Worms Armageddon 3.8
121–130 of 148 posts
Re: Worms Armageddon 3.8
#122Worms Armageddon maintainer here, AMA :) Here is a somewhat more nicely formatted list of highlights: https://worms2d.info/Worms_Armageddon_3.8_Features
Re: Worms Armageddon 3.8
#123Worms Armageddon maintainer here, AMA :) Here is a somewhat more nicely formatted list of highlights: https://worms2d.info/Worms_Armageddon_3.8_Features
Re: Worms Armageddon 3.8
#124Worms Armageddon maintainer here, AMA :) Here is a somewhat more nicely formatted list of highlights: https://worms2d.info/Worms_Armageddon_3.8_Features
Thank you for keeping such an old game alive and awesome! Slightly offtopic: I haven't played Armageddon for a long time, but I assume the pace of Worms Armageddon is similar to Worms W.M.D. (which I'm playing on Switch), and it seems like there is a lot of waiting involved - just a few seconds here and there, but overall, it feels like the game could move at a much faster pace, especially when playing single player.…
Re: Worms Armageddon 3.8
#125Re: Worms Armageddon 3.8
#126How much work is it too keep compatibility for old platforms? Like, can you use the newest MSVC? What are the ugliest workarounds you had to do?
I'll take this one :) Not even a hello world supports Windows 95 when compiled by MSVC 2005, and it's just because of a call to IsDebuggerPresent() in the standard library's startup code. To work around this, I overrode the definition of that function in one of WA's .cpp modules, to delay-load the real function, and return FALSE if it doesn't exist: extern "C" __declspec(noinline) BOOL WINAPI _imp__IsDebuggerPresent(…
Re: Worms Armageddon 3.8
#127Worms Armageddon maintainer here, AMA :) Here is a somewhat more nicely formatted list of highlights: https://worms2d.info/Worms_Armageddon_3.8_Features
well if its AMA. Do you know id the worms 2(?) level skip code still exist in the infosphere? All I can recall is that is started "OnceThereWas AWormWho"
Re: Worms Armageddon 3.8
#128Earlier quoted context omitted.
Naa native i mean...maybe bsd's too, sure it works with wine, but since it's still maintained....
Wine's the best you're going to get here, probably for a long time. And it works really, really well. It even works under Wayland, which is not the case for a whole lot of games in Wine. Buy it on Steam, hit Play, enjoy. Seriously.
Re: Worms Armageddon 3.8
#129Earlier quoted context omitted.
Wine's the best you're going to get here, probably for a long time. And it works really, really well. It even works under Wayland, which is not the case for a whole lot of games in Wine. Buy it on Steam, hit Play, enjoy. Seriously.
Proton is at the point where its almost better than native. Worms W.M.D has a native linux version but it only works properly on ubuntu due to some weird library issue. Some people suggest playing the windows version in proton is easier than getting the linux version to work.
Almost better....what do's that even say??
Re: Worms Armageddon 3.8
#130Missed an opportunity to call it Wormageddon:)