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Where will UX Design be in 5 years?

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Re: Where will UX Design be in 5 years?

#121
post #53

Earlier quoted context omitted.

> Even worse, what if someone has years of widely recognized, valid experience and is also wrong? A more practical one might be the skeuomorphic phase apple went through.

That's actually a great example. Skeuomorphic design has it's place and can be good design, but my Calendar app doesn't need to look like a leather diary in as it did in 2014. A good example is DJ software that looks like set of decks and mixer.

The calendar one seems to be endemic, every calendar seems to go for that "monthly" view that physical calendars had. I live an unorganized life, all I really need from a calendar is an ordered list of the half dozen upcoming events in there.

I was never a physical calendar user either, so when I get confused with the digital reproduction I wonder if I'm representative of the next generation that's never had a physical calendar.

Re: Where will UX Design be in 5 years?

#122

My own predictions for Hot Web Trends of 2022: Websites will be closer to content streaming apps rather than today's downloadable text/image/media pages. You'll view text media within a container that draws the content on the server side - ensuring that the user can't copy-paste it as text. Advertising will be baked in to the displayed content with no clear way for the client to distinguish it. UX will aim to be as u…

Dear god do I hope you are wrong.

Though as an aside, in this content-recycling ecosystem, I can't see sites that highjack copy-pasting as being particularly successful. Rebloggers would just stick to sources they can easily bake into their own content streams, so you'd need to consistently be serving exclusive content or content much earlier than it 'hits the grapevine'.

Re: Where will UX Design be in 5 years?

#123
post #86

I've had the (still fairly unique) opportunity of actually having to make very different considerations with regards to user experience. This came in the form of designing for HoloLens. I bring this up because I believe in 5 years we'll be much closer to realizing the potential of VR and MR (mixed reality, like HoloLens.) I do think VR devices will live a short life and die off. VR (in the form of a single purpose de…

For the UX of hololens/AR, I really hope - as a step before neural links - they combine it with something like a keyboard glove (there are several ongoing developments for such devices). Something to make an input, while barely moving as it is today with the mouse and/or keyboard. This just might lead to the experience you mentioned, that the AR device recognizes objects you can interact with and the minimal effort to make the interaction.

Of course, you can try to interact while in VR or AR by throwing your arms around and pointing in the air. This works, if you'd like to be immersed in a game. But for everyday tasks, that is not the subtle interaction as provided by current haptic interfaces like a mouse, keyboard or touchscreen.

Re: Where will UX Design be in 5 years?

#124

"A full picture of the Mac’s UX design includes advertising, store layout, the purchase process, the box, the documentation, how it feels to hold, the esteem and social meaning of owning it, and so on." At some point does it become so all encompassing to be meaningless as a term?

Do a search on "service design", and you'll find plenty of information on designing at that level of scope, all-encompassing as it may seem.

"Service design is the activity of planning and organizing people, infrastructure, communication and material components of a service in order to improve its quality and the interaction between the service provider and its customers." (From Wikipedia)

It's less common that I see UX defined in such broad terms, however.

Re: Where will UX Design be in 5 years?

#125
post #42

Earlier quoted context omitted.

You really underestimate the amount of time it takes to practice and do adequate UX design; unless you spend 10,000 hours doing design, you are going to suck at it, and most of the jack of all trades designers devs I met have really been mediocre at both. "Designers should code" is as fallacious as "accountants should be lawyers". Specialization has been the direction of human civilization ever since the neolithic re…

Designers must understand the media they work in. Design involves tradeoffs and accommodations for practical limits. A designer who doesn't understand the capabilities of the systems they design for is destined to produce bad designs. You can't understand the limits of CSS unless you can work with it. Imagine if Apple hardware designers depended on their manufacturers to tell them what's achievable with aluminum and…

I would say that knowing some code has allowed me to know when developers are bullshitting me. Most developers I've worked with have been great people, I'm happy to say. But occasionally I come across someone who goes "Uh-uh, can't be done, theoretically impossible, defies the laws of physics" when they mean "I can't be arsed to change the convoluted mess that is our production spaghetti code". Usually at larger institutions. Knowing some programming allows me to call their bluff.

Also, it's far more common that organisational culture, law, or the marketing department is a bigger constraint than the code stack. As a designer, I should consider my "medium" to be far broader than knowing some CSS, or I'm not doing my job.

