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The shock of playing the Ouya, one year later

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Re: The shock of playing the Ouya, one year later

#111
post #90

I probably would have actually enjoyed the Ouya, but it had such terrible input lag that it was effectively unplayable. Couldn't find any way to fix it, so it just sits on a shelf in my apartment now.

You may have some luck opening a support ticket[1]. I had the same issue and they sent me a shipping label to send the controllers in for a firmware update. I haven't turned the console on since I've gotten the controllers back, so I don't know if it fixed the issue but they claimed it would.

[1]: https://support.ouya.tv/anonymous_requests/new

Re: The shock of playing the Ouya, one year later

#112
post #102

The trend the author is seeing is not just on Ouya. 'Sportsfriends' on PS4 (and PC soon) has four unique games as good as any he played for local multiplayer. Towerfall is better on PS4. And many more like these the pipe! I heartily recommend Nidhogg when it comes out for PS4 later. If you have a PS4 and more than one other local person to play with occasionally you must be Sportsfriends right away!

But the PS4 is $400, and makes a lot of heat. The Ouya is $100 + money for other controllers (which could be Ouya, PS3 or Xbox controllers). If you just want Towerfall and Nidhogg, the Ouya is a much better deal!

Re: The shock of playing the Ouya, one year later

#113
post #23

Local multiplayer is also coming back on other platforms, by the way. For example, the recently released Sportsfriends (a collection of four local multiplayer games): https://www.youtube.com/watch?v=7zh5EXf4rpo

I'm excited about Sportsfriends, but is it really part of a trend?

Re: The shock of playing the Ouya, one year later

#114
post #60
post #7

The problem with calling it the perfect "party gaming" console is that it completely doesn't work for that when "it took me almost an hour to update the firmware and configure the 4 controllers." I'm not saying that to hurt OUYA, I'm just saying that if they want to find this niche they should focus some effort on fixing that. Edit: I'm not implying that other consoles are better fitted to this. I'm implying that eng…

This is a huge problem with new consoles I find. I don't remember having to update my N64 every time I wanted to play it. But my PS3? Every time I want to play I have to spend like 30 minutes in downloading and installing an update. Every single time. I don't play that often but still do play from times to times and I haven't had a clean launch for years.

This is why I don't play my 360 anymore. A few times a month, I find I have some time during a lunch break to play a game. My free time is completely consumed by a system update, then I turn off the console and go back to work.

Re: The shock of playing the Ouya, one year later

#116
post #83

Earlier quoted context omitted.

The core problem is that it appears player-friendly, but in practice it is not, because it wounds developers. If you're an indie with limited resources, being forced to build a demo means you end up having to ship a bad demo (actually reducing your sales in many cases) or not ship on the platform at all. In an ideal world, 'all games have free trials' is good. The realities of game development mean that even for game…

You can just add a timer, like Bomberman did, or limit the number of levels or something. I played a puzzle game where the free version was limited to a certain number of moves per day. A timer would have worked fine for The Stanley Parable.

Maybe OUYA could take care of this automatically, just freeze the game after the time limit had been hit. The developer could just specify how long they want the trial to be.

Re: The shock of playing the Ouya, one year later

#117
post #64

Earlier quoted context omitted.

I have the same problem with my gaming PC. When I boot it up, I have numerous updates for Windows, Steam, games, etc.

But how often do you not turn your PC on for a month? That's much more common with consoles. Steam is running all the time when my computer is on (and I use my computer every day), and games just keep themselves up to date. For a given game that I'm trying to play, there's maybe a 15 minute period every couple of months when I wouldn't be able to launch it immediately. The Windows updates aren't required in order to…

Very often. I don't have a regular gaming habit, that applies to both my gaming enviroment (strictly speaking, the Windows side of my mac) and my console.

For the console, btw.: all of them support nightly updates, so I rarely have the problem there.

Re: The shock of playing the Ouya, one year later

#118
post #73

Earlier quoted context omitted.

Oh :( I didn't think it was that ill-considered. Since the rest of the platform was designed to be very developer-friendly, it was nice to have a few pieces that were friendly to players.

The core problem is that it appears player-friendly, but in practice it is not, because it wounds developers. If you're an indie with limited resources, being forced to build a demo means you end up having to ship a bad demo (actually reducing your sales in many cases) or not ship on the platform at all. In an ideal world, 'all games have free trials' is good. The realities of game development mean that even for game…

I'm very reluctant to buy a game if there's no demo, unless it's throwaway-cheap, the reviews and word of mouth are stellar (they're usually not for any but the biggest hits), or the concept immediately clicks for me. It's worth putting a bit of time into making a good demo.

Re: The shock of playing the Ouya, one year later

#119
post #64

Earlier quoted context omitted.

I have the same problem with my gaming PC. When I boot it up, I have numerous updates for Windows, Steam, games, etc.

But how often do you not turn your PC on for a month? That's much more common with consoles. Steam is running all the time when my computer is on (and I use my computer every day), and games just keep themselves up to date. For a given game that I'm trying to play, there's maybe a 15 minute period every couple of months when I wouldn't be able to launch it immediately. The Windows updates aren't required in order to…

My gaming PC is used occaisionally, and I do not leave it on when not in use. My day to day computer usage is a separate machine running OSX.

The worst was when my Windows machine would restart itself in the middle of gaming to install updates, but luckily you can turn that off.

Re: The shock of playing the Ouya, one year later

#120
post #101
post #64

Earlier quoted context omitted.

I have the same problem with my gaming PC. When I boot it up, I have numerous updates for Windows, Steam, games, etc.

One of the reasons I switched from windows to debian was not having to deal with windows-style updates: you can have the computer running and don't need to reboot after updating. I wonder if someone already thought of applying the same principle to consoles.

How is it that you don't need to reboot your computer to update with UNIX but you do have to reboot your computer quite often on Windows?
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