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Experiment: No Comment Scores

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Re: Experiment: No Comment Scores

#111
post #93
post #24

Earlier quoted context omitted.

Ok, should be fixed now. Sorry, the javascript for modifying displayed scores was breaking now that there weren't any.

Now when I upmod a story on the main page, the score of the story doesn't change :/ BTW Cool experiment, think it might get rid of some of the group-think

Same problem when upvoting the story on its comment page (e.g. here). It seems to be the javascript: the score is increased if you reload the page.

Re: Experiment: No Comment Scores

#112

I think you can remove the word "by"

"10 points by ivankirigin" is actually quite misleading. It looks like "ivankirign" gave the comment 10 points.

We are having the same problem on how to show it correctly on GraffitiGeo. We ended up using "by ivinkirigin, points: 10", which in my opinion is still not perfect.

Any idea on this?

Re: Experiment: No Comment Scores

#113
post #110

Earlier quoted context omitted.

Repeat after me: you cannot have a system with points and expect people not to play games with it. Just accept it as a given and try to work around mob voting in other ways. Perhaps there is a way to make the system work against it's own mob tendencies. The entire point of using karma is that it means something -- it has value. Heck, I bet to some folks it has a lot of value. I'd further bet that it has so much value…

Of course it's a game. But it should be a game that fosters insightful comments and interesting threads, not one-liner jokes and inflammatory outbursts.

I agree.

I wonder if you could just have three buttons/widgets: insightful, funny, and troll.

Then just click what you think of the article, and insightful articles rise to the top.

Heck, you could even make it a user preference whether to sort insightful first, funny first, or troll first (why you'd want to do that I don't know, but some might)

It would involve just one more graphic element than the current up/down arrows, and would give people release to say the funny things when they feel like they have to instead of having the site self-police.

Re: Experiment: No Comment Scores

#114
post #105

Earlier quoted context omitted.

You could give everyone a unique identifier per thread.

That would only solve one of the problems. Some of the users here are skilled enough that the average user doesn't know enough to keep up a disagreement. It's easier if the user names stay. For instance, the ggp is a security professional. I give more credence to his opinions than others.

It was only intended to solve one of the problems, as the other 'problem' is exactly what removing the names would seek to address: a person's authority/history influencing the weight of their comments within a thread. It'd really benefit people who've earned a negative following, but I don't see such a mob mentality on here as opposed to certain aggregators in which biases become apparent in just a few threads.

Re: Experiment: No Comment Scores

#116
post #62

Earlier quoted context omitted.

Hmmm... I always considered that a feature rather than a bug. Only voting when the scores looked "wrong" was an optimization. How do I decide when to vote now? I have a feeling I'm going to settle into a pattern of voting to reorder comments and that I'm going to vote less overall.

I also considered that a feature. I have 3 choices: -1, 0 and 1, and almost always I choose 0. I do think that people make too much of karma and comments scores. But I don't understand why pg thinks this particular aspect is an improvement.

I can see why the change is for the better: my vote (-1, 0, 1) should not be skewed/altered based on past events (others voting). Also, an "appropriate" total vote count is not something that an individual should be determining; it should be a collective thought. The only thing an individual should decide on is whether to award the comment a -1/0/1 purely based on the comment, nothing more. This change removes everything else (or so we assume: but considering the fact that the position on the page is still modified, it's not perfect, but it's close enough in my book).

Re: Experiment: No Comment Scores

#117
post #13
post #5

I can still see the score on the "edit" page, which means I can still edit my post to whine about being downmodded. Since nobody knows the degree that I am being downmodded to (or corrected to), people might upvote more than they should. (I have also noticed that people don't stop upmodding even if the score is visible. I got 80 points yesterday on a one-line comment poking fun at Joel Spolsky. WTF?) Just like when t…

Fixed. I didn't see the comment you mention, but that is exactly the sort of thing I meant about voting starting to have a mob feel.

I think it would be very informative to collect data on whether or not that sort of mob effect gets diminished by removing display of the comment-votes: will it keep "cute" one-line jabs from soaring to top of page?

PS: please don't ask me how to quantify such data :)

Re: Experiment: No Comment Scores

#118
post #110

Earlier quoted context omitted.

Of course it's a game. But it should be a game that fosters insightful comments and interesting threads, not one-liner jokes and inflammatory outbursts.

I agree. I wonder if you could just have three buttons/widgets: insightful, funny, and troll. Then just click what you think of the article, and insightful articles rise to the top. Heck, you could even make it a user preference whether to sort insightful first, funny first, or troll first (why you'd want to do that I don't know, but some might) It would involve just one more graphic element than the current up/down…

I think you just described slashdot without visible karma counts :)

Re: Experiment: No Comment Scores

#119
post #56

Any chance we can see scores when we're looking at our own comments section? Often when I notice a bump in my karma I look at my comment threads to see what was so popular.

Ok, now there should be scores next to your own comments. Better?

That's great. Thanks. I really love this idea, by the way.
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