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TiltBrush by Google

tiltbrush.com

121–126 of 126 posts

Re: TiltBrush by Google

#121

Earlier quoted context omitted.

Or LSD, for that matter.

"That refresh rate is annoying, which is a shame because lots of people put lots of effort into making this artefact" "So flat and pixelly" "Why am I sitting inside a sensory simulation box when I could be doing more exciting and fulfilling things in that-which-we-refer-to-as-the-physical-world?" "The faster you move your head, the more the graphics lag behind the sound... Woah, try it with the music visualizer, it's…

I have had the opportunity to play with Vive headset. The lag is hardly noticeable and once the drugs kicks in it should be more tolerable(i am guessing :P).

And for some the physical world is too boring anyways, So might as well be trapped in the sensory simulation box.

The real issue would be the ergonomics and the walking part to create something with the brush.

Re: TiltBrush by Google

#122
post #50

Earlier quoted context omitted.

This appears to be a blatant ripoff of https://play.google.com/store/apps/details?id=cc.openframewo... - they didn't even change the app ID to refer to something other than the original developer's domain.

author of inkspace here, thanks for pointing this out. I will try to flag this...

(update - google took it down. thanks again for pointing it out to me...)

Re: TiltBrush by Google

#123
post #19

I studied architecture. I can't wait to get my hands on this, it feels very much like the killer app for that niche. What separates the students from the men and women who have developed their "vision" is the ability to go back and forth between how you imagine a space will feel to walk through and the lines on the paper. This shortcuts that completely. With some snap to line and plane functions, mirroring, copy-past…

You just made me imagine how it would be to play a Sim City type of game in VR. I could create a city and then walk in it or drive through it or fly over it. So many different possibilities. I can't wait.

Oh man, SimCopter was an enormous amount of fun for just that reason. You could even edit cities using SCURK (SimCity Urban Renewal Kit) and build your own ideal place to zoom through. Nothing's ever really captured that fun - some come a bit close, but never with the in-person feel of it.

Re: TiltBrush by Google

#124

I really hope Google puts aside their differences with Microsoft and tries to get a demo of this running on Hololens. I think it would be SO much cooler to be able to walk around someone's cool 3D art piece using AR rather than VR.

Hololens has a tremendously small FOV and everything it projects is translucent. Not exactly a great medium for viewing art.

I've used Hololens, and not everything it projects it translucent. It does have a small FoV, but it will get bigger with time, right now it's because of battery tech and chip energy efficiency/power.

Re: TiltBrush by Google

#125

I think it would be more accurate if they wrote "acquired by Google" instead of just "by Google". Also, why is this not under the Alphabet umbrella given that this product has nothing to do with search?

Probably the same group running Cardboard.

Re: TiltBrush by Google

#126

I wonder what the file format is... is it open, so it can be viewed by other VR systems, or is it tied to HTC? Can you view the creations in a browser? (Obviously you can make videos, but is there a 3d navigator for non-VR viewers?)

I don't know for sure but I bet it is, or could be exported to, any existing object model file formats. Like fbx.
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