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The metaverse is already here – it's Minecraft

clivethompson.medium.com

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Re: The metaverse is already here – it's Minecraft

#121

Earlier quoted context omitted.

Why is no one building open standards or protocols anymore? Way back when, there was VRML, which would be a layer on top of the web, and you could jump from site to site but in 3D space instead of underlined links. Yes, VRML failed, but we've had over 20 years and a massive amount of progress since then. Is there any reason the metaverse couldn't be distributed and sit on top of current web standards?

Adoption is the issue, not the lack of open standards.

What are the standards around this? I was unaware of much, if any, recent development on such standards. Even so why is no one with adequate resources working on growing adoption of standards, whether it be academia, DARPA, or corporate entities?

Re: The metaverse is already here – it's Minecraft

#122
post #86

Earlier quoted context omitted.

I read a recent interview from mark zuck about the metaverse and someone asked him a similar question. He had an actually really insightful answer. 1) Most american adults watch several hours of TV per day. alternatively, many play a few hours of video games. (The actual per-person-per-day numbers are very high compared to the average 2hr/week i watch tv but whatever). Most of TV and Video Games are about ignoring re…

But the metaverse itself is not content. Instead it’s another medium to consume content. Therefore the metaverse isn’t a replacement for a video games or TV. You would simply watch TV or play a video game while in the metaverse. The metaverse in that regard isn’t a new concept, because VR spaces have existed for a long time now. I’ve watched movies in Minecraft more recently, for example. I’ve seen every idea in the…

A big reason the internet took off is one that I guess will be banned by default in the metaverse : 18+ content.

Re: The metaverse is already here – it's Minecraft

#123

this is what I always thought when playing Minecraft, it’s not just digital legos, even pure vanilla is a living breathing world with day/night cycles, farming, etc, I use a plug-in called Multiverse to connect all of our old worlds together with the current world, so we can go back and use resources we dug up 10 years ago, and it supports a really nice live mapping plugin called dynmap, also built a “meta world” tha…

Very nice setup! As a sort of informal successor to dynmap, there's now (or rather since 1.13) also BlueMap [1]. It renders the map in 3D in the browser and you can look sideways at your builds. Truly impressive. https://www.spigotmc.org/resources/bluemap.83557

Re: The metaverse is already here – it's Minecraft

#124
I want a single contiguous Minecraft world that everyone can use.

Each account could get a range of blocks allocated to them, after Credit Card validation, to prove you're a real person.

You could pay to own some more blocks.

The blocks you get are just a land grab.

You can trade blocks you own for blocks someone else owns, and there could be a monetary transaction to go with it.

You can build what you want to on your blocks.

How does all of this pay for itself? We set up Pay To Download blocks. If you want to fly around my creation, you can, and it just costs a little bit to do it.

For the blocks I control, my Server lets me make permanent changes to those blocks. I can let other people on my Server, and I can give them permission to help me make changes to those blocks. We can make a shared Access Control List, and pool our blocks together, and edit them together.

If you visit my area, you're using some Server to do it, and you can be on the same Server as your group of friends. And y'all can make a Copy-On-Write set of modifications to my blocks. And those blocks will stay, as long as your Server caches them. But no one else sees your changes.

Maybe add some minor annual fee to blocks, so that if someone abandons their blocks, that they fall back to the public domain.

If you want to get fancy, you allow block owners to set up royalties for visiting, and clients can set some rate limiters for how much they'll pay, and etc.

I get that Minecraft itself has licensing terms that prevent us from doing this, and especially if money changes hands. I get that people build things that infringe copyright, and the only reason it's tolerated is because money isn't changing hands. I get that if someone hosts this, they'll have to deal with DMCA copyright teardown notices, and etc. And I get that it's not like the true Metaverse where you randomly bump into people you don't know, and can make permanent changes to the world together.

But I just think it's bizarre that someone will make a really cool Minecraft map, and I can't explore it, even if I have money and I'm willing to pay a bit.

If this whole system came with the ability to click a URL to immediately appear in some blocks? I mean, I just think that would be so cool.

Okay, I saved my idea, and hopefully someone will implement something like it.

Re: The metaverse is already here – it's Minecraft

#125
post #18

(Aware of the fact that I'm taking time out of my day to read HN) I really wonder how many adults > 25yrs and < 60yrs have the time to immerse themselves in any type of digital world / metaverse experience. If I was a teenager or in college, then yeah I can see it... but there are so many things to do in the 16hrs we have each day, and I already kick myself for not finishing that book, or getting an extra workout in,…

Most people don’t read books or exercise.

Re: The metaverse is already here – it's Minecraft

#126

No, it is not. Neither is Roblox or Fortnite, or VRchat. A single game or world is NOT the metaverse, what is so hard to understand about that for journalists and companies? The metaverse is the immersive internet, as a successor to our current one that is more 2D oriented around photos/videos/text today. It's a paradigm shift in how we interact, but most importantly there will be many of these virtual worlds/spaces…

It's pretty wild that Meta has gone all-in on this "metaverse" concept when VR as a platform has completely stagnated to date. VR still hasn't found its killer app, why is Meta so convinced that it's going to look like Second Life?

Re: The metaverse is already here – it's Minecraft

#129
post #18

(Aware of the fact that I'm taking time out of my day to read HN) I really wonder how many adults > 25yrs and < 60yrs have the time to immerse themselves in any type of digital world / metaverse experience. If I was a teenager or in college, then yeah I can see it... but there are so many things to do in the 16hrs we have each day, and I already kick myself for not finishing that book, or getting an extra workout in,…

The Bureau of Labor Statistics conducts the American Time Use Survey [1], which tracks how people spend their time. This includes a breakdown by age (see table 9).

In every single age group, the average person spends over 4 hours per day on leisure and sports activities, the majority of which is watching TV (and very little of which is exercise or reading).

This is true even for people with children, with the exception of those with a child under 6 years of age. They spend an average of 3.86 hours/day on leisure and sports activities, 1.91 hours/day of which is watching TV.

It seems as though there is plenty of time for the metaverse.

[1] https://www.bls.gov/news.release/pdf/atus.pdf

Re: The metaverse is already here – it's Minecraft

#130

To be completely honest, I don't really know what people mean when they talk about a "metaverse". But if I had to define it one way or the other, I feel like I already have, and interact with, a sort of metaverse. I play various video games with various people, talking and interacting with friends for these games on Discord, interacting with the larger community of these games on Discord/Reddit, engaging with influen…

He wants an even more addictive version of the "Ready Player One" Oasis but minus the contest to give it away, he wants to ascend.
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