I am lulzing a bit that the top Google result for Starfighter starts "Official website for Starfighter, an erotic sci-fi m/m webcomic" Kind of like when Django Unchained came out and it got a lot harder to debug one of my projects...
You figured us out; the other problem domain besides security in Starfighter is sci-fi porn.
Video games beat interviews to recruit the very best
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Re: Video games beat interviews to recruit the very best
#112This is awesome. I'll definitely become an avid player, right after I contribute meaningfully to several open source projects, have an active GitHub profile, while keeping my Stack Overflow reputation high, and having a fleshed out CodeCombat profile, and of course making sure my LinkedIn page is up to snuff. I hope when I get this awesome job my employer doesn't mind me keeping all my profiles updated on company hou…
Seriously, this might be relevant to fresh out of college grads with no industry experience. But I have nothing to prove and see this kind of stuff as a waste of time. Why waste my efforts on contrived competitions when I can put them into projects that actually interest me.
Re: Video games beat interviews to recruit the very best
#113Earlier quoted context omitted.
Will Starfighter be focusing mostly on security? That seems to be most of the examples that I find, and it's not a field I'm terribly interested in. I love the idea though, and would like to see it applied to other areas.
Security is the through-line of the game; it gives us structure, incentives, little dopamine hits, and makes it so that the systems we're building reward exploration. But the game is not about security; it's about programming and interacting with complex systems. If you're a software developer with no security domain expertise, one benefit of goofing around with Starfighter is that you'll come out knowing a lot more…
Re: Video games beat interviews to recruit the very best
#114Earlier quoted context omitted.
I agree with you (and really am looking forward to Starfighter and don't share the GP's), but I'd like to point out that your answer is sort of incorrect. I can launch a stupid idea aimed at, say, world peace. People can reasonably mock my stupid idea, while not being able to find a solution. E.g if I propose stacking rocks in order to reach Mars, a dismissive, snarky, comment may be warranted. Honestly, if it was Mo…
But this is not "stacking rocks to reach Mars". This is a complete unknown where we can't reasonably tell the outcome in advance.
Re: Video games beat interviews to recruit the very best
#115Earlier quoted context omitted.
”Why waste my efforts on contrived competitions when I can put them into projects that actually interest me.” How do we know it’s contrived and competitive? Keep in mind that we’re discussing a ”game” that’s not even released yet.
A game is by definition contrived, no?
Re: Video games beat interviews to recruit the very best
#116Earlier quoted context omitted.
Will you officially support content creators who might want to make something like a Let's Play of Starfighter? Heck yes. Existence of many Let's Plays is necessary (but not sufficient) to prove we're actually doing our job. I'm peripherally aware of the mechanics of what I have to do to get Big Daddy G to be OK with this, and it's on my checklist. (Not asked, but the answer to "Are you OK with people monetizing thos…
Thanks for the reply. The unasked part is exactly where I was going with my question. I should have just stated it explicitly. > if you are both capable of programming and motivated by Youtube CPMs please let Patrick buy you dinner and explain how many astoundingly better options there are in life. Ha. I understand your sentiment, but what you've said is pretty condescending. I would agree that creating content for t…
Re: Video games beat interviews to recruit the very best
#117Re: Video games beat interviews to recruit the very best
#118Patrick gave an interview to The New Scientist when we announced last week. We're a little worried about Starfighter Fatigue and are definitely trying not to get too much onto the front page (Erin's diligently writing the game details post, which we want to be the next thing people see from us). In the meantime though, if any of you have questions, we're watching and will answer.
What Thomas said. In particular, while we're really glad that many HNers like Starfighter, we were members of this community far before we were co-founders. We're keenly aware that a) HN is a community, not a marketing channel and b) the community frowns on saying the same thing over and over. I'm CEO of a company and am pot committed to spending the next several years of my life repeating close variations of the sam…
Re: Video games beat interviews to recruit the very best
#119Earlier quoted context omitted.
I'm not impressed that your submarine PR effort lead with a marketing line / hope, presented as established fact. That's crossing the line from self-promotion to skeeziness, especially in a publication that calls itself "Scientist", and attracts readers who don't know it doesn't respect the culture of scienctific communication.
This comment is cynical even by HN standards.
Re: Video games beat interviews to recruit the very best
#120Patrick gave an interview to The New Scientist when we announced last week. We're a little worried about Starfighter Fatigue and are definitely trying not to get too much onto the front page (Erin's diligently writing the game details post, which we want to be the next thing people see from us). In the meantime though, if any of you have questions, we're watching and will answer.
More specifically, are you planning to use this to eventually teach very specific skills (i.e. you'd use Starfighter to learn a specific new programming language?)
P.s. Incredibly excited about this. The last time two heroes of the programming community built something together, we got StackOverflow!