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Patent trolls are shaking us down for selling “rubies” in our game

clickerheroes2.com

121–130 of 200 posts

Re: Patent trolls are shaking us down for selling “rubies” in our game

#121
post #86

Earlier quoted context omitted.

The insurance firm isn't exploitative. The patent troll is actively harmfully attacking people. The insurance firm (assuming they aren't secretly creating demand for their product) is mitigating the damage. Locksmiths and firefighters aren't exploitative.

Insurance doesn't mitigate damage, it amortizes it (typically across a group of entities). The expected average annual claims on an insurer's policies need to be lower than the sum of the premiums or the insurer loses money. This is why people in high risk categories pay more for insurance (eg young people and people with high performance cars have higher car insurance premiums because statistically they crash more o…

In this case it does because someone with insurance is a poor target for patent trolls. Assuming it becomes common you get 'herd immunity' as patent trolls become less effective which also lowers the cost of the insurance.

Re: Patent trolls are shaking us down for selling “rubies” in our game

#122

Earlier quoted context omitted.

Hey. Developer of Clicker Heroes here. More examples of prior art are very helpful, so that would help us out a lot. Do you have any examples of any of these MUDs that had virtual currency?

Yeah. I'm the friend he mentioned. Achaea.com was the first game in the world to use virtual currency/goods as its business model, back in 1997. Still live today. My company's at ironrealms.com. I mailed you offering help.

Just wanted to note it was filed Apr. 21, 2000. 2007 is when the patent was given.

Re: Patent trolls are shaking us down for selling “rubies” in our game

#123

Earlier quoted context omitted.

Hey. Developer of Clicker Heroes here. More examples of prior art are very helpful, so that would help us out a lot. Do you have any examples of any of these MUDs that had virtual currency?

Yeah. I'm the friend he mentioned. Achaea.com was the first game in the world to use virtual currency/goods as its business model, back in 1997. Still live today. My company's at ironrealms.com. I mailed you offering help.

For the rest of the HN community, how do you fight patent trolls like these? How much does it cost ballpark to defend a product?

Re: Patent trolls are shaking us down for selling “rubies” in our game

#124
This might sound stupid but hear me out. Can you sell physical rubies that people can print on a paper or you could ‘ship’ them to the buyer? Meanwhile users can use their digital equivalent just like a gift card works. This would bypass the system.. brilliant isn’t it?!

Re: Patent trolls are shaking us down for selling “rubies” in our game

#125

Earlier quoted context omitted.

It is clearly this company - http://www.gtx.com/ The inventor of the patent is listed on the register as Marvin T Ling. [1] The gtx.com website has a press release stating the owner and founder of the company is Marvin T. Ling. [2] [1] http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=H... [2] http://www.gtx.com/about/press/aml_president_pr.asp

> Method and apparatus for conducting electronic commerce transactions using electronic tokens So cam girl sites are under threat?

> So cam girl sites are under threat?

That would be a real tragedy...

Seriously though, some of those girls make some serious money for working a few hours a day.

Re: Patent trolls are shaking us down for selling “rubies” in our game

#126

Earlier quoted context omitted.

Hey. Developer of Clicker Heroes here. More examples of prior art are very helpful, so that would help us out a lot. Do you have any examples of any of these MUDs that had virtual currency?

Look up Diku MUD family. I used to hack on a population CircleMUD derivative many many years ago. We had virtual currency...people regularly bought and traded items for gold.

http://www.dcastle.org/

They've existed since 92 and had in game currency bought with cash since around that time.

Re: Patent trolls are shaking us down for selling “rubies” in our game

#127
post #83

I passed this on to a friend of mine who has been doing virtual currency in online games since the mid 1990s (MUDs) and has been called as an expert witness in the past to defeat some of these "virtual currency" patents.

Hey. Developer of Clicker Heroes here. More examples of prior art are very helpful, so that would help us out a lot. Do you have any examples of any of these MUDs that had virtual currency?

Ultima Online launched in 1997, but development goes back way before that. A core part of the game economy was gold that could be used for trade between players, as well as NPCs (non-player characters).

https://en.m.wikipedia.org/wiki/Ultima_Online

Re: Patent trolls are shaking us down for selling “rubies” in our game

#128
post #83

I passed this on to a friend of mine who has been doing virtual currency in online games since the mid 1990s (MUDs) and has been called as an expert witness in the past to defeat some of these "virtual currency" patents.

Hey. Developer of Clicker Heroes here. More examples of prior art are very helpful, so that would help us out a lot. Do you have any examples of any of these MUDs that had virtual currency?

Holy shit it's Wolfey. It's me, Patrick from Meteor Games.

Lemme go through my rolodex of lawyers and see who owes me a favor. In the meantime, look into legal insurance. You mind find an affordable solution to drive these cunt fucks into the earth for cheap.

Re: Patent trolls are shaking us down for selling “rubies” in our game

#129
post #86

Earlier quoted context omitted.

The insurance firm isn't exploitative. The patent troll is actively harmfully attacking people. The insurance firm (assuming they aren't secretly creating demand for their product) is mitigating the damage. Locksmiths and firefighters aren't exploitative.

Insurance doesn't mitigate damage, it amortizes it (typically across a group of entities). The expected average annual claims on an insurer's policies need to be lower than the sum of the premiums or the insurer loses money. This is why people in high risk categories pay more for insurance (eg young people and people with high performance cars have higher car insurance premiums because statistically they crash more o…

The insurance being used to fight the patents seems good: it's effectively a way for the group to pool resources towards not paying out to patent trolls. The success of the insurance company should be based on the reduction of payments to trolling, even when counting the insurance as paying to patent trolls

What'd be most disheartening is if the insurance was just to pay off the patent trolls

Re: Patent trolls are shaking us down for selling “rubies” in our game

#130
post #27

This is hating the player, not the game. The only way to win is not to play. Relocate to a country with no software patents. I hear Estonia is great. Do all your filing online. Be a remote working foreign contractor for your own company :P

Estonia's marketing as an e-nation doesn't live up to the reality.
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