>Second, there’s the matter of how extensively Robux (Roblox’s in-app currency) are used to navigate the creator economy. Roblox creators are paid first by receiving a cut of Robux that comes from the sale, which they can use to purchase other Roblox experiences, in-game assets, cosmetics, etc. That means once a developer enters the Robux economy, their money is all spent inside the Roblox system until they’re able t…
I wonder if the old regulations around company scrip and stores might be used to legally undermine such tactics. It doesn’t matter if you’re creating digital experiences, you must pay people with money, not company tokens.
It would be hard to argue Roblox is paying anyone in exchange for work.