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Snakisms

pippinbarr.github.io

121–130 of 148 posts

Re: Snakisms

#121

I guess I don't know enough philosophy to understand some of the jokes. Anthropomorphism: the apple moves like the snake, man was made to the image of god and so on. Apocalypticism: the game just ends after a few moves without notice. Asceticism: the game ends if you eat the apple, you are supposed to be like a faquir. Capitalism: you start the game with 50, spend 10 each apple you eat - when you are broke you can't…

Romanticism: don't forget the mood-setting music in the background.

Stoicism: you can however lock yourself up, ending with no valid direction for next move. However, the game doesn't end, so you have to restart. There's probably a philosophical implication here, though I can't think of one.

Re: Snakisms

#122

I guess I don't know enough philosophy to understand some of the jokes. Anthropomorphism: the apple moves like the snake, man was made to the image of god and so on. Apocalypticism: the game just ends after a few moves without notice. Asceticism: the game ends if you eat the apple, you are supposed to be like a faquir. Capitalism: you start the game with 50, spend 10 each apple you eat - when you are broke you can't…

Positivism's actually quite interesting from a game design point of view --- because you can only see in front of you, you can't tell where your snake is or how big it is; so you're playing blindly, waiting for that moment when you get long enough that you start glimpsing parts of your own tail coming out of the darkness... it genuinely adds new interest to a really tired old game. (Although, UI-wise, I'd like the pl…

A good joke would be if the game filled all the invisible fields with apples that would disappear when they became visible.

http://www.smbc-comics.com/?id=3307

Re: Snakisms

#123
post #74

Earlier quoted context omitted.

> Utilitarianism Trolley problem.

Reminded me of the trolley problem too, but the fact that the game says "You win" when you take the path with 5 "apples" confused me. Seems like much less of a dilemma than the trolley problem.

Hence the Utilitarian label. The five-apple path is strictly better than the other.

Re: Snakisms

#124
Holism: some goals are just unattainable.

Optimism: as your progress in your life, it just fills up with music no matter whereever you go.

Stoicism: I think the snake should have kept the same size whether it ate an Apple or not.

Re: Snakisms

#125
post #74

Earlier quoted context omitted.

> Utilitarianism Trolley problem.

Reminded me of the trolley problem too, but the fact that the game says "You win" when you take the path with 5 "apples" confused me. Seems like much less of a dilemma than the trolley problem.

It's a mirror of the trolley problem, because your goal is to maximize points driven over instead of to minimize them (because you're a snake eating apples). But it shares the basic structure (you can do nothing and get the more wrong solution, or make an active choice and get the less wrong solution). Also, the game field is structured to make it immediately visible it's a reference to the trolley problem.

> Seems like much less of a dilemma than the trolley problem.

From utilitarian point of view, it's exactly the same dilemma.

Re: Snakisms

#127

Existentialism performed exactly like I imagined. Endless banality of reality symbolized by continuing borders. I had to switch it off because I started to project myself to this small square pixel that elongates in the backdrop of pitch dark oblivion staring back into my empty soul.

[deleted]

Re: Snakisms

#128

I guess I don't know enough philosophy to understand some of the jokes. Anthropomorphism: the apple moves like the snake, man was made to the image of god and so on. Apocalypticism: the game just ends after a few moves without notice. Asceticism: the game ends if you eat the apple, you are supposed to be like a faquir. Capitalism: you start the game with 50, spend 10 each apple you eat - when you are broke you can't…

Romanticism: don't forget the mood-setting music in the background. Stoicism: you can however lock yourself up, ending with no valid direction for next move. However, the game doesn't end, so you have to restart. There's probably a philosophical implication here, though I can't think of one.

Yeah, I noticed that as well. I interpreted it that stoicism forces a certain way of thinking that can lead to very bad outcomes with certain way out. Effectively a one-way path with no exits and no way to reverse course.

The stoic becomes its own trap.

Re: Snakisms

#130
post #38

Is Conservatism the same as the classic Snake game? That makes sense, but it would be interesting to see it contrasted against a Progressivism or Liberalism version.

I can see the progressive one being hilarious.

The snake would start eating itself..
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