This is very impressive! I know the web audio APIs are not new, but this is a very slick user experience. The way the corners of the box move as you drag the controls around - Italian chef finger-kissing gesture
Learning Synths
121–130 of 175 posts
Re: Learning Synths
#122Earlier quoted context omitted.
AFAIK the Nord Piano (as opposed to the Nord Stage and others) doesn't have a full synth engine - but rather plays samples. You'd have to explore sampling the output of the Logic synth, and then converting and loading them into the sample engine on the Piano. https://www.nordkeyboards.com/software-tools/nord-sample-edi...
Cool, thanks. I've seen that sampler on my Nord installation disk but I assumed that there would be some level of loss of quality? Or can the output from the sample engine interpolate cleverly and recreate a faithful (or, at least, high quality) representation?
Re: Learning Synths
#123Earlier quoted context omitted.
Or go modular. Just be prepared to remortgage your house a year later. Seriously addictive [1] https://imgur.com/a/chegsO5 (my setup)
Or go a step further and build them yourself. You get to keep the house, but you won't be able to make much use of it because every available space is taken up with a random assortment of wires, op-amps, resistors and capacitors. DIY synth making will take up every bit of spare time you think you have left, and then some. Your hands will become a puzzle of soldering iron scars, and you'll slowly lose your hearing fro…
Re: Learning Synths
#124Check out audiokit https://audiokit.io And our free synth app SynthOne https://audiokitpro.com/synth/
Re: Learning Synths
#125Not directly related, but do you know of recent achievements with a wow factor in the physical modelling synthesis field [1]? Just as some offline rendered 3d scenes are amazing, It'd be nice to have a pure virtual instrument with its string and resonance chamber model, inter-string effects, plucking mechanism, and so on. [1] https://en.wikipedia.org/wiki/Physical_modelling_synthesis
Re: Learning Synths
#126Earlier quoted context omitted.
Non-snarky question: how much music do you finish ? Every time I think about getting more into synths, I worry that I'll just end up endlessly noodling and never actually complete any songs. Years ago, I bought a copy of Reason and had tons of fun playing with it, but eventually I realized that after every session, I was rarely any closer to having a completed work I could share with others.
I finish a lot. Although there are degrees of finished. There's having the song recorded where the track is basically complete. Then a version which is basically pollish (accents, fills, tweaks here and there, putting stems through various hardware to make it harmonically more interesting, etc). Then final mix down version. And then mastered. I have several albums worth of the first stage, doing the pollishing is my…
I'm listening to "Fusion" right now. The drum sounds are fantastic. Nice and tight and punchy. The swing on the hi hat adds a lot too. What are those coming out of?
Re: Learning Synths
#127Recently I have gotten into synthesizers and electronic instruments in general and WOW. Suddenly music clicks for me. I think as an engineer there is something very appealing about deconstructing sounds. And thinking "this is a sine wave plus {x}" is easier on my mind than "this is an EMajor7 chord and here is the staff notation".
This is a world where you can spend a lot of money, but there's also really good cheap gear out there if you look for it. And you can learn something unique from almost any piece of gear.
While you can do it all in the computer these days (or almost all) I find that I need physical knobs and controls to unlock my creativity and make this something I look forward to after a long day of being on the computer coding.
Re: Learning Synths
#128Earlier quoted context omitted.
Max is a visual programming language[1] (arguably the most popular/relevant one?). There are some good screenshots of what it looks like here https://cycling74.com/products/max/ It requires using the Max app, an IDE-like environment, to use. The `.maxpat` files are JSON but not meant to be edited by hand (although I do it all the time). Reaktor is also a visual programming language. Both cost money, a lot actually, I…
I think sound design is one of the few domains that really really benefits from visual programming languages. You really can't work effectively without 1. instant feedback and 2. the ability to quickly alter the signal path. I know there are live sound textual programming environments, but anything more complicated than changing individual values is going to break the creative flow if you have to create new files, mo…
Re: Learning Synths
#129Not directly related, but do you know of recent achievements with a wow factor in the physical modelling synthesis field [1]? Just as some offline rendered 3d scenes are amazing, It'd be nice to have a pure virtual instrument with its string and resonance chamber model, inter-string effects, plucking mechanism, and so on. [1] https://en.wikipedia.org/wiki/Physical_modelling_synthesis
Re: Learning Synths
#130Earlier quoted context omitted.
I finish a lot. Although there are degrees of finished. There's having the song recorded where the track is basically complete. Then a version which is basically pollish (accents, fills, tweaks here and there, putting stems through various hardware to make it harmonically more interesting, etc). Then final mix down version. And then mastered. I have several albums worth of the first stage, doing the pollishing is my…
Very interesting, thanks! I'm listening to "Fusion" right now. The drum sounds are fantastic. Nice and tight and punchy. The swing on the hi hat adds a lot too. What are those coming out of?