I get a black screen and the JS error "Atomics is not defined." Did we overload it?
Atomics is part of the threading APIs, I'm guessing your browser doesn't support it. Although I feel like you should get a better error message...
Godot Editor running in a web browser
121–128 of 128 posts
Re: Godot Editor running in a web browser
#122I just switched from unity to unreal because of sketchy retroactive licensing changes from unity and the performance in unreal is really making me happy so far
Re: Godot Editor running in a web browser
#123Earlier quoted context omitted.
Godot seems to be a recommendation only for 2D projects. It's 3D support is lacking to the big engines. You can also see it in the showcase - it's 99% 2D projects.
Yes my understanding is 2D is first class while in the U engines you tend to turn a 3D scene sideways to get 2D and have to deal with vector mathematics rather than points in various functions. At least that's one reason a few people cited for the switch since they wanted to focus on 2D and it works without extra layers or abstraction.
Re: Godot Editor running in a web browser
#124How is Godots performance these days? I heard they are adding a ton of c# support after a lot of people have struggled with frame rates in gdscript (source: various youtubers who use Godot) I just switched from unity to unreal because of sketchy retroactive licensing changes from unity and the performance in unreal is really making me happy so far
Re: Godot Editor running in a web browser
#125Earlier quoted context omitted.
Yes my understanding is 2D is first class while in the U engines you tend to turn a 3D scene sideways to get 2D and have to deal with vector mathematics rather than points in various functions. At least that's one reason a few people cited for the switch since they wanted to focus on 2D and it works without extra layers or abstraction.
As I understand it, orthogonal-view 3D as 2D is faster in the GPU than "real" 2D in the CPU, which is why it tends to be used.
Re: Godot Editor running in a web browser
#126Earlier quoted context omitted.
Atomics is part of the threading APIs, I'm guessing your browser doesn't support it. Although I feel like you should get a better error message...
That's strange, this project is funded by mozilla and does not run on latest firefox
Re: Godot Editor running in a web browser
#127Earlier quoted context omitted.
Seeing as it's available in Firefox Nightly, it'd imagine it'd be in the next release provided it doesn't present any problems from then and now.
A feature introduced in e.g. Nightly 78 might stay out of stable until say version 86. That is features make it to stable by becoming stable not because it first landed in a certain nightly and so everything was held up until all features in that nightly became stable. Releases happen on a fixed 4 week calendar cycle instead. Based on https://bugzilla.mozilla.org/show_bug.cgi?id=1563480 I'd say it's probably a good n…
Re: Godot Editor running in a web browser
#128Earlier quoted context omitted.
1024 (2^10) is ~10^3 (I know switching bases!) vs say 10 (10^1), so two orders of magnitude larger in general. A gig 10^9 would be many orders of magnitude. An order of magnitude is generally a jump to the next power of 10. So 10 (10^1) is an order of magnitude larger than 1 (10^0) as 100 (10^2) is to 10 (10^1), and so on. People frequently misuse the term when speaking in technical terms. When the average person use…
But you could use Base-1024, in which case the term is used correctly. It's all relative ;)
I work at an engineering firm, and that's how most engineers understand it.