Is there an easy way to learn MtG online, without buying cards?
My Kid Lost a Game of 'Magic' to Its Creator But Scored a Piece of Its Art
121–130 of 144 posts
Re: My Kid Lost a Game of 'Magic' to Its Creator But Scored a Piece of Its Art
#122D&D is still my favorite game, but man is magic up there for me.
Re: My Kid Lost a Game of 'Magic' to Its Creator But Scored a Piece of Its Art
#123Earlier quoted context omitted.
There are a lot of different formats. In Limited for example, you buy the boosters you are going to play with when entering the event (you don't bring a constructed deck). This makes it very level and pretty cheap (pay to enter instead of pay to win). It is also quite competitive and is a format often played in championships.
And sets these days are designed with limited in mind. Limited has gone from this weird thing you do at a PTQ side tourney after you flunk out round 4, to a real, super fun format!
For reference, sets have been designed with limited in mind since Mirage in 1996.
Re: My Kid Lost a Game of 'Magic' to Its Creator But Scored a Piece of Its Art
#124Magic may be the best game ever devised. Unlike chess, it’s stochastic and unlike backgammon, it has hidden information and bluffing. But it’s more than that - the cards change the rules of the game itself. On top of those layers, the fact that each player builds their own deck makes the game asymmetric and ultimately the meta-game of building the deck to beat the Keynsian beauty contest of optimal deck selection bec…
Magic was incredibly innovative but I think just having this list of characteristics was not so revolutionary in the early 90's. A number of wargames and RPGs that predate Magic have most of them and a few have all of them.
Re: My Kid Lost a Game of 'Magic' to Its Creator But Scored a Piece of Its Art
#125Re: My Kid Lost a Game of 'Magic' to Its Creator But Scored a Piece of Its Art
#126Does anyone know if/where one could download all the art from Magic the Gathering? If not all, any subsets? Not necessarily generic wallpapers, but the actual card art.
Re: My Kid Lost a Game of 'Magic' to Its Creator But Scored a Piece of Its Art
#127Earlier quoted context omitted.
I don't think that's completely true; plenty of the new cards are quite imaginative. I think there's just a greater degree of imposed consistency in the design. For some counterexamples to your point, look at any of the art by Seb McKinnon.
>For some counterexamples to your point, look at any of the art by Seb McKinnon. His stuff looks fantastic, and does look a lot like the more "tarot" inspired art of early magic. Thanks for telling us about him! Link for the curious. http://www.sebmckinnon.com/illustration/2019/5/29/2019/5/29/...
http://www.sebmckinnon.com/illustration/2019/5/29/answered-p...
Re: My Kid Lost a Game of 'Magic' to Its Creator But Scored a Piece of Its Art
#128There's no mention in the article, but as a kid I really liked the flavor text at the bottom of some cards: witty, small fragments of an unknown fantasy lore.
Magic serves many different audiences -- they even purposely design cards for certain players knowing others will hate them. I guess the flavor text hits different people too.
Re: My Kid Lost a Game of 'Magic' to Its Creator But Scored a Piece of Its Art
#129Earlier quoted context omitted.
Is that not good?
It... is. It was mostly a funny realization. It also means that I don't necessarily get the downtime I would otherwise though from that kind of activity.
Re: My Kid Lost a Game of 'Magic' to Its Creator But Scored a Piece of Its Art
#130Magic may be the best game ever devised. Unlike chess, it’s stochastic and unlike backgammon, it has hidden information and bluffing. But it’s more than that - the cards change the rules of the game itself. On top of those layers, the fact that each player builds their own deck makes the game asymmetric and ultimately the meta-game of building the deck to beat the Keynsian beauty contest of optimal deck selection bec…
Is ML anything more than pattern recognition? If I could tally nearly every game state vs game state -> win %, then run a simple if [state], then {} program, then what do I miss out on vs an ML approach? Is the magic just in how we feed good data sets to an ML algorithm so it can efficiently mimic the above much quicker?