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Starfighter, Summer 2015

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Re: Starfighter, Summer 2015

#111
post #77
post #69

Hmmm, personally, I have rather mixed feelings about this. I'd really like to be excited, but so far, I'm not. (And, on a somewhat tangential note, also I'm fairly surprised not to see any voices similar to mine here in the comments; am I the only one? hard to believe; or maybe others like me just shrug and don't bother to write? sounds more probable, to me at least.) I tried to analyze my thoughts on that; I'll try…

We're appealing to a much wider audience than most CTFs, but we certainly aren't trying to appeal to everyone. You don't have to worry if none of this sounds fun to you; that doesn't make anything wrong with you, or us. We're just another thing that exists!

The longer version of your answer (in response to cja's comment below), helped me understand your thoughts on that. Thanks a lot!

Re: Starfighter, Summer 2015

#112
post #85
post #69

Hmmm, personally, I have rather mixed feelings about this. I'd really like to be excited, but so far, I'm not. (And, on a somewhat tangential note, also I'm fairly surprised not to see any voices similar to mine here in the comments; am I the only one? hard to believe; or maybe others like me just shrug and don't bother to write? sounds more probable, to me at least.) I tried to analyze my thoughts on that; I'll try…

I'm a longtime professional developer and Starfighter doesn't appeal to me either. I don't see why I'd spend time on it instead of on paid work or a personal project or open source, all of which would demonstrate my value to an employer and reward me more than playing a game. I've followed Patrick McKenzie since before BCC and this is the first thing that I don't get. Maybe it'd appeal to me if I played computer game…

Thanks for writing the comment for me! :) Reassuring to know I'm not alone.
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