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Stadia Founder's Edition

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121–130 of 424 posts

Re: Stadia Founder's Edition

#121

The architectural idea behind Stadia is interesting. The tacit assumptions here seem to be that the only games worth playing are multi-player, and also it's a real PITA to build a good gaming rig these days. The first assumption allows that there must be some shared state; and with the second, you extend the shared state to include the entire UI, and you use a video codec to ship it. Lots of benefits to Google and ga…

> also it's a real PITA to build a good gaming rig these days It's like as hard as putting together some legos. For $800 you can get a great setup these days.

Do you really believe this? I've actually looked into buying a gaming rig recently, and the amount of choices one has to make is impressive. Plus, even if picking and assembling hardware is easy (and it isn't for the average person), there is the aspect of system administration. I haven't admin'd a Windows box for a long time, but it's not a responsibility I'd take lightly.

Re: Stadia Founder's Edition

#122
post #35

Earlier quoted context omitted.

Competitive games, at least competitive shooter games, are really the worst application for this though because they suffer the most from input-to-display latency. Games like League of legends might be fine though.

They suffer from uneven or inconsistent input-to-display latency. If Stadia can give everyone the same, (hopefully) modest amount of latency, the games remain as fair as they ever were

It might be fair but that doesn't mean it will be enjoyable...

Re: Stadia Founder's Edition

#123
post #12

I think that an underestimated benefit of game streaming is anti-cheat. It would benefit a lot games like Fortnite and Pubg.

Except for the part where it appears you'll be able to play from a computer just using Chrome. This allows for all sorts of botting (artificialaiming.net for example has been making PC aim bots for at least a decade as I tried it out on Battlefield 2142 and it was eerie at what all they could do including the settings to make it even believable so you were unlikely to get reported. Sure that was using a lot of client…

Client side input could always be messed with. I think what the anti-cheat feature refers to more so is the direct communication with the server part, where cheating programs can e.g. modify UDP packets in transit to teleport your characters to new locations or give themselves inventory items. If all you're feeding into the system is controller input, there's no way for you to do any of that. Conversely, backend developers for exclusive Stadia games can iterate more quickly knowing that their client input is completely trustworthy, which is an INSANE win.

Imagine building a REST API and not having to worry about request validation, sanitation, authorization, data scoping, etc. because you can 100% trust that the input you're processing is from your own client. Wouldn't that be perfect?

Re: Stadia Founder's Edition

#124
post #18

How are they overcoming the jarring effects of input latency? Even 20-30ms in input lag would turn a lot of people off, or is this primarily for casual games where this won't matter too much?

30ms is gigantic when most people are accustomed to sub-1ms input lag.

Do you know any console/pc setup with <1ms (or even 2-3ms) input lag?

Re: Stadia Founder's Edition

#125

This is right up my alley being a pretty casual gamer. I have a 1GB Fiber connection at home so streaming shouldn't be an issue, the cost is fairly minimal, and not having the worry about downloading or updating games and just being able to pick up the controller and have a quick gaming session will be perfect. And the cost to entry is very low, so even if the service is a bust and I leave after the 3 free months, I'…

A 1 Gbit/s connection is a great bandwidth (you probably mean 1 Gbit/s and not 1 GB), bit the latency is even more important. If the game movements and actions lag behind your physical input, this can ruin the whole experience, no matter if the stream has a great quality (few compression artifacts, high resolution) thanks to the bandwidth. I only used the Shadow gaming VM service so far and the servers are in a neigh…

With fiber he's probably getting 1ms pings.

Re: Stadia Founder's Edition

#126
post #44

>We aren’t in your country yet Sounds about right. By the time it comes to EU it will be abandoned by Google and shut down in a year or so

I've bought google products before by shipping them to a middle man in Germany. I wonder if this would work with Stadia, as it requires recurrent payments and online activation.

Re: Stadia Founder's Edition

#127
post #12

I think that an underestimated benefit of game streaming is anti-cheat. It would benefit a lot games like Fortnite and Pubg.

How so? There are very common aimbots based on computer vision that will work just fine on a PC with Chrome running Stadia games. Sample naive algo: -Get a color range (RBG) of the enemy model's head. -Take screenshot of screen and scan for pixel in that range. -If match, get the x,y pos of that pixel. -Set mouse(or controller) pos to that x,y pos. -Click E.g https://github.com/Dewep/POC-AimBot-Overwatch The sample c…

That's for aimbots. Streaming would remove a ton of other exploits, like wall hacks.

However, for the aimbots, since you are sending your input to Google's servers, they could detect the input patterns of cheaters.

Re: Stadia Founder's Edition

#128

Discussions around Stadia always fail to mention the alternatives. I've been using GeForce Now with a Nvidia Shield for over a year now and it's been a great experience. The hardware costs are the same as the Stadia ($130), it's free to use while the beta period lasts, and you can play all the games you've already purchased on Steam, BattleNet, Epic etc. in 4k. Why would I buy all the games AGAIN on Stadia when I can…

The big advantage Stadia has over GeForce Now is that for GeForce Now you have to have a machine capable of playing those games in the first place. If you have a great gaming PC, then Stadia probably isn't for you.

Edit: I was mistaken. i was thinking on nVidia GameStream feature that allows you to stream from your PC to Shiled in your home.

Re: Stadia Founder's Edition

#129
post #125

Earlier quoted context omitted.

A 1 Gbit/s connection is a great bandwidth (you probably mean 1 Gbit/s and not 1 GB), bit the latency is even more important. If the game movements and actions lag behind your physical input, this can ruin the whole experience, no matter if the stream has a great quality (few compression artifacts, high resolution) thanks to the bandwidth. I only used the Shadow gaming VM service so far and the servers are in a neigh…

With fiber he's probably getting 1ms pings.

Yeah according to Speedtest.net I'm getting 2ms ping.

http://www.gcping.com/ to the closest Google data center puts me at 12ms median.

Re: Stadia Founder's Edition

#130

So you order some thin client for 129 bucks, pay 10 dollars a month for the service and buy the games? I was assuming Stadia to be like a sort of Netflix for games. I could just as easily buy a console and buy the games.

Seems pretty competitive if you care about graphics fidelity and plan to play on more than one screen.
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