Earlier quoted context omitted.
Sure, but the goal is that the user sets their brightness for the environment, and not ever for individual software. The per-application brightness should be done in software, and ideally take into account HDR and colorspace capability of the software. Otherwise, like the user above had suggested, you have to switch brightness every time you switch between different programs.
> the goal is that the user sets their brightness for the environment, and not ever for individual software. ...and we've come full-circle: "Keep high contrast, reduce brightness as desired for your environment."
Otherwise you can't have on the same screen a game simulating a dark night with low contrast, and a guide for that game which uses the full contrast spectrum.
Your suggestions all break if I want to be able to have at the same time extremely low contrast content and text on the same screen, next to another, and want both to look fine.