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Video games beat interviews to recruit the very best

newscientist.com

111–120 of 125 posts

Re: Video games beat interviews to recruit the very best

#111
post #77

I am lulzing a bit that the top Google result for Starfighter starts "Official website for Starfighter, an erotic sci-fi m/m webcomic" Kind of like when Django Unchained came out and it got a lot harder to debug one of my projects...

You figured us out; the other problem domain besides security in Starfighter is sci-fi porn.

Well some porn sites have started to advertise their own jobs on their front pages so there is a market.

Re: Video games beat interviews to recruit the very best

#112
post #79

This is awesome. I'll definitely become an avid player, right after I contribute meaningfully to several open source projects, have an active GitHub profile, while keeping my Stack Overflow reputation high, and having a fleshed out CodeCombat profile, and of course making sure my LinkedIn page is up to snuff. I hope when I get this awesome job my employer doesn't mind me keeping all my profiles updated on company hou…

Seriously, this might be relevant to fresh out of college grads with no industry experience. But I have nothing to prove and see this kind of stuff as a waste of time. Why waste my efforts on contrived competitions when I can put them into projects that actually interest me.

For me this is definitely entertainment. Having completed μC in lieu of plenty of sleep I'm honestly a little anxious about how this release will affect my productivity. I'm not looking, but if they offer to replace my interesting, very gainful employment with similar then I promise not to hate them whatever I decide.

Re: Video games beat interviews to recruit the very best

#113
post #16

Earlier quoted context omitted.

Will Starfighter be focusing mostly on security? That seems to be most of the examples that I find, and it's not a field I'm terribly interested in. I love the idea though, and would like to see it applied to other areas.

Security is the through-line of the game; it gives us structure, incentives, little dopamine hits, and makes it so that the systems we're building reward exploration. But the game is not about security; it's about programming and interacting with complex systems. If you're a software developer with no security domain expertise, one benefit of goofing around with Starfighter is that you'll come out knowing a lot more…

Yes please, post the details.

Re: Video games beat interviews to recruit the very best

#114

Earlier quoted context omitted.

I agree with you (and really am looking forward to Starfighter and don't share the GP's), but I'd like to point out that your answer is sort of incorrect. I can launch a stupid idea aimed at, say, world peace. People can reasonably mock my stupid idea, while not being able to find a solution. E.g if I propose stacking rocks in order to reach Mars, a dismissive, snarky, comment may be warranted. Honestly, if it was Mo…

But this is not "stacking rocks to reach Mars". This is a complete unknown where we can't reasonably tell the outcome in advance.

Exactly.

Re: Video games beat interviews to recruit the very best

#115
post #105
post #81

Earlier quoted context omitted.

”Why waste my efforts on contrived competitions when I can put them into projects that actually interest me.” How do we know it’s contrived and competitive? Keep in mind that we’re discussing a ”game” that’s not even released yet.

A game is by definition contrived, no?

Why the tautology then? ;-)

Re: Video games beat interviews to recruit the very best

#116
post #44

Earlier quoted context omitted.

Will you officially support content creators who might want to make something like a Let's Play of Starfighter? Heck yes. Existence of many Let's Plays is necessary (but not sufficient) to prove we're actually doing our job. I'm peripherally aware of the mechanics of what I have to do to get Big Daddy G to be OK with this, and it's on my checklist. (Not asked, but the answer to "Are you OK with people monetizing thos…

Thanks for the reply. The unasked part is exactly where I was going with my question. I should have just stated it explicitly. > if you are both capable of programming and motivated by Youtube CPMs please let Patrick buy you dinner and explain how many astoundingly better options there are in life. Ha. I understand your sentiment, but what you've said is pretty condescending. I would agree that creating content for t…

"¿Por que no los dos?" I think the spirit of Patrick's response is "Knock yourself out." And I get the feeling, having followed what he's had to say about how programmers typically negotiate salaries and consulting opportunities, that he's encountered MANY who truthfully don't know the market value of their skills and are subsequently under-paid. I suspect the condescending tone you're picking up is really just him just trying to shed light on a place he's seen members of the community routinely overlook. There's definitely nothing wrong with earning money making videos. But there exists a group of programmers who honestly don't know how much more they could be making, and I think all he's trying to do is let them know.

Re: Video games beat interviews to recruit the very best

#118
post #6
post #5

Patrick gave an interview to The New Scientist when we announced last week. We're a little worried about Starfighter Fatigue and are definitely trying not to get too much onto the front page (Erin's diligently writing the game details post, which we want to be the next thing people see from us). In the meantime though, if any of you have questions, we're watching and will answer.

What Thomas said. In particular, while we're really glad that many HNers like Starfighter, we were members of this community far before we were co-founders. We're keenly aware that a) HN is a community, not a marketing channel and b) the community frowns on saying the same thing over and over. I'm CEO of a company and am pot committed to spending the next several years of my life repeating close variations of the sam…

With the speed that things pop on and off the front page these days some times it's nice to see frequent stories about the same thing at least when there is something new to tell. I hadn't heard about the microcorruption site until it was mentioned in the first post about starfighter.

Re: Video games beat interviews to recruit the very best

#119
post #92
post #33

Earlier quoted context omitted.

I'm not impressed that your submarine PR effort lead with a marketing line / hope, presented as established fact. That's crossing the line from self-promotion to skeeziness, especially in a publication that calls itself "Scientist", and attracts readers who don't know it doesn't respect the culture of scienctific communication.

This comment is cynical even by HN standards.

If you believe HN is cynical you should spend some time on Reddit.

Re: Video games beat interviews to recruit the very best

#120
post #5

Patrick gave an interview to The New Scientist when we announced last week. We're a little worried about Starfighter Fatigue and are definitely trying not to get too much onto the front page (Erin's diligently writing the game details post, which we want to be the next thing people see from us). In the meantime though, if any of you have questions, we're watching and will answer.

How much of the game will be about "learning new skills"? Patrick mentioned at some point that it will be good for that, but I'm not sure how much of a focus that will have vs. testing out skills.

More specifically, are you planning to use this to eventually teach very specific skills (i.e. you'd use Starfighter to learn a specific new programming language?)

P.s. Incredibly excited about this. The last time two heroes of the programming community built something together, we got StackOverflow!

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