If you drop some presumptions about the players you can go even faster-- Player 1: Roll a 3, 5, 6, 8, 9, 11 or 12. Don't purchase, so it goes to auction. In auction player 2 buys for 100% of their cash. Player 2: Rolls a 4, lands on income tax. Game over.
You’d be surprised how few people know about the rule for auctioning property that is not purchased. I’m guessing most people learned to play without reading the actual rules. It’s just passed down by copying the actions of your older siblings.
The Shortest Possible Game of Monopoly (2010)
121–130 of 148 posts
Re: The Shortest Possible Game of Monopoly (2010)
#122Earlier quoted context omitted.
I've played the game a number of times as a deployed troop just for something to pass the time which can also be mildly entertaining for some people.
Our customized house rules are quite fun and move the game along faster as well: * Eight players setup as four joint ventures. * Joint ventures share cash and properties, but have two separate tokens on the board. * No rent collection while in jail to dissuade camping out. The end game becomes tense as your team has back to back rolls.
Re: The Shortest Possible Game of Monopoly (2010)
#123Earlier quoted context omitted.
You don't need the first roll either. At the very beginning of the game, offer your opponent $1,600 in return for a 50% stake in all the rents they collect for the rest of the game. Your opponent accepts, and you can't pay. Game over.
You don't even have to play. Just declare you win and if the other person agrees it's game over.
Re: The Shortest Possible Game of Monopoly (2010)
#124Earlier quoted context omitted.
Newer editions remove the 10% option [edit] Per the Monopoly Wikia the British edition was always a fixed amount and the US edition as well since 2008.
Wait whaaaaat how come nobody told me monopoly went to flat tax!
Re: The Shortest Possible Game of Monopoly (2010)
#125My favorite monopoly games are those where the players have played together before, and agree on a set of custom rules to the game in advance, and are fast-paced. I remember having rules added like loans and interest, and effectively unlimited freedom to make deals with players. Deals logged on paper, loan interest measured in turns and percentages, so much...fun. Actual fun though. A game like this can even go fast…
Many years ago I was at a church singles retreat, and someone suggested playing Monopoly. At 11:30 at night. With an early worship service scheduled the next morning. A couple of people groaned about the late hour and how long the game would take. So I suggested some simple rule changes that make for a faster game. The pastor's daughter said "we can't do that." She pulled out the Monopoly rules, pointed to the releva…
Re: The Shortest Possible Game of Monopoly (2010)
#126The essence of the game is to show how important it is to be the one making up (or interpreting) the rules. Thus everyone has their own. The best rules include "take a shot whenever you roll dice, 2 if you get doubles" and "articles of clothing are negotiable instruments of exchange".
The only memories of playing monopoly I have are with family. I hope that’s not the same for you
It sounds like the GP may have played with non-family members, but not retained the memories. The Monopoly games you don't remember are the ones you really need to worry about.
Re: The Shortest Possible Game of Monopoly (2010)
#127Earlier quoted context omitted.
My sister often buys nothing. She has this weird idea that certain colors and utilities aren't worth buying. I beat her every time with my "buy literally everything" strategy.
She might not be wrong. Some properties are landed on more frequently than others, and some give better rents for their purchase price then others. Properties and sets don't all have the same game value. You obviously have to balance that though, can't just buy nothing.
Re: The Shortest Possible Game of Monopoly (2010)
#128Earlier quoted context omitted.
These deals aren't allowed by the rules.
As far as I can tell, they aren't explicitly disallowed. The rules do disallow lending to another player: > MISCELLANEOUS… No player may borrow from or lend money to another player. [1] I could see two arguments: First, board games rules generally do not need to contain a list of everything not allowed. In Risk you are not allowed to gift your tanks to another power in exchange for them not attacking you. By this log…
Re: The Shortest Possible Game of Monopoly (2010)
#129Earlier quoted context omitted.
These deals aren't allowed by the rules.
As far as I can tell, they aren't explicitly disallowed. The rules do disallow lending to another player: > MISCELLANEOUS… No player may borrow from or lend money to another player. [1] I could see two arguments: First, board games rules generally do not need to contain a list of everything not allowed. In Risk you are not allowed to gift your tanks to another power in exchange for them not attacking you. By this log…
The rules explicitly allow particular kinds of deals and not others:
Unimproved properties, railroads and
utilities (but not buildings) may be sold to any player as a private
transaction for any amount the owner can get; however, no property
can be sold to another player if buildings are standing on any
properties of that color-group.Re: The Shortest Possible Game of Monopoly (2010)
#130Earlier quoted context omitted.
You’d be surprised how few people know about the rule for auctioning property that is not purchased. I’m guessing most people learned to play without reading the actual rules. It’s just passed down by copying the actions of your older siblings.
As someone's thats read the many country's and state's constitutions, all major holy books and heavily weighted side-books for different sects Its surprising I haven't thought to read the rules for Monopoly yet Could be an onion headline. Constitutional lawyer has never read the Monopoly(R) official rules.