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iPhones are hard to use

blog.fawny.org

121–130 of 652 posts

Re: iPhones are hard to use

#121

Earlier quoted context omitted.

1. Open Mail 2. Click compose button How could that possibly be difficult of all things?

I've never been able to understand why mail apps insist on the word Compose. Is it an American thing? I've never wanted to compose a piece of text, and never heard the word used in that way.

Sounds a bit grandiose from here in California.

Re: iPhones are hard to use

#122
Here is a recent annoyance. I use bluetooth headphones and a bluetooth speaker. I want my bluetooth headphones to never be louder than $x, I want my speaker to have the full volume range. There is only one volume control (under Settings > Music > Max Volume) for the whole phone, and that doesn't seem to control max volume for notifications/other apps. This frequently leads to me leaving the max volume on high, then shocking my ears with a super loud noise. I should be able to control max volume per device. I use Sony MDR-XB950B1 headphones btw.

Re: iPhones are hard to use

#123
First couple of paragraphs were appeal to authority, followed by anecdotes about what makes an iPhone hard for old people after which I stopped reading.

The title of this article is click-baity. "I think iPhones are hard to use if you're old or disabled" would have been better but that doesn't drive readership, I guess.

Re: iPhones are hard to use

#124
post #95
post #91

Earlier quoted context omitted.

For what it’s worth, I use 3D Touch pretty much every day. The number one usage for me is moving the cursor around while editing text. I actually did it while writing this post; I decided I wanted to add a comma after “worth” at the beginning and did so easily with this feature.

Since iOS12 you can do this by holding the spacebar on devices without 3D touch

Tried it on my iPhone 8 (by disabling 3d touch). It seems to be a lot less precise for whatever reason. And one issue is also that the swipe always starts at the lowest end of the screen and it's not easily possible to scroll downwards with it, since one starts at the spacebar which is at the very bottom of the screen. With 3d touch one starts the gesture somewhere in the middle of the keyboard, which provides room in every direction.

Re: iPhones are hard to use

#125
post #32

I have been an android-windows user for the longest time, and using Apple devices is among the most difficult things I've had to do. I have used windows phone, linux, chrome OS, Blackberry's palm-like UI over the years, but I have gotten the hang of each over a small period of time. Apple devices however, are simply counter intuitive for me. Apple seems to design UI for 2 types of people. 1. Old Apple users 2. The pe…

I had nearly every iPhone until the LG G5 came out and I switched to Android. Whenever I use my wife's phone I honestly feel like an idiot because I can't figure out 3d touch and a bunch of the other features since I missed their 'introduction' of sorts and don't know that they exist or how they are supposed to be used.

Re: iPhones are hard to use

#126
post #43
post #21

Ok, I need to say it. This article just has iPhone in the title to get more views. This is a problem with not just all smartphones but all rapidly evolving technology products. Do you think you could hand an android phone to one of those example cases and have them do any better with it? Also half of the time I am in an apple store I am helped by someone who needs to use the accessibility features to check me out/in.…

> This article just has iPhone in the title to get more views. This article has iPhone in the title because it talks specifically and exclusively about iPhones. Of course there's always a lot of improve with UI and UX on all devices, but this article focuses on iPhones.

I disagree unless you are saying: 1. Only iPhones can adjust text size. 2. Only iPhones have mapping functionality 3. Only iPhones have a voice activated digital assistant. 4. Only iPhone have a health app.

These are all common smart phone features. They only pertain to iphones because of the title and the author uses specific examples of otherwise generic problems in the context of iphone use.

I would say only iPhones have apple stores with classes specifically geared towards teaching the novice user how to use their phones.

Re: iPhones are hard to use

#127
post #21

Ok, I need to say it. This article just has iPhone in the title to get more views. This is a problem with not just all smartphones but all rapidly evolving technology products. Do you think you could hand an android phone to one of those example cases and have them do any better with it? Also half of the time I am in an apple store I am helped by someone who needs to use the accessibility features to check me out/in.…

This article just has iPhone in the title to get more views Don't you think it has iPhone in the title since the author is an iPhone user so the article is about iPhones? Every example he gives in the article is specific to an iPhone. Maybe the article could be generalized to other smartphones, but the author's experience is with iPhones, that's what he wrote about in the article, so it seems appropriate for the titl…

I disagree unless you are saying: 1. Only iPhones can adjust text size. 2. Only iPhones have mapping functionality 3. Only iPhones have a voice activated digital assistant. 4. Only iPhone have a health app.

These are all common smart phone features. They only pertain to iphones because of the title and the author uses specific examples of otherwise generic problems in the context of iphone use.

I would say only iPhones have apple stores with classes specifically geared towards teaching the novice user how to use their phones.

Re: iPhones are hard to use

#128

Who is this guy and why he is so oblivious to his own bias ? He says that few people understand AirDrop, Apple Pay, iMessages Apps. Even though we have numbers on Apple Pay adoption (people do understand it) and we know how much Apple invested on Animoji (many younger people love apps). Also does he know Apple has anonymous telemetry ? They don't guess what is popular or not. They know.

Joe Clark has been writing about web accessibility for nearly twenty years. If he’s not the world’s leading authority on digital accessibility, then he’s at least one of the most influential writers on the topic.

Re: iPhones are hard to use

#129
post #110

Most of this article just lists semi-advanced features that people don't know about. I think that’s Apple’s intention... Having every feature and option up in your face can reduce usability and make simple tasks harder for the average user. Apple wants a product that's easy for anyone to use and that often means keeping non-essential features out of the way. I’d be more interesting in seeing feedback for Apple on how…

The problem lies in what's semi-advanced to one is critical or basic to many others. Apple has been known to hide (aka. make subtle) basic operations. How often have you wanted to load a page in 'desktop mode' in mobile Safari? It's there, just invisibly so. The UI does not teach in the name of clean/minimal design which is Apple's way: form over function.

Edit: it's the equivalent to not putting keyboard shortcut keystrokes into pull down menus.

Re: iPhones are hard to use

#130
post #109

Earlier quoted context omitted.

Can you give some specific examples? I’m so thoroughly baked into iOS that I don’t notice these potential issues.

1. Copying/pasting text on iOS is far from obvious. 2. Quitting apps completely (not having them run in a background thread)

I think it's probably okay that quitting apps isn't that obvious; under most circumstances you don't need to quit iOS apps. Only very specific kinds of activities are allowed to run in the background; when you switch away from an app and don't switch back to it, it's going to be force quit by the system when it needs resources. Managing iOS apps like desktop apps is kind of an anti-pattern.

I agree about point #1, but I'm also not sure how to make copy/paste particularly obvious with touch. To be fair it's not really obvious with a mouse or other external pointing device -- it's something we just have to learn.

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