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How Untitled Goose Game became a real video game

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Re: How Untitled Goose Game became a real video game

#121
post #13

I didn't read to the bottom, but just in case this wasn't mentioned: UGG was funded by a government grant, Film Victoria, specifically for game companies to "produce a prototype or full game, and marketing and related expenses" https://www.film.vic.gov.au/showcase/untitled-goose-game edit: I mention this as interesting trivia, not as in, "Watch out, Untitled Goose Game is a front for the (Australian) feds"

Film Victoria is a state based organisation. The Australian Federal funding for this type of thing was closed in 2014 [0]. I believe they are one of the few states to provide funding to indie game devs.

[0] https://www.kotaku.com.au/2014/05/government-funding-for-gam...

Re: How Untitled Goose Game became a real video game

#122

I feel like this is somewhat close to the Goat Simulator. In that case, this will likely join my list of fun, but pretty odd games: * The Stanley Parable * The Goat Simulator * I am Bread * Starwhals * Octodad

I can't really speak to any of the other games but The Stanley Parable is an amazing game. Replays are very rewarding; trying to experience and find everything which lies inside that very peculiar office building.

"This is the story of a goose named Stanley".

Re: How Untitled Goose Game became a real video game

#123
post #97

>“Untitled Goose Game is a safe, socially acceptable way to relieve stress,” the Washington Post declared shortly after the game’s release. “It’s the new punching a wall. It’s the new crying at your desk.” Likening crying at your desk to a delightful video game is exactly the kind of analogy that I would expect from one of Jeff Bezos' employees.

> is exactly the kind of analogy that I would expect from one of Jeff Bezos' employees There are so many valid criticisms of Bezos, the companies he owns, etc. This is so unnecessary. The quoted line says nothing about Bezos.

"leave Brittany alone!"

Re: How Untitled Goose Game became a real video game

#124
post #65

Earlier quoted context omitted.

If you can sell through one storefront for 70% and another for 85%, it's kind of obvious.

Yes, choose the 70% ... apparently (latest figures I could find) Epic has 85M registrations vs. 1000M (yes, a billion) for Steam. Steam are claimed to have 90M active monthly users, I can't find a figure for Epic; it stands to reason it's less though, maybe half their registered users (now Fortnite lost its shine??) would be a reasonable guess? It probably depends on your demographic considerably; basically if Epic h…

I'm not sure those numbers are that relevant. People don't choose gamestores, they choose games. I personally will register on any gamestore if it has the game I'm interested in. I'm not on Steam because I'm loyal to it, I'm on Steam because it sells games I want. The moment a game is available on both Steam and EGS, I'm buying it on EGS.

Re: How Untitled Goose Game became a real video game

#125
post #93

Earlier quoted context omitted.

I don't understand why people have problem with Epic Store. Isn't this just the competition everyone should want? Steam takes 30 % of your money. Epic takes 12 %. They are competing on cost. Why would that be a problem? Why is that part of capitalism where Steam has near-monopoly on Games okay, but not the part where they have to compete with someone? Why would someone have loyalty to one huge corporation over anothe…

If that were the motivation, the publisher would sell on both platforms and just charge more on Steam due to the markup. That is never what happens. Epic is locking content creators into exclusive contracts, because their business model requires on-boarding tons of users onto their platform and they are willing the throw cash at the problem. Steam does not monopolize games. You can usually download them directly from…

The steamworks agreement does not allow charging more on steam than on other platforms, while still retaining the ability to sell steam keys. If one wants to use steam keys, such as for use in a bundle, their documentation mentions:

> Please note that Steam keys cannot be sold on other sites unless the product is also available for purchase on Steam at no higher a price than is offered on any other service or website.

https://partner.steamgames.com/doc/features/keys

Re: How Untitled Goose Game became a real video game

#126
post #97

>“Untitled Goose Game is a safe, socially acceptable way to relieve stress,” the Washington Post declared shortly after the game’s release. “It’s the new punching a wall. It’s the new crying at your desk.” Likening crying at your desk to a delightful video game is exactly the kind of analogy that I would expect from one of Jeff Bezos' employees.

