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How the Magic: The Gathering Color Wheel Explains Humanity

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121–130 of 207 posts

Re: How the Magic: The Gathering Color Wheel Explains Humanity

#121

I respectfully disagree. Green in MtG is about growth, power of life, abundance (not harmony). Black is about destruction, death and suppression (not “individualism” or “at all costs mentality”). You can build your strategy on all these.

Sounds like you started playing in the 90s! Wizards has sanitized Black a good deal since then to being less METAL and more META.

Ah, OK. But is Blue still about clever tricks and negation? Or the author is correct, and now they represent "knowledge" in general?

Re: How the Magic: The Gathering Color Wheel Explains Humanity

#122

Every time “Magic: The Gathering” is mentioned it seriously throws off my phrase parsing for like half a minute. What about “the magic”? What is “the gathering color wheel”? I wish “Magic: The Gathering” was in quotes.

The actual article title has them, presumably omitted on HN for length.

Re: How the Magic: The Gathering Color Wheel Explains Humanity

#123
post #107

On some level, I love this, it's just wonderful, lots of neat diagrams and words and numbers that make intuitive sense. But "explains" is a rather strong word. It's pseudoscientific mysticism, in the spirit of Pythagoreans or Jordan B. Peterson. As long as we all understand this, good.

Yet people heartily continue to believe in Peterson :D

Re: How the Magic: The Gathering Color Wheel Explains Humanity

#125
post #107

On some level, I love this, it's just wonderful, lots of neat diagrams and words and numbers that make intuitive sense. But "explains" is a rather strong word. It's pseudoscientific mysticism, in the spirit of Pythagoreans or Jordan B. Peterson. As long as we all understand this, good.

Yet people heartily continue to believe in Peterson :D

What did he say that was false?

Re: How the Magic: The Gathering Color Wheel Explains Humanity

#126
post #8

It is fun to see how much of this overlaps with the official guidelines for colors [0]. I think that the five colors are better explained in terms of deck strategies and win conditions. Crucially, by design, no color is best, nor is any combination of colors best. White represents not dying, both by preventing damage and by healing damage. White wins by having more health than their opponents, and outlasting them in…

There's more to these colors than your short summary says. In particular it doesn't say what colors can't do.

White is really bad at destroying stuff directly unless it's artifacts or enchantments. It can destroy or tap lands, but typically ALL lands (2WW Armageddon). It's self-centered and when it affects enemies it's usually by placing rules, laws, constraints (Pacifism; cannot uptap; etc). Mass effects of various kinds are a common theme.

Blue doesn't deal with combat buffs. It would rather change the rules and make them irrelevant.

Black, I would say it's more about decay, death and atrophy than outright destruction. It's the worst anti-artifact, anti-enchantment color in the game and can affect them only indirectly. Black has very few buffs, it's a very negative color. Win at all costs!

Red can't affect enchantments. Like fire, it often burns (sacrifices) something to keep going. It can't last long.

Green is exceptionally bad at destruction and dealing damage. Its boons are often individual in contrast to white's, which is morel like a jungle than a society. Very early M:tg had cards like Stormseeker, they are notably absent in modern M:tg.

One of best ways to realize how much negative space there is in M:tg is to play Shandalar, the ancient RPG set in the world of Magic. You will see very many off-color cards.

Re: How the Magic: The Gathering Color Wheel Explains Humanity

#127
post #50

> To keep reading this story, create a free account. Yeah, no. If you're the author of this piece or you have a blog on Medium, get off it. There are plenty of other, less user-hostile options.

What do you recommend?

HackerNoon might be a decent alternative, but I never tried posting there myself: https://www.hackernoon.com/

Re: How the Magic: The Gathering Color Wheel Explains Humanity

#128
post #107

On some level, I love this, it's just wonderful, lots of neat diagrams and words and numbers that make intuitive sense. But "explains" is a rather strong word. It's pseudoscientific mysticism, in the spirit of Pythagoreans or Jordan B. Peterson. As long as we all understand this, good.

Yeah, "explains" is rather strong, but "pseudoscientific mysticism" is straight-up harsh. It's an inevitably subjective way to organize the world of human behavior and motivation. Like colors themselves, which reside just as much in our internal perception of the world as they do in objective physical processes.

I think "pseudoscientific mysticism" is just in response to the fact that many people don't see it as being subjective, but rather objectively measurable/common sense/blatantly obvious.

Re: How the Magic: The Gathering Color Wheel Explains Humanity

#129
You may want to check out Blue Moon (Legends), a very enjoyable duelling card game with limited construction aspect. It has 9 carefully constructed decks that play very differently. It's a joy to see how differently they approach victory and how well-balanced they are. The free application, with ML-powered AI, is available at keldon.net

Do you know other card games with interesting and consistently defined roles?

Re: How the Magic: The Gathering Color Wheel Explains Humanity

#130

Earlier quoted context omitted.

Just be thankful in English there are spaces. Chinese doesn't have even that!

Would it be useful in Chinese? I thought each character is basically a word. Or is that only sometimes true?

As once it was explained to me, most ideograms can be used as an independent word, but most words are 2 or 3 ideograms long. If I remember correctly an example was faucet=water+dragon
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