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2048, success and me

gabrielecirulli.com

111–120 of 233 posts

Re: 2048, success and me

#112

Am I the only one who feels like his new "native" version feels slower than his web app? There's a brief but noticeable delay between my finger flicks and the sliding of the tiles. I wonder if this has anything to do with his use of Phonegap.

Yeah, feels like there's more "inertia" needed. Subtle, but noticeable. Longer pull to make a move happen.

Re: 2048, success and me

#113
post #65

A couple of OT thoughts... 1) It was very odd seeing something go from the HN "new" page, to the front page, to seeing people talk about it on twitter, to hearing about it from friends who have no idea what a "github" is, to my mom asking me to help her download this new game all her friends are playing. I still don't know how I feel about it. And yes, for some reason I feel like I have some sort of ownership simply…

> [...]we need to remember that (hubris aside) what we do everyday, even if it's just a side project we did for fun one evening, has the potential to change the world in an instant[...] Really? So '2048' changed the world. I have this feeling that developers change the world more often than Cartoon/TV-heros save thew world these days. How many apps away from world peace?! ps. Developers are the only group of people w…

Quick note: you mean deluded, not disillusioned.

(Disillusion is the disappointment/cynicism/&c. you experience when you find out that you used to be deluded.)

Re: 2048, success and me

#114
post #50
post #11

He seems so worried about taking someone else's credit, that he's missing the value HE brought to the table. He made the game approachable. The visual style of the game made it more fluid, which made it more approachable. At least to me, the two games he derived his own from don't seem to pull me in the same way. The app has a similar appeal. In games, there's a lot of value in visual design... he got the visual desi…

Totally, I don't even have a cellphone let alone a smartphone. 2048 was the only version I played. It got me so interested I even made an awk version. That's what I liked the best, all the creative versions people wrote based on it. Someone on here wrote, 'the only thing more addicting than 2048 is making a 2048 clone.'

I have no idea why you got multiply downvoted. I tried to compensate but doesn't seem to have helped much.

Would certainly love to see your awk implementation. I think I heard of a sed one, so awk would be the next logical progression, may be REBOL too, or its new incarnation Red.

Re: 2048, success and me

#115

Am I the only one who feels like his new "native" version feels slower than his web app? There's a brief but noticeable delay between my finger flicks and the sliding of the tiles. I wonder if this has anything to do with his use of Phonegap.

Yeah, feels like there's more "inertia" needed. Subtle, but noticeable. Longer pull to make a move happen.

It's not a matter of "inertia", it's an outright delay. I suspect it's double-tap detection kicking in.

Re: 2048, success and me

#116

A couple of OT thoughts... 1) It was very odd seeing something go from the HN "new" page, to the front page, to seeing people talk about it on twitter, to hearing about it from friends who have no idea what a "github" is, to my mom asking me to help her download this new game all her friends are playing. I still don't know how I feel about it. And yes, for some reason I feel like I have some sort of ownership simply…

5) I hate math because I am not good at it. But It's not so much math in this game as it is logic. Also having gone through Cisco Networking in highschool the pattern 2,4,8,16,32,64,128,256,512,1024,2048 was drilled into my head.

Re: 2048, success and me

#117
post #65

A couple of OT thoughts... 1) It was very odd seeing something go from the HN "new" page, to the front page, to seeing people talk about it on twitter, to hearing about it from friends who have no idea what a "github" is, to my mom asking me to help her download this new game all her friends are playing. I still don't know how I feel about it. And yes, for some reason I feel like I have some sort of ownership simply…

> [...]we need to remember that (hubris aside) what we do everyday, even if it's just a side project we did for fun one evening, has the potential to change the world in an instant[...] Really? So '2048' changed the world. I have this feeling that developers change the world more often than Cartoon/TV-heros save thew world these days. How many apps away from world peace?! ps. Developers are the only group of people w…

When 23 million people are talking about your little weekend project, you have changed the world.

Maybe your definition of 'change the world' is too stringent.

Squeezable ketchup bottles changed the world too.

Instead of being so uptight about how people use the phrase why you don't you start trying to create your own impact?

Re: 2048, success and me

#118

A few thoughts as someone who has developed games for iOS, Android, and the web: In today's world, if you want to retain implicit ownership of your product's name, a simultaneous triple-platform release is not optional, it is required. It must be performed in precisely the following way, or your launch will fail: - Register your game's domain before announcing it to the public. - Next, upload your iOS app to iTunes C…

> The other developer's app was simply my own website, stolen line for line, tossed into Phonegap, and released the same day as my website.

> two days later, a clone with the same name and all the code stolen from my site was already approved for iOS

And there is no recourse when this happens? You can't report them?

Re: 2048, success and me

#119
post #65

Earlier quoted context omitted.

> [...]we need to remember that (hubris aside) what we do everyday, even if it's just a side project we did for fun one evening, has the potential to change the world in an instant[...] Really? So '2048' changed the world. I have this feeling that developers change the world more often than Cartoon/TV-heros save thew world these days. How many apps away from world peace?! ps. Developers are the only group of people w…

This is slightly unfair. Not everything that qualifies for the phrase "changed the world" needs to solve a significant problem like poverty, health or hunger. Sometimes just being present in the minds of a lot of people is sufficient to qualify. 2048 first took over HN for a entire month. I'd open HN every day anticipating a different port. Then it went mainstream and has since been played potentially many thousands…

What exactly is the changed thing? World before and world after seem exactly the same to me. Instead of talking and cloning flappy bird, people talk about and clone 2048.

Even before, people played angry birds and before other game, but I admit they did not cloned them that much - but that change came with flappy jam.

Re: 2048, success and me

#120

A couple of OT thoughts... 1) It was very odd seeing something go from the HN "new" page, to the front page, to seeing people talk about it on twitter, to hearing about it from friends who have no idea what a "github" is, to my mom asking me to help her download this new game all her friends are playing. I still don't know how I feel about it. And yes, for some reason I feel like I have some sort of ownership simply…

The proliferation of 2048 culminated for me when I was sitting on an airplane and the kid next to me was playing it.
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