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Warcraft 3: Remastered Will Work with Old Custom Maps

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Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#121

While a new story and characters ie Warcraft 4 would be awesome I actually really like this idea. WC3 is a perfect game, refreshing graphics is the only thing I really want and maybe this will get some younger people to try a game they might have written off otherwise.

I don't care about the graphics, I just want support returned. I quit when they dropped support because ladder just became a maphack infested hot mess

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#122
post #106

Earlier quoted context omitted.

I disagree.. There were quite a few gaming-focused graphics cards released during the development of Warcraft 3. - 1996 : 3DFX Voodoo(1) - 1997 : Nvidia Riva 128, ATI Rage Pro, 3DFX Voodoo Rush - 1998 : Nvidia Riva TNT, 3DFX Voodoo2, Banshee, S3 Savage 3D,Matrox G100/200/300, Intel i740, ATI Rage 128, Rage 128 Pro, Rage Fury Maxx - 1999 : Nvidia Riva TNT2/Pro/Ultra, S3 Savage 4/Pro/2000, Power VR, 3DFX Voodoo 3, Nvid…

Believe me I know, I also loved my monster voodoo card but Nvidia changed the game with GeForce 1 and the record breaking scores in 3Dmark. Nothing really was able to deliver spectacular graphics a̶p̶p̶r̶e̶c̶i̶a̶b̶l̶e̶ ̶g̶a̶m̶i̶n̶g̶ ̶p̶e̶r̶f̶o̶r̶m̶a̶n̶c̶e̶ particularly the frustratingly popular rage and embedded intel cards.

This is a highly subjective opinion.

I played a considerable amount of 3D games on the cards listed prior to the Geforce256's release.

Hardware Transform and Lighting was nice but it wasn't as if the industry didn't exist prior to it's release.

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#123
post #12
post #9

Interesting - will they only work with the latest patch (1.12 I think?) as custom maps did? There were some breaking changes that meant you couldn’t use older versions of maps. I’m very excited for this - so much creativity flowed out of that map maker - it created (or rather, popularized) multi billion dollar genres in MOBAs and tower defense. Hope wintermaul wars gets popular - that was one of my favorites.

Island Troll Tribes was one of my favorites. I wonder if this will also create a DotA 1 scene (though IceFrog will not work on it).

Hi! I am the original author of Island Troll Tribes and I’m glad you like my map! Fun fact: I started making that map in 9th grade and eventually handed it over to another dev during my freshman year of college. Now I’m a lead software engineer; its amazing how time flies. Maybe I will pick it back up again, who knows :)

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#124

Earlier quoted context omitted.

I'm in the exact same boat. I feel like the game industry has made this really distasteful shift, of the big AAA companies just adding shoe-shine on existing projects -- whether that's servicing a SaaS like League of Legends or World of WarCraft, or doing remake after remake of Age of Empires, Homeworld, StarCraft, Final Fantasy, etc, while leaving all the innovation and creativity to be explored at the expense of in…

Fortnight was a rip off of PUBG which was arguably developed from Arma as a mod originally (spun off of the DayZ mod there was a sort of Battle Royale mode).

No argument/doubt, Brenden Greene was the guy behind all those in some manner, shape or form.

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#126
post #18
post #8

The story of making the Starcraft 1 custom maps work on the remaster is pretty amazing: http://0xeb.net/wp-content/uploads/2018/02/StarCraft_EUD_Emu... Basically a lot of the maps were using a buffer overflow in the scripting to read and write all kinds of internal data structures in the game engine. If you're rewriting a game from scratch, how can you possibly make the new engine bug-compatible with the original to…

> If you're rewriting a game from scratch, how can you possibly make the new engine bug-compatible with the original to this extent? Well you have the original source so you can derive the memory map and then just create an artificial "buffer overflow area" where the maps can write to that you then copy into the actual game data.

Yep, and that's exactly what StarCraft: Remastered did, according to that PDF. It wasn't easy, though.

Re: Warcraft 3: Remastered Will Work with Old Custom Maps

#128
post #8

The story of making the Starcraft 1 custom maps work on the remaster is pretty amazing: http://0xeb.net/wp-content/uploads/2018/02/StarCraft_EUD_Emu... Basically a lot of the maps were using a buffer overflow in the scripting to read and write all kinds of internal data structures in the game engine. If you're rewriting a game from scratch, how can you possibly make the new engine bug-compatible with the original to…

Do know where these slides were presented? I'd like to find a recording if possible.
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