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The future of Unreal Tournament begins today

unrealengine.com

111–120 of 149 posts

Re: The future of Unreal Tournament begins today

#111
post #34

Earlier quoted context omitted.

I love the movement mechanics of previous UT games, between always-run, dodging (doubletap a direction), double-jumping, and walljumping (jumptowards a wall, doubletap opposite direction), it was a rather entertaining game to play. Add to that the completely crazy weapons by today's FPS standards, and you have something I haven't seen in a long while. I wish it would come back. If it has that, that game has a player.

The interesting thing about the weapons was that most were rather slow-moving and projectile speeds were very important. So motion prediction was far more important than for modern shooters. Shooting someone out of the air with a rocket launcher was a feat.

One reason I loved the original Tribes game where the main weapons were slow moving like the spinfusor and grenade launchers.

That, coupled with the high mobility (Jetpacks!) of the players lead to real duels that could last a while.

Re: The future of Unreal Tournament begins today

#112
post #49
post #2

Not only is this a really awesome thing for Epic to do, it could have much further-reaching consequences than UT if it's successful. At the very minimum, it's going to be an excellent source of quality net/graphics code samples for UE4 developers. If it's wildly successful, we may see some neat ripples around the industry. Also, this thing is going to get Occulus'd, Hydra'd, and everything else. That's going to be fu…

They said "free" but not necessarily "free/open-source"... they might just mean they won't be doing an e-shop in game.

You can only share the source code with other Unreal Engine licensee who is authorized to access the same version of the engine as yours, and if you copy and paste the Unreal Engine code into your own project or engine, the your product will be governed by the EULA and royalties will have to be paid.

TLDR: This is non-free. It is not open source, its not free software, and it is unlikely to ever exist in distributions like Debian and Ubuntu.

Re: The future of Unreal Tournament begins today

#113
post #90

Earlier quoted context omitted.

Right. My favourite stunt with the shock rifle was shooting a ball straight or down, then jumping over an obstacle and then hitting the ball to kill another player. Very impressive to look at, but actually doable with a bit of training.

I hope they include the impact-hammer + teleporter puck combo. It was SO FUN blasting that puck across the map then teleporting to it, not to mention trying to defend against such a move with the shock combo.

I loved that move, teleport behind someone and then shock ball them whilst they try to figure out where you are whilst getting the hell out of the way since they;re anticipating you attacking them.

Re: The future of Unreal Tournament begins today

#114
post #86
post #65

Earlier quoted context omitted.

UT3 was reviled because it was designed for both consoles and PCs, so everything was a compromise - sort of the windows 8 of the UT series. I know what you mean about the split, but as someone who loves both series I think either way will lead to a great game. I personally think the faster-style would be more successful because the series as a whole has always leaned more towards a arcadey/tactical style than a simul…

>the series as a whole has always leaned more towards a arcadey/tactical style than a simulation/strategy style. It's interesting that you say that, because I think the biggest achievement of UT to date is the Onslaught mode, which fluidly mixed strategic and tactical, vehicular and on-foot gameplay. And as onslaught showed (on some maps - not all), you don't have to sacrifice speed or pace of close-in combat to enab…

It's too bad they ruined the ONS mode in UT3 with the overcomplicated warfare mode. ONS didn't need switches and that ball thing and whatnot.

Re: The future of Unreal Tournament begins today

#116
Interesting. I wonder if Epic is also looking at this as an opportunity to cultivate, then hire, fresh talent.

To be blunt, if you always wanted to break into the game industry, this couldn't be a better opportunity for you to pick up related experience and build relationships with potential employers.

Re: The future of Unreal Tournament begins today

#118

Earlier quoted context omitted.

>What distinction are they trying to make between "free to play" and "free"? I think the distinction is that Android Platform is "free". The Unreal Tournament Platform is "free". Both give you usable functionality out of the box, and free. Both give you the opportunity to purchase additional functionality in a "store". "Free to play" generally means the developer will add more content, or cheats, or whatever to purch…

I fully intend on cheating, and it will be amazing! 1) Free to play. 2) Free accounts. 3) Free access to the source code. This will end magnificently =)

Source access is $20/mo.

Re: The future of Unreal Tournament begins today

#119
post #85

I'm surprised we haven't heard anything from Valve lately. Epic and Crytek have both released their engines for absurdly cheap rates and been gathering a lot of steam around their platforms. Valve is known for their community interaction and marketplace but haven't released their plans for Source 2 etc. Any ideas? That said, this is an awesome move by Epic!

Source 2: free and open source! Wouldn't that be a great move? Not sure how they would make the money on it then, but I think it would quickly beat most other engines out there in popularity. I don't know if that's Valve even wants, but it could be if say that would get most game developers out there to create OpenGL/Linux-compatible games by default, and since Source 2 will only support OpenGL (I think), that could…

Not sure how they would make the money on it then, but I think it would quickly beat most other engines out there in popularity.

They would make money if Source 2 was designed to make Linux a premier development and gaming environment. Valve wants everyone on Linux, eventually. It's the only refuge they have from the walled garden lockdown future of Windows.

Re: The future of Unreal Tournament begins today

#120
post #58

Earlier quoted context omitted.

I bet it will. The open-source competitive shooters I can think of (Warsaw, Quake3's Challenge Pro Mode mod [in the sense that it was designed by community]) all had interesting and complex movement schemes. And since we now have Github, all that awesomeness is just a pull request away...

There was even a Quake mod called "Defrag" which "de-fragged" the game (removed the killing), making it soley focused on movement. Really neat stuff; hard as hell but really rewarding when you start to get the hang of it. https://www.youtube.com/watch?v=QYBs_lslyuY

defrag is "just maps", the physics were essentially CQ3 (standard Q3 really) or CPM (challenge pro mode)

ie most of the amazing stuff is done with something close to original q3 physics (1999 and earlier for beta players)

Turns out q3 physics and netcode are still among the best there is today for FPS with low player count

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