Earlier quoted context omitted.
Ok, should be fixed now. Sorry, the javascript for modifying displayed scores was breaking now that there weren't any.
Now when I upmod a story on the main page, the score of the story doesn't change :/ BTW Cool experiment, think it might get rid of some of the group-think
Experiment: No Comment Scores
111–120 of 327 posts
Re: Experiment: No Comment Scores
#112I think you can remove the word "by"
We are having the same problem on how to show it correctly on GraffitiGeo. We ended up using "by ivinkirigin, points: 10", which in my opinion is still not perfect.
Any idea on this?
Re: Experiment: No Comment Scores
#113Earlier quoted context omitted.
Repeat after me: you cannot have a system with points and expect people not to play games with it. Just accept it as a given and try to work around mob voting in other ways. Perhaps there is a way to make the system work against it's own mob tendencies. The entire point of using karma is that it means something -- it has value. Heck, I bet to some folks it has a lot of value. I'd further bet that it has so much value…
Of course it's a game. But it should be a game that fosters insightful comments and interesting threads, not one-liner jokes and inflammatory outbursts.
I wonder if you could just have three buttons/widgets: insightful, funny, and troll.
Then just click what you think of the article, and insightful articles rise to the top.
Heck, you could even make it a user preference whether to sort insightful first, funny first, or troll first (why you'd want to do that I don't know, but some might)
It would involve just one more graphic element than the current up/down arrows, and would give people release to say the funny things when they feel like they have to instead of having the site self-police.
Re: Experiment: No Comment Scores
#114Earlier quoted context omitted.
You could give everyone a unique identifier per thread.
That would only solve one of the problems. Some of the users here are skilled enough that the average user doesn't know enough to keep up a disagreement. It's easier if the user names stay. For instance, the ggp is a security professional. I give more credence to his opinions than others.
Re: Experiment: No Comment Scores
#115(This one is going to go down, but that's all I have to say.)
Re: Experiment: No Comment Scores
#116Earlier quoted context omitted.
Hmmm... I always considered that a feature rather than a bug. Only voting when the scores looked "wrong" was an optimization. How do I decide when to vote now? I have a feeling I'm going to settle into a pattern of voting to reorder comments and that I'm going to vote less overall.
I also considered that a feature. I have 3 choices: -1, 0 and 1, and almost always I choose 0. I do think that people make too much of karma and comments scores. But I don't understand why pg thinks this particular aspect is an improvement.
Re: Experiment: No Comment Scores
#117I can still see the score on the "edit" page, which means I can still edit my post to whine about being downmodded. Since nobody knows the degree that I am being downmodded to (or corrected to), people might upvote more than they should. (I have also noticed that people don't stop upmodding even if the score is visible. I got 80 points yesterday on a one-line comment poking fun at Joel Spolsky. WTF?) Just like when t…
Fixed. I didn't see the comment you mention, but that is exactly the sort of thing I meant about voting starting to have a mob feel.
PS: please don't ask me how to quantify such data :)
Re: Experiment: No Comment Scores
#118Earlier quoted context omitted.
Of course it's a game. But it should be a game that fosters insightful comments and interesting threads, not one-liner jokes and inflammatory outbursts.
I agree. I wonder if you could just have three buttons/widgets: insightful, funny, and troll. Then just click what you think of the article, and insightful articles rise to the top. Heck, you could even make it a user preference whether to sort insightful first, funny first, or troll first (why you'd want to do that I don't know, but some might) It would involve just one more graphic element than the current up/down…
Re: Experiment: No Comment Scores
#119Any chance we can see scores when we're looking at our own comments section? Often when I notice a bump in my karma I look at my comment threads to see what was so popular.
Ok, now there should be scores next to your own comments. Better?