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Apple Joins Blender Development Fund

blender.org

121–130 of 285 posts

Re: Apple Joins Blender Development Fund

#121
post #83

It's great to see Blender get the support. The user numbers seem to be arcing upwards. https://www.blender.org/news/blender-by-the-numbers-2020/ If you've ever had a passing interest in Blender or 3d modeling I recommend checking out the donut tutorial, which is fast becoming the "hello world" of blender - https://www.youtube.com/watch?v=TPrnSACiTJ4 And check out all the donuts - https://www.reddit.com/r/BlenderDough…

Recommend Ian Hubert's "Lazy Tutorials"[1], although they're not really so beginner friendly. More for inspiration and entertainment. [1] https://www.youtube.com/playlist?list=PL4Dq5VyfewIxxjzS34k2N...

This might be an odd, or unpopular opinion, but I really wish there were more tutorials written down, in text, with separate images and instructions. I don't like searching YouTube videos for specific steps, but plain HTML documentation is greppable. Blender does have docs -- and they're usually very good, but often out of date. Creatives really shine on YouTube, and make amazing things, but hardly anyone seems to put together a page of instructions. I have memories of using an educational version of Cinema 4D, and one thing that struck me was the quality of the written, html-based documentation that was readable and educational.

I'm delighted Apple is helping blender, I think it's a fantastic amazing project, and I have huge respect for all who work with it and make tutorials. I just want to learn to get better at it, quickly. I've found that I've got an unexpected barrier to entry to get my brain to work with its UI -- probably because I'm conditioned by earlier experiences -- and I don't think that I've been helped by having to watch videos with frequent pausing to see what modifier keys were pressed, with little ability to quickly randomly access the material afterwards.

Re: Apple Joins Blender Development Fund

#122
post #83

Earlier quoted context omitted.

Recommend Ian Hubert's "Lazy Tutorials"[1], although they're not really so beginner friendly. More for inspiration and entertainment. [1] https://www.youtube.com/playlist?list=PL4Dq5VyfewIxxjzS34k2N...

This might be an odd, or unpopular opinion, but I really wish there were more tutorials written down, in text, with separate images and instructions. I don't like searching YouTube videos for specific steps, but plain HTML documentation is greppable. Blender does have docs -- and they're usually very good, but often out of date. Creatives really shine on YouTube, and make amazing things, but hardly anyone seems to pu…

> This might be an odd, or unpopular opinion

Well, that used to be the mainstream opinion until a few years ago, when a lot of computer education switched to videos. I blame DHH ;)

Re: Apple Joins Blender Development Fund

#123
post #114
post #67

Earlier quoted context omitted.

Could you please elaborate how does Blender's license prevent them from having an ios port?

Appstore rules are incompatible with GPL. There a lot of past discussions on this topic: https://www.fsf.org/blogs/licensing/more-about-the-app-store...

Thanks for linking this

Re: Apple Joins Blender Development Fund

#124

It's great to see Blender get the support. The user numbers seem to be arcing upwards. https://www.blender.org/news/blender-by-the-numbers-2020/ If you've ever had a passing interest in Blender or 3d modeling I recommend checking out the donut tutorial, which is fast becoming the "hello world" of blender - https://www.youtube.com/watch?v=TPrnSACiTJ4 And check out all the donuts - https://www.reddit.com/r/BlenderDough…

> If you've ever had a passing interest in Blender or 3d modeling I recommend checking out the donut tutorial, which is fast becoming the "hello world" of blender -

> https://www.youtube.com/watch?v=TPrnSACiTJ4

Is there a good written tutorial? I can't sit through video tutorials.

Re: Apple Joins Blender Development Fund

#125
post #97

This is great. Highly unlikely, but maybe Apple could release some gems from the Shake code base into the Blender compositor?

Very unlikely they'd use that code directly - would likely be easier to re-implement the features wanted natively in the blender codebase... On top of that, there were always suspicions that some of the Shake codebase didn't come from perfectly 'legal' origins from an IP perspective in the early days (its API was very similar to something Alias was working on at the time, and became Maya). I've heard rumours that was…

That’s disappointing to hear. At least The Art and Science of Digital Compositing, I find, is still a good read.

