where all the people have been removed, like miniature apocalypses. It seems technically fairly obvious why this happens: other people are too hard to model. People have goals and expectations and so someone traipsing around trying random things is not generally acceptable, and creating charac…

Versu story [0] was an engine for creating interactive stories that was specifically designed for including easily lively NPCs. I never tried it though, and unfortunately, the project was abandoned [1] although it sounded very promising.

[0]: https://versu.com/

[1]: https://www.gamedeveloper.com/business/the-end-of-versu-emil...

Re: The Further Text Adventures of Scott Adams

#123

Hi all this is Scott Adams. I am open for an AMA (Ask Me Anything), awaiting your comments!

Wow, your stuff looks amazing and I can't believe I've never heard of you. I can't wait to dive in. I came of age in the Infocom era. Do you know any of those guys? (Brian Moriarty, Steve Meretzky...)

Hi! Happy to make a new friend. My classic games were fun but tiny due to the 16k limits I had to work with. Be sure and check out some of my newer games as well www.clopas.net

I don't think I have never had the pleasure to interact with Brian or Steve but I greatly respect their work!

Re: The Further Text Adventures of Scott Adams

#125
post #94

Earlier quoted context omitted.

I know Memory Palaces work for me because I can so vividly remember my times in the palaces and castles and fun houses that you built! Thanks! The Method of Loci (aka a "Memory Palace") is not just some woo hoo pseudo-science bullshit like "Neurolinguistic Programming" or "Dianetics" -- it's the real thing, a very old, well proven idea. It actually and measurably works, it used to be taught as a part of a classical e…

Teuber’s lectures were absolutely compelling. Unfortunately they dated to an era when videos of lectures were extremely rare and they were pretty much never archived in any case.

It does sound like he had an amazing gift. I am so glad you were able to hear him live!

Re: The Further Text Adventures of Scott Adams

#126
post #97

Earlier quoted context omitted.

Why did you cause me to have childhood nightmares about chiggers? I didn't even know what they were, growing up in New England, but they scared the heck out of me at six years old. Thanks for that! Actually, honestly, thanks for sparking my imagination enough to want to code my own text adventures, which began my life long love of programming.

hahahha, same here- grew up in CT but my dad is from FL and he explained. It always just sounded like an epithet to me.

Here lies Scott, bitten to death by chiggers :) LOL!

Re: The Further Text Adventures of Scott Adams

#127
post #74

Hi all this is Scott Adams. I am open for an AMA (Ask Me Anything), awaiting your comments!

Hi Scott. I started playing parser based IF less than a month ago. I find it so immersive that the only parallel I have for the experience is high quality VR. I love it so much that I wrote my own parser engine 2 weeks ago and I have some ideas for side projects to revive the genre. Thanks for helping to create these! Are you aware at the moment of any interesting developments in the “text games for people with visio…

My Return To Pirate Island 2 (turn of the century), the Inheritance (2013) were blind compatable.

I also released Escape The Gloomer on Alexa (fully audio only)

Currently working on making AdventurelandXL (www.AdventurelandXL.com) Windows screen reader compatable as well.

Re: The Further Text Adventures of Scott Adams

#128
post #100
post #74

Earlier quoted context omitted.

Hi Scott. I started playing parser based IF less than a month ago. I find it so immersive that the only parallel I have for the experience is high quality VR. I love it so much that I wrote my own parser engine 2 weeks ago and I have some ideas for side projects to revive the genre. Thanks for helping to create these! Are you aware at the moment of any interesting developments in the “text games for people with visio…

You may like using Inform6 instead of writting your own parser. Most verbs and room behaviours are already implemented: https://www.inform-fiction.org/

Very neat indeed but I am partial to my own engine as I know it so well and can tweak it to do exactly what I need :)

Re: The Further Text Adventures of Scott Adams

#129
post #89

Hi all this is Scott Adams. I am open for an AMA (Ask Me Anything), awaiting your comments!

I can get many of your adventures from your old website. The readme file says that four of the later adventures are in SAGA+ format and are not included because ScottFree can't play them. Since this was written 24 years ago, is there now anything that can play them and if so will you be releasing them? (I'd think that at least it should be possible to play through emulation.) Trying to google this is harder than it s…

All my games used either my original engine or my later SAGA engine. I have since built on that engine and created CLO+# (pronounced Clopas Sharp)

The reason the later games may not be available would also be due to licensing. The licenses for the Marvel games and Buckeroo Banzai have all expired and can't be legally used anymore.

Keep searching on the internet though. There are users and user groups still playing them :)

Re: The Further Text Adventures of Scott Adams

#130

Hi all this is Scott Adams. I am open for an AMA (Ask Me Anything), awaiting your comments!

Hi Scott, You changed my life when at 12 years old I first saw a computer and the first things I saw running on it was Voodoo Castle and The Count. Back in 1979 it was literally like I had discovered magic was real because here in Australia computers were unknown to most ordinary people. It's hard to convey how much this blew my 12 year old mind. I don't think I stopped thinking about Scott Adams adventures for years…

I am so excited that my games were such an inspiration to you!

Have you tried any of my newer ones at all? www.Clopas.net see if anything strikes your fancy now?

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