> is exactly the kind of analogy that I would expect from one of Jeff Bezos' employees There are so many valid criticisms of Bezos, the companies he owns, etc. This is so unnecessary. The quoted line says nothing about Bezos.

I think they're trying to loosely relate the implied socially unacceptable ways of relieving stress with this persons employment at a Bezos company, companies which have been in the news because of bad working conditions for employees.

Just one example: https://www.theblaze.com/news/2017/11/27/undercover-reporter...

Given that, it is not too much of a stretch to associate Jeff's example and style of leadership with this person's statement - in a mostly tongue-in-cheek manner, mind you.

Re: How Untitled Goose Game became a real video game

#127
post #125

Earlier quoted context omitted.

If that were the motivation, the publisher would sell on both platforms and just charge more on Steam due to the markup. That is never what happens. Epic is locking content creators into exclusive contracts, because their business model requires on-boarding tons of users onto their platform and they are willing the throw cash at the problem. Steam does not monopolize games. You can usually download them directly from…

The steamworks agreement does not allow charging more on steam than on other platforms, while still retaining the ability to sell steam keys. If one wants to use steam keys, such as for use in a bundle, their documentation mentions: > Please note that Steam keys cannot be sold on other sites unless the product is also available for purchase on Steam at no higher a price than is offered on any other service or website…

You can still charge less on other platforms and still use steam keys. You just can't charge less for steam keys. If you're selling on other platforms, use that platform's keys instead.

Re: How Untitled Goose Game became a real video game

#128
post #93

Earlier quoted context omitted.

I don't understand why people have problem with Epic Store. Isn't this just the competition everyone should want? Steam takes 30 % of your money. Epic takes 12 %. They are competing on cost. Why would that be a problem? Why is that part of capitalism where Steam has near-monopoly on Games okay, but not the part where they have to compete with someone? Why would someone have loyalty to one huge corporation over anothe…

That's how competition works - people voting with their wallets that the product sucks so much that being cheaper is not enough. Steam is competing with Epic store, and succeeding - for me it's the same, if it's exclusive to Epic store, then they apparently don't want my money because I'm not going to buy it there.

> because I'm not going to buy it there.

But why not?

Re: How Untitled Goose Game became a real video game

#129

Earlier quoted context omitted.

A startup I worked at used to have a crying room. So not just Jeff Bezos.

There's nothing wrong with crying or in general showing or having emotions, "negative" or otherwise. Some people just have that reaction to difficulty and frustration or whatever else, it doesn't have to mean that an environment is terrible or immoral if people cry about it sometimes.

Yep.

Worked with a developer who had to leave the office temporarily one day to go outside and cry in his car.

Was in a team where he could have spoken to any of us and we all would have listened and helped, but I guess sometimes, some people, just need to be alone and cry.

Whatever helps them. I'm not going to judge.

Re: How Untitled Goose Game became a real video game

#130
post #97

Earlier quoted context omitted.

> is exactly the kind of analogy that I would expect from one of Jeff Bezos' employees There are so many valid criticisms of Bezos, the companies he owns, etc. This is so unnecessary. The quoted line says nothing about Bezos.

I think they're trying to loosely relate the implied socially unacceptable ways of relieving stress with this persons employment at a Bezos company, companies which have been in the news because of bad working conditions for employees. Just one example: https://www.theblaze.com/news/2017/11/27/undercover-reporter... Given that, it is not too much of a stretch to associate Jeff's example and style of leadership with t…

This is shoehorning of politics where it doesn't fit. I know that's popular on Reddit but it rarely leads to interesting conversations, just low quality generalizations/flamewars all based on a weak analogy.

This article is about a video games, the story doesn't mention Amazon or even her workplace specifically, the quote was a lighthearted joke (jokes use exaggeration to be funny, ie. "punching a wall" at an office), etc.

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