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WebGL to add 3D hover effects to your website

glecollinet.github.io

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Re: WebGL to add 3D hover effects to your website

#111
post #107

Earlier quoted context omitted.

So we throw away all scripting? No more Google Maps? Doesn't sound very realistic to me.

IMO, browser plugins were the way forward. You can have all the fancy stuff that modern computers can do, like Google Maps or even Quake Live, and at the same time most of the web can stay simple.

Well, that's a terrible idea. Why do you think so many plugins are being phased out?

Re: WebGL to add 3D hover effects to your website

#112
post #111

Earlier quoted context omitted.

IMO, browser plugins were the way forward. You can have all the fancy stuff that modern computers can do, like Google Maps or even Quake Live, and at the same time most of the web can stay simple.

Well, that's a terrible idea. Why do you think so many plugins are being phased out?

Well, the Flash plugin has become less popular because many developers disliked it and decided to bet on the open web instead. IMO that was for shortsighted ideological reasons. As far as I know, browser plugins are the only way to have truly decentralized innovation on the Web. Anyone can make a plugin and offer it to users. If plugins are discouraged, then a handful of browser makers become gatekeepers of all new functionality. It may seem okay now because some browser makers are seen as good guys, like Mozilla and Google, but we all remember the time when the biggest browser maker wasn't seen as a good guy, and that can happen again.

What are your arguments against plugins? I'm curious.

Re: WebGL to add 3D hover effects to your website

#113
post #111

Earlier quoted context omitted.

Well, that's a terrible idea. Why do you think so many plugins are being phased out?

Well, the Flash plugin has become less popular because many developers disliked it and decided to bet on the open web instead. IMO that was for shortsighted ideological reasons. As far as I know, browser plugins are the only way to have truly decentralized innovation on the Web. Anyone can make a plugin and offer it to users. If plugins are discouraged, then a handful of browser makers become gatekeepers of all new f…

Primary argument against plugins is that they have to be remade for every platform. See: the iPhone not having Flash.

Re: WebGL to add 3D hover effects to your website

#114
post #113

Earlier quoted context omitted.

Well, the Flash plugin has become less popular because many developers disliked it and decided to bet on the open web instead. IMO that was for shortsighted ideological reasons. As far as I know, browser plugins are the only way to have truly decentralized innovation on the Web. Anyone can make a plugin and offer it to users. If plugins are discouraged, then a handful of browser makers become gatekeepers of all new f…

Primary argument against plugins is that they have to be remade for every platform. See: the iPhone not having Flash.

What? If you want to expose new rich functionality to web apps, you need to do it separately on each platform anyway, whether it's in a plugin or in the core browser. Plugin developers seem to be okay with paying that price. The iPhone doesn't have Flash because Apple doesn't want web developers to make rich apps and divert users from the app store, not because of implementation difficulties.

Re: WebGL to add 3D hover effects to your website

#115
post #63
post #28

Earlier quoted context omitted.

Chrome is at the latest version. Even adding the "--ignore-gpu-blacklist" flag doesn't make it work. It does output some debugging info: "(0) : fatal error C9999: marking a sampler that is not a scalar Cg compiler terminated due to fatal error" Enabling WebGL in Safari has bugger all effect. Well, not entirely nothing... it keeps refreshing, freezes while loading or displays the message that "Safari can't display thi…

Try "--enable-webgl --ignore-gpu-blacklist "

WebGL was already enabled. I doubt the Cg compiler would have thrown an error if it weren't, anyway!
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