Being a good designer is inherently being a generalist, and in being a generalist, the designer should understand some basic things about programming in order to have common ground. But that is certainly not the same as saying "designers should code". If designers should be programmers, then they should also be accountants, customer service, marketing, operations, lawyers, c-suite, and every other profession they interact with to solve a problem.

Re: Where will UX Design be in 5 years?

#126
post #11

Great topic, but the article doesn't answer its own question. Predictions: - Microsoft will move the start menu to a different corner of the screen again. - Some phones will have a dedicated hardware "dismiss popup" button. - Neon colors with contrasting fringes will be used for visibility on AR displays. - Alexa will start initiating conversations. - Hyperreality.[1] [1] https://vimeo.com/166807261

Addendum: Everything will be in JavaScript. HTML & CSS will be JS DSLs by then.

Re: Where will UX Design be in 5 years?

#127

My own predictions for Hot Web Trends of 2022: Websites will be closer to content streaming apps rather than today's downloadable text/image/media pages. You'll view text media within a container that draws the content on the server side - ensuring that the user can't copy-paste it as text. Advertising will be baked in to the displayed content with no clear way for the client to distinguish it. UX will aim to be as u…

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Re: Where will UX Design be in 5 years?

#128
post #8

To be honest UI dev tools just plain suck, making everything move more slowly that it needs to. If I'm on the web it's the HTML + CSS clusterfuck, If I'm in C# I'm writing color converters for WPF, if it's Java I have to use the outdated looking Swing, if it's C++ it's QT which I need to doll out cash for. Additionally every smart phone OS has it's own groundbreaking GUI layout concepts and ideas too. Then you get th…

I'm working on something much more elegant that takes designers above the focus of "HTML+CSS code" to an abstraction that makes sense. Similar to webflow, but allows you to continue to build out your app without having to drop down into text editing. A solution may be closer than you think ;)

Re: Where will UX Design be in 5 years?

#129
post #103
post #8

To be honest UI dev tools just plain suck, making everything move more slowly that it needs to. If I'm on the web it's the HTML + CSS clusterfuck, If I'm in C# I'm writing color converters for WPF, if it's Java I have to use the outdated looking Swing, if it's C++ it's QT which I need to doll out cash for. Additionally every smart phone OS has it's own groundbreaking GUI layout concepts and ideas too. Then you get th…

buzzzzzzzz No. Standardization exists. In two ways. Either your brand has a standardization or your platform does. Both work. It's like saying "we only need one coding language" when the reality is quite different. The disconnect is when brand isn't as complete as platform. Granted, platform has really only fallen into place in the last few years for iOS and Android. But does brand really need standardization initial…

I think we're arguing different things here. I fully agree that from a design perspective, things need to look distinctive (MacOS vs Windows vs Android etc). But implementation wise, the only actual difference is the images used and the colour of the gradient brushes.

The only shake-up UI-wise in the last 10 years was the introduction of smart phones, which meant the need to design for smaller screens, as well as work with gesture commands. Instead of adding to what we had, we spawned Bootstrap on the Web, Android has it's own custom widgets, as does IOS and so does Windows Mobile. This is the divided state of technology we live in. A smaller screen somehow communicated to people we need four new GUI frameworks.

This result stifles design, because if I design for IOS, I have to re-make everything again for android (including any custom controls, themes and so on). This has a cost, I can't support android UI controls if there doesn't exist the same on IOS, or other platforms. So people might choose to layer Xamarin on top, essentially throwing another framework into the mix. Why do we need so much abstraction?

Recently I've switched my desktop project from WPF to Eto.Forms, so it can also target Mac and Linux. But the result is I now have no mouse drag functionality, because that isn't implemented yet. These are real limitations I face everyday. What exactly is the problem I wonder? We are literally talking about squares with text/images on here. It is mind boggling.

Re: Where will UX Design be in 5 years?

#130
post #8

To be honest UI dev tools just plain suck, making everything move more slowly that it needs to. If I'm on the web it's the HTML + CSS clusterfuck, If I'm in C# I'm writing color converters for WPF, if it's Java I have to use the outdated looking Swing, if it's C++ it's QT which I need to doll out cash for. Additionally every smart phone OS has it's own groundbreaking GUI layout concepts and ideas too. Then you get th…

>if it's Java I have to use the outdated looking Swing Swing has been deprecated in favor of javaFx for a while now.

and neither are used on Android
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