Earlier quoted context omitted.
Videogames have always had "money mixed in", profitable videogame studios are as old as videogames themselves, and your glasses are just rose tinted. I'm not even sure what kind of "old" game you're picturing that you think didn't have "money mixed in" - tetris? pong? goldeneye?
> I'm not even sure what kind of "old" game you're picturing that you think didn't have "money mixed in" - tetris? pong? goldeneye? How about an old adventure game, where you were expected to pay once, enjoy the story and quizzes, and complete in X time (no "dark patterns" etc)? And of which the creators were as passionate about the their creation and genre as you, as opposed to cynical 'let's make another addictive…
This is how I feel too. All games are addictive and have psychological "feel good" hooks in them. However it feels like a lot of those scummy mobile games prioritize engineering addiction and exploiting those hooks over making a fun game. Add to that recent controversies about some games being considered gambling which, as an industry, shares this goal of making people addicted to the rush so that they spend more.
What pains me the most is that it works. People vote with wallets and support these developers.