Earlier quoted context omitted.
Why does the software license [1] include the following clause: > provided Your Software does not consist solely of the Software Why didn't you guys choose MIT or BSD? It feels like the custom Facebook license is close to the intent of these, but it has that mysterious gotcha. In any case, thanks for the software! It looks really slick, and I definitely have a use case for using it to replace the sprite sheet I used…
I find clause 3 of the license bad also, since it says that you can only use changes internally. Taken together, I read the license as saying that you may only release unmodified copies of the code and only as part of a larger project.
Keyframes: Delivering scalable, high-quality animations to mobile clients
121–130 of 153 posts
Re: Keyframes: Delivering scalable, high-quality animations to mobile clients
#122Earlier quoted context omitted.
Why does the software license [1] include the following clause: > provided Your Software does not consist solely of the Software Why didn't you guys choose MIT or BSD? It feels like the custom Facebook license is close to the intent of these, but it has that mysterious gotcha. In any case, thanks for the software! It looks really slick, and I definitely have a use case for using it to replace the sprite sheet I used…
Note that, by publishing this repo publicly on GitHub, there is a right to fork granted by GitHub's ToS[0], which this license seems to conflict with (though IANAL of course...). Not sure what "fork" means in this context, whether it's just duplicating a repository or also modifying it. [0] https://help.github.com/articles/github-terms-of-service/#f-... Section F.1: "By setting your repositories to be viewed publicly…
Re: Keyframes: Delivering scalable, high-quality animations to mobile clients
#123Re: Keyframes: Delivering scalable, high-quality animations to mobile clients
#124Tell me again about how bad flash was for everything, please?
Re: Keyframes: Delivering scalable, high-quality animations to mobile clients
#125Re: Keyframes: Delivering scalable, high-quality animations to mobile clients
#126Hey, everyone! I'm one of the developers at Facebook who worked on this library since its conception! Really excited to be able to share this library today! I'll be checking up here periodically and can help answer any technical questions that you have!
Why does the software license [1] include the following clause: > provided Your Software does not consist solely of the Software Why didn't you guys choose MIT or BSD? It feels like the custom Facebook license is close to the intent of these, but it has that mysterious gotcha. In any case, thanks for the software! It looks really slick, and I definitely have a use case for using it to replace the sprite sheet I used…
Re: Keyframes: Delivering scalable, high-quality animations to mobile clients
#127Earlier quoted context omitted.
My long-time-range guess is that this is FB's play for becoming a standard replacement/upgrade for GIFs. From the post: "Initially, we looked at common static image formats such as PNG sequences and GIFs, as well as even more compressed formats like WebP. It quickly became clear that these wouldn't work without drastically simplifying the animations for file size, and that we'd have to accept the drawback of static i…
I don't think any vector imaging format could ever replace a raster one (regardless of whether it's animated). Each has their own pros and cons. Keyframes competes with animated SVGs, but not GIF/APNG/WebP.
Re: Keyframes: Delivering scalable, high-quality animations to mobile clients
#128Correct me if I'm wrong. It sounds like Keyframes is like "Flash runtime", the differences are you author your animation in After Effects, and the output is JSON (instead of SWF).
Yes, that was also my first thought. Keyframes animations were pretty much one of the earliest features of Flash. Used those nearly 15 years ago. However Flash was/is not limited to that, since it's also a completely programmable. Since Adobe moved quite some effort away from Flash and towards HTML I'm pretty sure that they would now also support exporting keyframe animations from one of their standard tools into a n…
Re: Keyframes: Delivering scalable, high-quality animations to mobile clients
#129Hey, everyone! I'm one of the developers at Facebook who worked on this library since its conception! Really excited to be able to share this library today! I'll be checking up here periodically and can help answer any technical questions that you have!
http://www.nytimes.com/2016/11/22/technology/facebook-censor...