Earlier quoted context omitted.
Here you go: https://www.patreon.com/mockmechanics I'm super thankful already for all the support I received with all the comments from you guys. But if you want to support me a little more, now you can.
$100 on Patreon your way :)
Show HN: What would mechanical programming look like?
121–130 of 150 posts
Re: Show HN: What would mechanical programming look like?
#122You can support this awesome work on the Patreon site: https://www.patreon.com/mockmechanics
Surely at least worth a few of your dollars.
Re: Show HN: What would mechanical programming look like?
#123Re: Show HN: What would mechanical programming look like?
#124Earlier quoted context omitted.
Interesting, I think I'll do that, I even already have the gif for the tetris machine, but I ended up not using it.
GIFs are inefficient and pretty resource intensive, if possible use video formats instead. Modern machines are optimized for running video so they work quite a bit better.
You can choose a codec and container format to export your video to with the help of https://developer.mozilla.org/en-US/docs/Web/Media/Formats/V.... All of those formats make for much smaller files than GIF-format video files.
Re: Show HN: What would mechanical programming look like?
#125wow. amazing. You have great skills. I bet that if you spent your time working on making programming tools easier, you will be able to beat most low-code, no code products in the market.
Re: Show HN: What would mechanical programming look like?
#126Whatever you do, please never ruin the simplicity. Every object's state is defined by a single number. The logic of numbers is connected like plumbing. Never change this recipe.
Re: Show HN: What would mechanical programming look like?
#127I try to run the app on macOS but it crashes immediately. Do you know why? Log: https://pastebin.com/amQgGz43
Re: Show HN: What would mechanical programming look like?
#128I don't say this very often, but I think you're sitting on the next minecraft. You've captured that brilliant, simple, elegant, open ended thing-beyond-words which can be instantly recognized but rarely built. Whatever you do, please never ruin the simplicity. Every object's state is defined by a single number. The logic of numbers is connected like plumbing. Never change this recipe.
Re: Show HN: What would mechanical programming look like?
#129Looks amazing! I can imagine this become a wonderful sandbox game! I try to run the app on macOS but it crashes immediately. Do you know why? Log: https://pastebin.com/amQgGz43
Someone else mentioned that it crashes on mac but didn't provide the output yet so thanks for that. I don't have a mac but I'll have a look to see if I can fix it.
Re: Show HN: What would mechanical programming look like?
#130I don't say this very often, but I think you're sitting on the next minecraft. You've captured that brilliant, simple, elegant, open ended thing-beyond-words which can be instantly recognized but rarely built. Whatever you do, please never ruin the simplicity. Every object's state is defined by a single number. The logic of numbers is connected like plumbing. Never change this recipe.
Thank you so much! I won't, if anything sometimes I go too far trying to make things even simpler. For instance I use a track for both building wagon paths and as a motor, I thought maybe that's confusing but the track value wasn't being used for anything why add yet another part when it isn't necessary? In fact, there are things I know I can simplify. The button part for instance is completely unnecessary, I have bu…