Wow, non destructive stackable VST effects https://youtu.be/RMWNvwLiXIQ?t=773
The levity and the pragmatic focus make a great combination.
121–130 of 205 posts
Wow, non destructive stackable VST effects https://youtu.be/RMWNvwLiXIQ?t=773
The levity and the pragmatic focus make a great combination.
Earlier quoted context omitted.
Where do you get UI/UX people in from?
I think it’s a culture change on the developer side. I was exposed to UI UX about fifteen years ago and worked with a number of terrific designers who put users first. The problem is as devs the job can feel overwhelming enough and then when you get to a point you feel is done, now you have someone telling you you need to redo it. It’s an egoless thing one has to develop and we don’t necessarily encourage that. I thi…
If something isn't "done" until it has at least survived a first user test, then we don't need to be quite as egoless, because we are a participant in the larger problem-solving process.
I also think your point on being overwhelmed matters a lot. Too many software processes are push-based, where an executive is cramming things in the hopper and insisting on a pace. I like pull-based processes. E.g., having a kanban board with WIP limits, so an individual unit of work takes as long as it takes.
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I would say the GIMP team does understand that and they often put a high focus on UI improvements on their roadmaps. I suppose they just have limited resources to work with.
Anyone care to chime in about why Blender seems to have the resources for this kind of work but the GIMP doesn’t? I know Blender has a lot of corporate sponsorship, so I think the explanation is there’s a “commoditize your complements” effect going on. But does anyone have a more specific hypothesis? E.g., why does Blender have so many complements and the GIMP so few?
Maybe I missed it, but will it remain open source?
course of actions: - go to github - download all source code - download last installation version ... - say farewell to audacity ...
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No, it's not nuanced. The discussion stops being nuanced as soon as the company starts the discussion with a threat such as "will cooperate with github.com and Chinese government to physically find you and stop the illegal use of licensed content" . At the point the email in the Github issue was written the API was public. It was removed after the repository owner responded, as can be seen on the Internet Archive. No…
I think the wording of that email is bad, but your assessment of the situation is incorrect. The threat of legal action is real and it comes from the copyright holders. The company can't do anything about that, they are being threatened by the same copyright holders. Removing the public API doesn't really change the situation.
Threatening someone with words like "Chinese government to physically find you and stop the illegal use of licensed content" is extremely serious and shouldn't be casually dismissed.
This is not "badly worded". This is either a lie, or MuseScore is dealing with institutions that behave like the Mafia. There is no excuse for either of those behaviours.
Also, you seem to be implying that the company had the opportunity to work together and alert the repo owner, but instead they decided to double down on the threats and accusations. This is also completely unacceptable.
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Maybe because there are relatively fewer options for free modeling software, compared to the tons of free 2D graphics programs one can choose from? Putting money into Blender helps those companies getting rid of buggy, expensive 3D software. For 2D graphics, they already have plenty of options.
Curious what other free options you mean? Krita, I’m guessing? Other options for raster graphics?
course of actions: - go to github - download all source code - download last installation version ... - say farewell to audacity ...