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The Monster Truck Madness 2 site is unchanged from 1998

microsoft.com

111–120 of 238 posts

Re: The Monster Truck Madness 2 site is unchanged from 1998

#111
post #37

http://www.microsoft.com/games/empires/features.htm Age of empires

Yup, came here to post this link. I literally was just playing the trial version hosted on this website YESTERDAY. It plays perfectly under WINE in Mac OS 10.9 on my MacBook Air.

Such a fantastic game.

Re: The Monster Truck Madness 2 site is unchanged from 1998

#112
post #78

Earlier quoted context omitted.

So much wrong, I don't know where to start. 1. Compare apples to apples. What could something the size of a phone do in 1998? 2. The current resolution of the iPhone 5 is 1280 x 2272. The game ran on 800x600 with a fraction of the colors, 3. That game sold for what... 35 bucks? Are you comparing what two developers make in a month and a half, selling for 2 bucks with a AAA budget game? Yes, an HTML5 game is going to…

Still doesn't change the fact that 15 years ago "we"(as in, programmers, industry, whatever) were much, much more efficient with limited resources than what we are now. Some people consider it a good thing, some of us consider it a bad thing.

"were much, much more efficient with limited resources"

You are cherry picking which resources you care about. What about power consumption? What about heat? What about physical size? What about noise? I remember the fans in those old PC's, mine sounded like a jet taking off.

Re: The Monster Truck Madness 2 site is unchanged from 1998

#114
post #90
post #56

An HTML file virtually unchanged in fifteen years still renders cleanly in a modern browser. Backwards compatibility across open standards is a wonderful thing.

I'm pretty sure a .doc file created fifteen years ago also still renders in Word. Same for a PDF file created 15 years ago or most other formats. So I don't really see your point about open standards in this case.

I'm pretty sure a .doc file created fifteen years ago also still renders in Word.

Check this out: http://timtyson.us/archives/2008/01/theft-by-taking/

Old MS Office file formats were never engineered to be future proof in any way, and they're a huge headache for Microsoft, and they do indeed behave oddly in new software, and Microsoft cannot wait to get rid of them, and nobody in their right mind can blame them, honestly.

Open standards rock.

Re: The Monster Truck Madness 2 site is unchanged from 1998

#115
post #56

An HTML file virtually unchanged in fifteen years still renders cleanly in a modern browser. Backwards compatibility across open standards is a wonderful thing.

I think we miss part of the user experience of having only 640x480 pixels.

Looked great on an iPad retina in landscape. All I thought was that it has all 16 colours in it! :)

Re: The Monster Truck Madness 2 site is unchanged from 1998

#116
post #88

Earlier quoted context omitted.

So much wrong, I don't know where to start. 1. Compare apples to apples. What could something the size of a phone do in 1998? 2. The current resolution of the iPhone 5 is 1280 x 2272. The game ran on 800x600 with a fraction of the colors, 3. That game sold for what... 35 bucks? Are you comparing what two developers make in a month and a half, selling for 2 bucks with a AAA budget game? Yes, an HTML5 game is going to…

The iPhone 5s resolution is 1136 x 640. How did you arrive at exactly 2x those dimensions? Just curious.

Haha, this had me so confused.

I was wondering if I had missed some amazing technological advancements. Still waiting for that resolution on standard widescreen lcd's.

Re: The Monster Truck Madness 2 site is unchanged from 1998

#118
post #56

An HTML file virtually unchanged in fifteen years still renders cleanly in a modern browser. Backwards compatibility across open standards is a wonderful thing.

I was half expecting some if the words to blink at me, but, of course, support for the blink tag has been removed from modern browsers. Hooray for opinionated code.

Re: The Monster Truck Madness 2 site is unchanged from 1998

#120
post #88

Earlier quoted context omitted.

So much wrong, I don't know where to start. 1. Compare apples to apples. What could something the size of a phone do in 1998? 2. The current resolution of the iPhone 5 is 1280 x 2272. The game ran on 800x600 with a fraction of the colors, 3. That game sold for what... 35 bucks? Are you comparing what two developers make in a month and a half, selling for 2 bucks with a AAA budget game? Yes, an HTML5 game is going to…

The iPhone 5s resolution is 1136 x 640. How did you arrive at exactly 2x those dimensions? Just curious.

Drank the retina Koolaid? I couldn't believe it myself when I started doing the math. The Nexus 5 has 1.5x the detail for each screen point compared to a Retina iPhone. The iPhone's @2x retina assets are outclassed (somewhat) by the @3x assets of a 1080p phone...
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