Live data from Hacker News

Gameroom

facebook.com

121–130 of 173 posts

Re: Gameroom

#121
Great. A furthering of the attempted fragmentation of my gaming license management software.

For the same reason that I don't buy things on UPlay and Origin, I won't be buying things on Gameroom.

Re: Gameroom

#122
Hacker news, where having a brand name means all products you released have to be fully featured, documented, well marketed, omni-platform and take full advantage of the "obvious" synergy with your existing products. Otherwise, it's clearly total rubbish.

Maybe ah… this was built and released by a small team who may or may not go on to iterate on the implementation pending collection and evaluation of usage data. Perhaps you would like to comment on this as if it's an early iteration? Maybe you could take the painful step of recognizing that the people who built it are people; individual human lives with limited time and resources and therefore attempted to strike a balance with respect to resources spent in an effort to release something, limited for sure but compelling.

Re: Gameroom

#123
post #17

Earlier quoted context omitted.

The android version? I've only used the Windows 10 and iOS versions, so I am not aware of what permissions it asks for.

For Android (and for Windows Phone) it requires permissions to pretty much everything. It's pretty evil in that regard.

I mean, I'm looking through the permissions now and don't see anything that's not arguably needed to make it work:

- Calendar (it can set up reminders in group chats and calendar)

- Camera/Microphone (to take pictures and videos to put in group chat)

- Contacts (to get a list of contacts! Also see SMS capability below)

- Location (you can send your location in a chat)

- SMS (it can act as an SMS client as well as FB chat)

- Storage (store received pics/videos, and access existing pics/videos)

- Telephone (to detect when you get an incoming call so it can handle any active activities (think if you're already on a video call)).

And as others have noted, you can disable most of these if you don't want them on recent Android versions.

Re: Gameroom

#124
post #93

Earlier quoted context omitted.

I have multiple disparate 'personas' largely because I consider myself to be a fairly creative intellectual who is prone to considering and defending unpopular opinions that require nuance and maturity to understand. And I don't want some psychotic teenager thinking they're doing the world a favor by tracking me down and murdering me because they can't handle verbal disagreement appropriately.

Everything you said there is reasonable, but the way you expressed it is very off putting.

Everything I say is off-putting to someone. I'm inclined say your comment is off-putting, but I'm actually fine with letting people feel what they feel without leveraging emotional obligations at, or demanding hedging-rituals or pointless niceties from each other.

Though this criticism is really just a difference of culture: the ability to separate the useful truths from pleasant feelings is a high virtue where I come from.

Re: Gameroom

#125
post #97

Earlier quoted context omitted.

As a counterpoint, for the few games I do play, I far prefer to use my real Facebook identity. Words with Friends in particular is most fun when I'm playing against my real friends. I also really like QuizUp.

Dinky little mobile games like words with friends fall into a different category than pc games. They are time-killers, and your gaming identity is not tied to an avatar that kicks ass in a virtual world. Your real identity for mobile games is simply to make finding someone to play the dinky game with easier on your phone.

The part which should bother a real world gamer is the MBA marketing pitch which goes:

"CONNECTING TO FACEBOOK, THE EA WAY.

Real world studies have shown that people are x% less likely to act out of troll if their real world ID is known

With Facebook we get significantly more targeting data or our demographics and potentially data on their income/parents."

Re: Gameroom

#126
Hey, what do you know. My new game Blight of the Immortals is already up and running in Gameroom. I didn't have to do anything!

(Previously had the game inside one of those Facebook canvases. )

Re: Gameroom

#127

You guys are not understanding this at all. Flash and Unity webplayer plugins are being blocked by browsers now. Flash still works for the most part, but Unity doesn't. Facebook is losing game players because of this, and new games are being built in Unity and not Flash, so it's harder for them to launch on Facebook. This solves that problem by letting you compile your game for Facebook Gameroom straight from the Uni…

Don't get too excited, there is no discoverability other than what you pay for as far as Im aware.

Steam gives you 1m impressions when you launch, and 2.5m for updates. Not to mention nice exposure in new release section and fairly good search tools.

Gameroom has none of this.

Re: Gameroom

#129
post #67

In case anyone else is curious, you can't actually play any games unless you have the Facebook Apps Platform enabled, and you can't play any games unless you share public profile info. What I can't figure out is who these game developers are and what they do with that info (beyond displaying my name in multiplayer games). Can it be used to build remarketing lists, etc?

My game is there, and we don't have the Facebook stuff enabled so it doesn't ask for permission when it launches.

But of course, instead we ask you to make a custom account for our game so you can log in and out on different platforms.

Post reply on HN