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Show HN: MapChat – A simple location based chat in 300 lines of code

idoco.github.io

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Re: Show HN: MapChat – A simple location based chat in 300 lines of code

#111
post #110

I see some abuse from some specific IPs, and I'm thinking about automatically black-listing them after two messages in less than a specific threshold. What do you think?

It is done.

Lets try to enjoy some hacking free chat, instead of ruining it. You can fill you spare time by implementing new features and sending me pull requests :)

Re: Show HN: MapChat – A simple location based chat in 300 lines of code

#112
post #77

So, this is how my experience started. http://cl.ly/image/071f1j0B0M3a And then it took me like 5 seconds to figure out how to chat. I first tried to click on people's chat to reply to them and then I finally found the text input at the bottom of the screen. Then nothing would happen when I hit enter. Then I eventually found the blue circle send button and that didn't work. Then I tried Chrome. Worked! So I found som…

I agree about conversations - I actually commented that I wish I could respond to people, and somebody responded to that on the map and we had a quick conversation, just knowing that our dots were for each other. It ruled.

Re: Show HN: MapChat – A simple location based chat in 300 lines of code

#115
post #72

Looks like the user's dot/bubble can be dragged around.

Yes, this is intentional. I found it easier to be able to move users that blocked my view. They pop back into place after they write again. Maybe I'll change it after I'll make messages dissolve after some time.

Two features to replace dragging:

1. Fade timeout on messages (10 to 20 seconds).

2. Clicking on a chat bubble needs to bring it to the front (change the z-index). Sometimes just want to read a specific message hidden behind another, and having to click to close gets tired fast. Extra bonus if future messages from the same person you've clicked on once always pop up on top of others in the area (or provide a little "pin" option in each chat bubble, but that will probably clutter too much).

And as a separate suggestion already mentioned by others:

3. The ability to toggle the enableHighAccuracy boolean. Exact street address is a little too creepy.

Re: Show HN: MapChat – A simple location based chat in 300 lines of code

#116
I just looked through Google Map's API licensing options. Obviously you may quickly max out your limit. It doesn't look like there's really an extended paid model to increase the limit by much? 100k requests is the only additional limit I see.

Does Google not offer much higher limits if you're willing to pay? I'd be curious to try a similar app, but it seems that popularity might kill one pretty quickly with such low API limits.

Re: Show HN: MapChat – A simple location based chat in 300 lines of code

#118
post #77

So, this is how my experience started. http://cl.ly/image/071f1j0B0M3a And then it took me like 5 seconds to figure out how to chat. I first tried to click on people's chat to reply to them and then I finally found the text input at the bottom of the screen. Then nothing would happen when I hit enter. Then I eventually found the blue circle send button and that didn't work. Then I tried Chrome. Worked! So I found som…

Well, that CloudApp link got taken down. It was a video of Safari asking for location permission over and over again. Here's the reason:

"We've noticed that one of your CloudApp drops has been getting an unusual amount of attention: Screen Recording 2015-06-19 at 09.44 AM.gif has had a download transfer rate of 4.2 GB in the last day or so.

Even though we deeply appreciate you trusting us with your data, this violates our download limit and fair use policy. Unfortunately this is not something we are able to host on our servers.

Your drop has been disabled and can't be reached as of this moment. We haven't deleted it from our servers though so if you need to get it back or feel you might have received this email in error please contact us so we can sort it out."

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