Re: Apple Joins Blender Development Fund

#126

This is great. Highly unlikely, but maybe Apple could release some gems from the Shake code base into the Blender compositor?

> Apple could release some gems from the Shake code base into the Blender compositor You're assuming they still have a copy of the source code :( I'd love to see some of the Shake feature set make it into Blender: - node-to-code + code-to-node - 2.5D motion blur for transforms - general concatenation of image transforms for single pass resampling. - general C-style code expressions available in any text field of the…

I’d love to take a look at it. Some bigger studios did buy copies of the source for $50k pet-site. It’s probably long gone.

Re: Apple Joins Blender Development Fund

#127
post #8

Earlier quoted context omitted.

Cycles is good first step if Apple wants to make blender fully functional on Mac. I wonder if they'll ever attempt to port Eevee to metal, that seems like the logical next step if Apple wants to permanently remove OpenGL from macOS.

"Apple wants to permanently remove OpenGL from macOS" - that would be a poor decision.... although, they really don't care for the pro market in any case.

The pro market that matters has already added Metal support long time ago.

Re: Apple Joins Blender Development Fund

#128
post #124

It's great to see Blender get the support. The user numbers seem to be arcing upwards. https://www.blender.org/news/blender-by-the-numbers-2020/ If you've ever had a passing interest in Blender or 3d modeling I recommend checking out the donut tutorial, which is fast becoming the "hello world" of blender - https://www.youtube.com/watch?v=TPrnSACiTJ4 And check out all the donuts - https://www.reddit.com/r/BlenderDough…

> If you've ever had a passing interest in Blender or 3d modeling I recommend checking out the donut tutorial, which is fast becoming the "hello world" of blender - > https://www.youtube.com/watch?v=TPrnSACiTJ4 Is there a good written tutorial? I can't sit through video tutorials.

I would be interested in this answer. It seems the era of good paper-compatible tutorials may be on the way out in terms of popularity of video and monetization.

Re: Apple Joins Blender Development Fund

#129

It's great to see Blender get the support. The user numbers seem to be arcing upwards. https://www.blender.org/news/blender-by-the-numbers-2020/ If you've ever had a passing interest in Blender or 3d modeling I recommend checking out the donut tutorial, which is fast becoming the "hello world" of blender - https://www.youtube.com/watch?v=TPrnSACiTJ4 And check out all the donuts - https://www.reddit.com/r/BlenderDough…

I uncomfortably poked at blender a few times over the years until this tut by Imphenzia, which made me comfortable in under 2 hours: https://www.youtube.com/watch?v=1jHUY3qoBu8

+1, I'd also recommend doing a low-poly lesson before attempting the donut tutorial. I did Imphenzia's low-poly tutorials after a few false starts with the donut tutorial, and found the low-poly approach to be much better at establishing a foundation for working with geometric primitives.

Re: Apple Joins Blender Development Fund

#130

Apple's software and hardware arcs are coalescing into them going all in on AR/VR. Things like LIDAR, Photogrammetry, spatial mapping, USDZ / PBR and friends all come across as pretty marginal novelties on smartphones, but they are all a part of that strategy, and will make much more sense with a headset. They're coming out of the gate with a robust ecosystem. Blender is obviously a huge component of the software sta…

I want to share an amazing experience I recently had. I was looking through TV consoles on Crate & Barrel and found one I liked. I was unsure if it'd be too tall for my room (it's an extra 9 inches of height over my current TV stand, which is actually just a coffee table repurposed.) The listing page had a QR code I could scan with my iPhone. I was taken to a page that asked me for camera permissions and I said yes. In a few seconds, it placed a 3D model of the TV console in my room and I was able to get a good idea of how it looked. All so quick and easy - no extra apps to download - and actually useful. Putting Pikachu in my space is fun, but this is actually worth the extra lidar tech in the iPhone Pro.
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