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We can help you understand how and why! Computers set limits internally on how big numbers can be when they're keeping track of stuff. Your developers had given each game a number to identify it. So your first game was #1, the 40th game was #40, and so on. The limit for how big the number could be was a bit over 2 billion, and your players have just now played a bit over 2 billion games, and so that id number suddenl…
Yes - I understand HOW it happened, just not sure WHY. Meaning, I'm not sure what the developer was thinking, and at this point, I'm not going to track down exactly who it was and point fingers. I think everyone has learned enough through this highly interesting bug. It certainly was interesting to see the slack room exploding with theories and debugging. A new iOS client has been submitted to Apple (hurry plz!!!), a…
The original Pacman crashes at level 256 for the same reason. - http://pacman.wikia.com/wiki/Map_256_Glitch