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Learning Synths

learningsynths.ableton.com

121–130 of 175 posts

Re: Learning Synths

#121

This is very impressive! I know the web audio APIs are not new, but this is a very slick user experience. The way the corners of the box move as you drag the controls around - Italian chef finger-kissing gesture

That drag-box UI does a great job of conveying the often-missed point that synthesizers can be very expressive instruments.

Re: Learning Synths

#122
post #66

Earlier quoted context omitted.

AFAIK the Nord Piano (as opposed to the Nord Stage and others) doesn't have a full synth engine - but rather plays samples. You'd have to explore sampling the output of the Logic synth, and then converting and loading them into the sample engine on the Piano. https://www.nordkeyboards.com/software-tools/nord-sample-edi...

Cool, thanks. I've seen that sampler on my Nord installation disk but I assumed that there would be some level of loss of quality? Or can the output from the sample engine interpolate cleverly and recreate a faithful (or, at least, high quality) representation?

Honestly, I've never tried it myself. But the default piano sounds you hear on the Nord Piano are essentially multiple high quality samples, so I'd think that as long as you can sample your original synth sounds in sufficiently high quality, they should sound pretty good.

Re: Learning Synths

#123
post #15

Earlier quoted context omitted.

Or go modular. Just be prepared to remortgage your house a year later. Seriously addictive [1] https://imgur.com/a/chegsO5 (my setup)

Or go a step further and build them yourself. You get to keep the house, but you won't be able to make much use of it because every available space is taken up with a random assortment of wires, op-amps, resistors and capacitors. DIY synth making will take up every bit of spare time you think you have left, and then some. Your hands will become a puzzle of soldering iron scars, and you'll slowly lose your hearing fro…

Spending all of your free time soldering is not the same as making music.

Re: Learning Synths

#124

Check out audiokit https://audiokit.io And our free synth app SynthOne https://audiokitpro.com/synth/

looks cool, but that website is a bottomless pit of "learn more" buttons and pages of feature lists.

Re: Learning Synths

#125
post #7

Not directly related, but do you know of recent achievements with a wow factor in the physical modelling synthesis field [1]? Just as some offline rendered 3d scenes are amazing, It'd be nice to have a pure virtual instrument with its string and resonance chamber model, inter-string effects, plucking mechanism, and so on. [1] https://en.wikipedia.org/wiki/Physical_modelling_synthesis

Thanks for all responses, a lot to explore!

Re: Learning Synths

#126
post #120

Earlier quoted context omitted.

Non-snarky question: how much music do you finish ? Every time I think about getting more into synths, I worry that I'll just end up endlessly noodling and never actually complete any songs. Years ago, I bought a copy of Reason and had tons of fun playing with it, but eventually I realized that after every session, I was rarely any closer to having a completed work I could share with others.

I finish a lot. Although there are degrees of finished. There's having the song recorded where the track is basically complete. Then a version which is basically pollish (accents, fills, tweaks here and there, putting stems through various hardware to make it harmonically more interesting, etc). Then final mix down version. And then mastered. I have several albums worth of the first stage, doing the pollishing is my…

Very interesting, thanks!

I'm listening to "Fusion" right now. The drum sounds are fantastic. Nice and tight and punchy. The swing on the hi hat adds a lot too. What are those coming out of?

Re: Learning Synths

#127
I am someone who loves music in all its forms (especially live music) but I have struggled to ever learn to play music. I don't have much natural rhythm, I have a bad ear, and I wasn't the best student when I took guitar lessons.

Recently I have gotten into synthesizers and electronic instruments in general and WOW. Suddenly music clicks for me. I think as an engineer there is something very appealing about deconstructing sounds. And thinking "this is a sine wave plus {x}" is easier on my mind than "this is an EMajor7 chord and here is the staff notation".

This is a world where you can spend a lot of money, but there's also really good cheap gear out there if you look for it. And you can learn something unique from almost any piece of gear.

While you can do it all in the computer these days (or almost all) I find that I need physical knobs and controls to unlock my creativity and make this something I look forward to after a long day of being on the computer coding.

Re: Learning Synths

#128
post #111

Earlier quoted context omitted.

Max is a visual programming language[1] (arguably the most popular/relevant one?). There are some good screenshots of what it looks like here https://cycling74.com/products/max/ It requires using the Max app, an IDE-like environment, to use. The `.maxpat` files are JSON but not meant to be edited by hand (although I do it all the time). Reaktor is also a visual programming language. Both cost money, a lot actually, I…

I think sound design is one of the few domains that really really benefits from visual programming languages. You really can't work effectively without 1. instant feedback and 2. the ability to quickly alter the signal path. I know there are live sound textual programming environments, but anything more complicated than changing individual values is going to break the creative flow if you have to create new files, mo…

I feel that text is actually more effective, even though I agree there's much to commend about visual dataflow languages for music. But all the dragging around boxes and connections can become irksome, not to mention the energy spent aligning stuff and trying to prevent the (inevitable) dish of spaghetti that you get above a small level of complexity. Other general advantages of text: faster editing (leverage the features of the IDE, keyboard vs mouse, etc.), easier to organize and comment code, generally easier to debug, version control, and some languages are much more flexible and powerful than anything graphical. See Supercollider, and its clients using various general purpose languages, csound, Faust, and many others. Max and PD are great though, with a nicer learning curve, fantastic projects done with them and a thriving community of users. Each to his/her own...

Re: Learning Synths

#129
post #7

Not directly related, but do you know of recent achievements with a wow factor in the physical modelling synthesis field [1]? Just as some offline rendered 3d scenes are amazing, It'd be nice to have a pure virtual instrument with its string and resonance chamber model, inter-string effects, plucking mechanism, and so on. [1] https://en.wikipedia.org/wiki/Physical_modelling_synthesis

Finite difference time domain methods are the latest shizzle.

https://physicalaudio.co.uk/

http://www.ness.music.ed.ac.uk/

Re: Learning Synths

#130
post #120

Earlier quoted context omitted.

I finish a lot. Although there are degrees of finished. There's having the song recorded where the track is basically complete. Then a version which is basically pollish (accents, fills, tweaks here and there, putting stems through various hardware to make it harmonically more interesting, etc). Then final mix down version. And then mastered. I have several albums worth of the first stage, doing the pollishing is my…

Very interesting, thanks! I'm listening to "Fusion" right now. The drum sounds are fantastic. Nice and tight and punchy. The swing on the hi hat adds a lot too. What are those coming out of?

I don't exactly remember. When I made it, I made four tracks in the same evening. Fusion, Fused, Refuse, and Infusion were all done when I'd just got my new SSL Fusion - and I was putting everything through it to test it out, so it's a bit of a blur what I did!
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