http://www.microsoft.com/games/empires/features.htm Age of empires
Such a fantastic game.
111–120 of 238 posts
http://www.microsoft.com/games/empires/features.htm Age of empires
Such a fantastic game.
Earlier quoted context omitted.
So much wrong, I don't know where to start. 1. Compare apples to apples. What could something the size of a phone do in 1998? 2. The current resolution of the iPhone 5 is 1280 x 2272. The game ran on 800x600 with a fraction of the colors, 3. That game sold for what... 35 bucks? Are you comparing what two developers make in a month and a half, selling for 2 bucks with a AAA budget game? Yes, an HTML5 game is going to…
Still doesn't change the fact that 15 years ago "we"(as in, programmers, industry, whatever) were much, much more efficient with limited resources than what we are now. Some people consider it a good thing, some of us consider it a bad thing.
You are cherry picking which resources you care about. What about power consumption? What about heat? What about physical size? What about noise? I remember the fans in those old PC's, mine sounded like a jet taking off.
An HTML file virtually unchanged in fifteen years still renders cleanly in a modern browser. Backwards compatibility across open standards is a wonderful thing.
I'm pretty sure a .doc file created fifteen years ago also still renders in Word. Same for a PDF file created 15 years ago or most other formats. So I don't really see your point about open standards in this case.
Check this out: http://timtyson.us/archives/2008/01/theft-by-taking/
Old MS Office file formats were never engineered to be future proof in any way, and they're a huge headache for Microsoft, and they do indeed behave oddly in new software, and Microsoft cannot wait to get rid of them, and nobody in their right mind can blame them, honestly.
Open standards rock.
An HTML file virtually unchanged in fifteen years still renders cleanly in a modern browser. Backwards compatibility across open standards is a wonderful thing.
I think we miss part of the user experience of having only 640x480 pixels.
Earlier quoted context omitted.
So much wrong, I don't know where to start. 1. Compare apples to apples. What could something the size of a phone do in 1998? 2. The current resolution of the iPhone 5 is 1280 x 2272. The game ran on 800x600 with a fraction of the colors, 3. That game sold for what... 35 bucks? Are you comparing what two developers make in a month and a half, selling for 2 bucks with a AAA budget game? Yes, an HTML5 game is going to…
The iPhone 5s resolution is 1136 x 640. How did you arrive at exactly 2x those dimensions? Just curious.
I was wondering if I had missed some amazing technological advancements. Still waiting for that resolution on standard widescreen lcd's.
An HTML file virtually unchanged in fifteen years still renders cleanly in a modern browser. Backwards compatibility across open standards is a wonderful thing.
Earlier quoted context omitted.
So much wrong, I don't know where to start. 1. Compare apples to apples. What could something the size of a phone do in 1998? 2. The current resolution of the iPhone 5 is 1280 x 2272. The game ran on 800x600 with a fraction of the colors, 3. That game sold for what... 35 bucks? Are you comparing what two developers make in a month and a half, selling for 2 bucks with a AAA budget game? Yes, an HTML5 game is going to…
The iPhone 5s resolution is 1136 x 640. How did you arrive at exactly 2x those dimensions? Just curious.