A Dark Room - minimalist text-based game
111–120 of 245 posts
Re: A Dark Room - minimalist text-based game
#112Re: A Dark Room - minimalist text-based game
#113it seems to have a bug...if you close and revisit the page again, all the timers are reset...so you can gather stuff instantly
State.stores.wood = 99999; State.stores["alien alloy"] = 99999; State.stores["laser rifle"] = 1
World.water = 60; Path.outfit["energy cell"] = 80; Path.outfit["cured meat"] = 40; Path.outfit["grenade"] = 10
Re: A Dark Room - minimalist text-based game
#114Re: A Dark Room - minimalist text-based game
#115Re: A Dark Room - minimalist text-based game
#116Is there any way of saving the game like Candy Box?
Re: A Dark Room - minimalist text-based game
#117If you're in the cave, and something attacks you, at the end if you press "eat meat", sometimes, exactly at the point when you want to click it, the buttons become "leave cave" instead, and you accidently press that. Then, a next fight may begin, and you're at low health.
Please provide some consistent way to heal yourself before a next fight.
Re: A Dark Room - minimalist text-based game
#118Here's something I consider a problem: If you're in the cave, and something attacks you, at the end if you press "eat meat", sometimes, exactly at the point when you want to click it, the buttons become "leave cave" instead, and you accidently press that. Then, a next fight may begin, and you're at low health. Please provide some consistent way to heal yourself before a next fight.
Re: A Dark Room - minimalist text-based game
#119Earlier quoted context omitted.
Seriously... I just completed the spaceship sequence and I'm too mad to even react properly (per HN standards). I knew this was gonna happen and it did happen. Shame on me.
Agreed. A minute of dodging, ship goes zoom, and then a game reset. It'd be nice to at least see a summary of my resources, or a score, or anything.
Though I found the sudden restart pointless, and I think it took away from the ending a little. Unless the point of course was that you crash, and find yourself in a room with a fire that's nearly gone out... [kinda like that book of the guy who rhymes with Peevin' Ping haha]
Re: A Dark Room - minimalist text-based game
#120Stroke fire takes too long. After waiting for the first one and getting a second wait, I quit. You should make it faster until you have acclimated the user to the slow pace.