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Super Mario Run

supermariorun.com

121–130 of 252 posts

Re: Super Mario Run

#121
post #117
post #97

Earlier quoted context omitted.

> It's the same mechanics as almost everything else with a lower amount of difficulty with the auto running and jumping We'll have to agree to disagree, but this is essence of Nintendo's acclaimed level design. Yes, the basic run through is easy, which makes it accessible to anyone. But I'll be damned if getting all the black coins isn't excruciatingly tough. The beauty is that the same game can be played on many lev…

Just collected the black coins in 1-1, and some in 1-2. The black coins seem to be what this game really is about, and damn does it a good job with it. Actually amazed at what it does with just a 1-button input method. Sad to see so many people critize the $10 price tag. Obviously that was expected, but as an iOS dev myself, it always saddens me too see the rejection of people to basically pay for anything on the App…

10 USD for 1 hour of play is a lot of money in general. That's not akin to:

> "it always saddens me too see the rejection of people to basically pay for anything on the AppStore."

Because the point is that the value one gets out of it, is too little for the amount of time it is fun. That is, of course, assuming there's no replay value.

There is replay value however I, for one, prefer a difficult game, and prefer one difficulty only. I know, game designers want to make everyone feel 'awesome' these days. All kind of ladders, including for single player! I don't like that. Give an immersive first time experience where the player has to overcome difficult hurdles. Getting stuck? Tough cookie, practice and get better, and you'll feel awesome once you progress further. Compare WoW TBC with how WoW has every difficulty for raiding these days. By the time you get to the highest difficulty it isn't epic anymore.

On a different note, 10 USD is a lot of money for poor people. Then again, those people are unlikely to have an expensive iOS device.

Re: Super Mario Run

#122
post #119

Earlier quoted context omitted.

It's not free-to-play. It's a $10 game with a free demo. Pay attention.

I have an Android phone, so I'll have to wait, but I'll likely buy it regardless if it's good, just to vote with my wallet on the payment model. I despise anything that's not pay-for-cosmetics or buy-the-damn-game-once. I can pay for my entertainment, but I'm not playing a game that's designed around microtransactions, eschewing the game mechanics.

You despise Pay 2 Win (P2W) and prefer Buy 2 Play (B2P)

Re: Super Mario Run

#123
post #98

Earlier quoted context omitted.

Rayman Jungle Run was startlingly excellent for a mobile game. I actually 100%ed it, collecting all 3000+ Lums, which I hardly ever do even with PC/console games.

So I saw Rayman Jungle Run on sale awhile back but it has "In app purchases." I bought one or two paid apps with in app purchases and never again. You can nickel and dime me if you're a free app but not if I spend money on it. How is Rayman?

It's worth checking reviews. There are good and evil uses of in-app purchases and to reject anything on this basis means missing out on some good stuff.

Re: Super Mario Run

#124
I am surprised at how many comments are here but with only a single one mentioning "build". If you are playing the game, exit Tour, spend some Rally Tickets you earned collecting Colored Coins to compete against other players in Style competitions to get Toads to cheer for you and come to your side, which will level up your Kingdom and (based on the numbers of each of five colors of Toad you have) unlock the ability to Spend the normal Coins you find to Build not only Decorations, but also Buildings such as a Bonus Game Area where you can win Prizes. Then exit all of that and go to the Missions section of the My Nintendo menu to claim your Points to redeem for Rewards... and don't forget to come back every eight hours to the bonus game and every day to the rally and other random time intervals to complete various missions. Oh yeah: you also have a global count of how many of each kind of enemy you have killed, and when you meet objectives you increase your Enemy Level so you get more coins when killing that kind of enemy while competing in the rally. You can also unlock different characters to play as; I believe that Toad is a Reward you can unlock for 0 points just for having bought the game, so go do that now. OMFG this is complex and reminds me more of what I hear from people talking about scary games like FarmVille and Candy Crush than Mario :/.

Re: Super Mario Run

#125

The announcement video had me thinking this was some sort of Pokemon GO / Fitbit cross-over. Thankfully, it's just a game.

I thought the same. But running while looking at your phone seems like a recipe for disaster. Maybe an audio game could work? Imagine a simple app that plays the coin sound when you jump.

> Imagine a simple app that plays the coin sound when you jump.

Imagine calling it a magic leap. Oh, and nobody ever makes the first jump ;)

I agree btw, I also initially thought this was a AR game. Perhaps Nintendo were making one, or its a hint for things to come?

While I do think that'd be awesome, and also has potentially interesting health effects (not necessarily all positive!) I think it is also dangerous in crowded cities. It'd be unpredictable. Imagine someone suddenly jumping in the air while you picked up a cup of coffee on the go from Starbucks? Or while you got your smartphone in your hands?

Re: Super Mario Run

#126
post #52

I only tend to play games when i'm bored on a plane flying somewhere - the necessity for it to be connected to the internet for copyright protection after I pay $10 is devastating. I'm sure they will still make a lot of money and I make up a very small fraction of their market, but it's still quite frustrating being punished as a paying user.

I live on a farm with expensive/limited satellite net. I'm also a huuuuge Mario fan and retro game collector. I /was/ really excited for Mario Run but the always-on requirement makes it a no-buy for me and really disappointed me. Worst part is all my friends are saying it's a great game!

I'm sure it'll be cracked eventually, so you could just pay for it then get that.

Re: Super Mario Run

#128
post #119

Earlier quoted context omitted.

It's not free-to-play. It's a $10 game with a free demo. Pay attention.

I have an Android phone, so I'll have to wait, but I'll likely buy it regardless if it's good, just to vote with my wallet on the payment model. I despise anything that's not pay-for-cosmetics or buy-the-damn-game-once. I can pay for my entertainment, but I'm not playing a game that's designed around microtransactions, eschewing the game mechanics.

Same here. I would rather just spend money on the game one time rather than being prompted for microtransactions.

Just paying for cosmetics is something acceptable for me. In CS:GO, you can pay for the skins but you don't have to. Yet, I'd still prefer the CS:Source model where you just pay the game once and then download any cosmetics you want for free. But well, that model won't come back any time soon.. :-)

Re: Super Mario Run

#130

The graphics are nice (similar to New Super Mario Bros.), gameplay is smooth, and I really wanted to like this, but I just can't get into it. I think it comes down to this: My favorite games are the ones that embody some sense of freedom, and I just don't get that here (at least not from the first 3 levels). I completely understand Nintendo's decision to go with the single-finger jump-only game mechanic for a touchsc…

I would agree with everything you said if I thought I was getting a "real" Super Mario Bros game. I think if you go in the the mindset that you are buying a Mario themed Crossy Road / Temple Run, etc type game you won't be let down.

This is something very simple that non-gamers can play and compete with you. I have many friends who would never step in to a CSGO/Overwatch, SC2, or LoL/HoTS game with me but simple games like this can work. I personally don't find it rewarding alone, but I enjoy being able to compete with friends on something they feel comfortable playing.

Not everyone is a "true gamer". I look forward to exploring Zelda: Breath of the Wild, but a majority of the population won't. There will no doubt be more Mario games, perhaps even on phone, which has more depth. For now however, I see nothing wrong with trying to be more inclusive. In the days before 1 finger mobile games those kind of people really had little choice in what they could play, and more importantly for me, I could never compete with them :)

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