I probably would have actually enjoyed the Ouya, but it had such terrible input lag that it was effectively unplayable. Couldn't find any way to fix it, so it just sits on a shelf in my apartment now.
The shock of playing the Ouya, one year later
111–120 of 161 posts
Re: The shock of playing the Ouya, one year later
#112The trend the author is seeing is not just on Ouya. 'Sportsfriends' on PS4 (and PC soon) has four unique games as good as any he played for local multiplayer. Towerfall is better on PS4. And many more like these the pipe! I heartily recommend Nidhogg when it comes out for PS4 later. If you have a PS4 and more than one other local person to play with occasionally you must be Sportsfriends right away!
Re: The shock of playing the Ouya, one year later
#113Local multiplayer is also coming back on other platforms, by the way. For example, the recently released Sportsfriends (a collection of four local multiplayer games): https://www.youtube.com/watch?v=7zh5EXf4rpo
Re: The shock of playing the Ouya, one year later
#114The problem with calling it the perfect "party gaming" console is that it completely doesn't work for that when "it took me almost an hour to update the firmware and configure the 4 controllers." I'm not saying that to hurt OUYA, I'm just saying that if they want to find this niche they should focus some effort on fixing that. Edit: I'm not implying that other consoles are better fitted to this. I'm implying that eng…
This is a huge problem with new consoles I find. I don't remember having to update my N64 every time I wanted to play it. But my PS3? Every time I want to play I have to spend like 30 minutes in downloading and installing an update. Every single time. I don't play that often but still do play from times to times and I haven't had a clean launch for years.
Re: The shock of playing the Ouya, one year later
#115Is this the same wololo who hacks Vitas and PSPs? If so, this guy's a legend in the handheld hacking community.
Re: The shock of playing the Ouya, one year later
#116Earlier quoted context omitted.
The core problem is that it appears player-friendly, but in practice it is not, because it wounds developers. If you're an indie with limited resources, being forced to build a demo means you end up having to ship a bad demo (actually reducing your sales in many cases) or not ship on the platform at all. In an ideal world, 'all games have free trials' is good. The realities of game development mean that even for game…
You can just add a timer, like Bomberman did, or limit the number of levels or something. I played a puzzle game where the free version was limited to a certain number of moves per day. A timer would have worked fine for The Stanley Parable.
Re: The shock of playing the Ouya, one year later
#117Earlier quoted context omitted.
I have the same problem with my gaming PC. When I boot it up, I have numerous updates for Windows, Steam, games, etc.
But how often do you not turn your PC on for a month? That's much more common with consoles. Steam is running all the time when my computer is on (and I use my computer every day), and games just keep themselves up to date. For a given game that I'm trying to play, there's maybe a 15 minute period every couple of months when I wouldn't be able to launch it immediately. The Windows updates aren't required in order to…
For the console, btw.: all of them support nightly updates, so I rarely have the problem there.
Re: The shock of playing the Ouya, one year later
#118Earlier quoted context omitted.
Oh :( I didn't think it was that ill-considered. Since the rest of the platform was designed to be very developer-friendly, it was nice to have a few pieces that were friendly to players.
The core problem is that it appears player-friendly, but in practice it is not, because it wounds developers. If you're an indie with limited resources, being forced to build a demo means you end up having to ship a bad demo (actually reducing your sales in many cases) or not ship on the platform at all. In an ideal world, 'all games have free trials' is good. The realities of game development mean that even for game…
Re: The shock of playing the Ouya, one year later
#119Earlier quoted context omitted.
I have the same problem with my gaming PC. When I boot it up, I have numerous updates for Windows, Steam, games, etc.
But how often do you not turn your PC on for a month? That's much more common with consoles. Steam is running all the time when my computer is on (and I use my computer every day), and games just keep themselves up to date. For a given game that I'm trying to play, there's maybe a 15 minute period every couple of months when I wouldn't be able to launch it immediately. The Windows updates aren't required in order to…
The worst was when my Windows machine would restart itself in the middle of gaming to install updates, but luckily you can turn that off.
Re: The shock of playing the Ouya, one year later
#120Earlier quoted context omitted.
I have the same problem with my gaming PC. When I boot it up, I have numerous updates for Windows, Steam, games, etc.
One of the reasons I switched from windows to debian was not having to deal with windows-style updates: you can have the computer running and don't need to reboot after updating. I wonder if someone already thought of applying the same principle to consoles.