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Facebook account now required to login to Oculus devices

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Re: Facebook account now required to login to Oculus devices

#121
post #55

People will bitch and complain, but at the end of the day, there’s no better device for untethered VR that you can take and setup anywhere.

That just means there is no device for untethered VR. I think this is more likely to just limit VR adoption more than anything else.

I don't think it'll have a meaningful adoption-limiting effect, and honestly, this is the most interesting dynamic of technology right now.

Voice recognition is an extremely solved problem. A lot of the hard part of the AI---the stuff that appeared impossible in the '80s---works consistently on Google, Alexa, and Siri. It just needs to know enough about you to make intelligent guesses at your intent.

... which means it needs access to all that big data the big company collected on you and users like you.

There are technologies that are owned by big companies that will leverage them for ecosystem lock-in. Want a neat personal assistant? Sure; just use your Google account. Want some untethered VR? No problem; just login via Facebook. And that's generally how things will be; you don't have to use it, but you'll be off the cutting edge if you don't.

Because ecosystems are where the money is, and cutting-edge tech costs money. That's the iron law of capitalism and technological progress.

(I'm still waiting for my Linux phone. Thought it might be shipped to me in 2020, but with COVID slowing down production, 2021 looks more likely. But at least I'll feel some moral superiority once I have the thing in my hands that other people already have if they just give up and buy into a big-data vendor's ecosystem. ;) )

Re: Facebook account now required to login to Oculus devices

#122

Earlier quoted context omitted.

Just make a burner Facebook account. You can do so with a burner email. Annoying, but not horrifying.

When you make a facebook account disconnected from a social graph (new email, or unused phone number) facebook shuts down the account. Their position is clear. They’re fucking creeps masquerading any user experience they create as anti-spam.

They don't. You can have stand alone accounts. All you need to do is follow a few things like a beer company, car comapny or some other faceless corp.

Job done. raise the noise floor.

Re: Facebook account now required to login to Oculus devices

#123
post #28

Earlier quoted context omitted.

You need to submit a copy of your driver's license for a FB account these days??

If that is the case it would be harder to get a FB account than to vote in some states...

It's almost like having access to a company's services is less essential than having a hand in your society's decision-making mechanism.

Re: Facebook account now required to login to Oculus devices

#124

Well this is horrifying. I bought a Quest for a relative. He loves it, but he doesn't have a Facebook account, and has no interest in signing up. I have a Facebook account, but I don't use it, and I certainly don't want to connect my Oculus account. I guess we'll both have to sell our Quests. That means we'll lose all of our game purchases. I came to Oculus with eyes wide open knowing it was a Facebook company, but t…

so here i am wondering if facebook would be challenged by a constant flood of anonymous [off graph] accounts constantly flooding in. how many 3card monte accounts per second would be required to keep the account verifier demon flooded

Re: Facebook account now required to login to Oculus devices

#127

Earlier quoted context omitted.

Just make a burner Facebook account. You can do so with a burner email. Annoying, but not horrifying.

When you make a facebook account disconnected from a social graph (new email, or unused phone number) facebook shuts down the account. Their position is clear. They’re fucking creeps masquerading any user experience they create as anti-spam.

I've had a burner FB account for years and have never had an issue. What's your source for this?

Re: Facebook account now required to login to Oculus devices

#128

Well this is horrifying. I bought a Quest for a relative. He loves it, but he doesn't have a Facebook account, and has no interest in signing up. I have a Facebook account, but I don't use it, and I certainly don't want to connect my Oculus account. I guess we'll both have to sell our Quests. That means we'll lose all of our game purchases. I came to Oculus with eyes wide open knowing it was a Facebook company, but t…

Just make a burner Facebook account. You can do so with a burner email. Annoying, but not horrifying.

Not possible. I tried doing that once, and Facebook demanded I give them my phone number, which I obviously denied.

Re: Facebook account now required to login to Oculus devices

#129

Earlier quoted context omitted.

If you make a Facebook account and never touch the Facebook aspect of it, is there any material difference between that and an Oculus account?

I'm sure this just changes which pipe usage data goes down, but this means Facebook directly gets to use your VR usage/purchases to market to you, and they will follow you around the web, because they know. I think that's the main reason folks generally dislike FB connect in the first place, but I don't want to speak for everyone :)

> this means Facebook directly gets to use your VR usage/purchases to market to you, and they will follow you around the web

Only if you use or log into your bogus FB account.

Re: Facebook account now required to login to Oculus devices

#130
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

Yep: you cannot promise anything beyond your control.
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