Earlier quoted context omitted.
They're fine if they're short. I'd prefer elimination to longer games where a couple clear leaders after lucky first couple rounds are the only ones who can plausibly win, which I've also seen in a few enlightened modern games. Best case for those games is you spend the remaining 80-90% of the game playing spoiler or kingmaker, which is kinda shitty, or in the worst case the game's designed such that you can't do muc…
"Dead man walking" is one of the worst feelings ever. Settlers of Catan has a few "dead man walking" situations, but they're somewhat rare.... Especially because the optimal strategy in Catan is to trade with players weaker than you. So all "dead men walking" get boosted by the stronger players. The 1st place player never wants to trade with the 2nd place player, or vice versa. "Ticket to Ride" has more dead-man walk…
The optimal strategy is to trade with players weaker than you who have something worth trading.
I've had many games where the "dead man walking" comes into effect because a player generates too few resources or not in demand resources (usually by bad initial placement) and therefore is only useful to squeeze for the occasional resource. They can't engage in constant trades because they literally have nothing, potentially not even as a space blocker. So optimal strategy becomes mostly ignore them except for kingmaker.