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A Dark Room - minimalist text-based game

adarkroom.doublespeakgames.com

111–120 of 245 posts

Re: A Dark Room - minimalist text-based game

#113

it seems to have a bug...if you close and revisit the page again, all the timers are reset...so you can gather stuff instantly

You can always just do this as well.

State.stores.wood = 99999; State.stores["alien alloy"] = 99999; State.stores["laser rifle"] = 1

World.water = 60; Path.outfit["energy cell"] = 80; Path.outfit["cured meat"] = 40; Path.outfit["grenade"] = 10

Re: A Dark Room - minimalist text-based game

#114
Pretty neat! I found a bug though. I think all my villagers got eaten by a best :( But it keeps saying "3" next to "gatherer", even though there are 0 people, it gathers 0 wood, it says 0/4 population, and the up arrows to increase other resources don't work. Very confusing.

Re: A Dark Room - minimalist text-based game

#117
Here's something I consider a problem:

If you're in the cave, and something attacks you, at the end if you press "eat meat", sometimes, exactly at the point when you want to click it, the buttons become "leave cave" instead, and you accidently press that. Then, a next fight may begin, and you're at low health.

Please provide some consistent way to heal yourself before a next fight.

Re: A Dark Room - minimalist text-based game

#118

Here's something I consider a problem: If you're in the cave, and something attacks you, at the end if you press "eat meat", sometimes, exactly at the point when you want to click it, the buttons become "leave cave" instead, and you accidently press that. Then, a next fight may begin, and you're at low health. Please provide some consistent way to heal yourself before a next fight.

World.water = 80; Path.outfit["energy cell"] = 80; Path.outfit["cured meat"] = 40; Path.outfit["grenade"] = 10; Path.outfit["torch"] = 10; Path.outfit["bone spear"] = 1; Path.outfit["iron sword"] = 1;

Re: A Dark Room - minimalist text-based game

#119

Earlier quoted context omitted.

Seriously... I just completed the spaceship sequence and I'm too mad to even react properly (per HN standards). I knew this was gonna happen and it did happen. Shame on me.

Agreed. A minute of dodging, ship goes zoom, and then a game reset. It'd be nice to at least see a summary of my resources, or a score, or anything.

I guess you could call it an adventure game? Yeah, the ending was a bit unexpected, but then again so was everything else :D I enjoyed it a lot, and it reminded me how with early games the imagination did most of the work.

Though I found the sudden restart pointless, and I think it took away from the ending a little. Unless the point of course was that you crash, and find yourself in a room with a fire that's nearly gone out... [kinda like that book of the guy who rhymes with Peevin' Ping haha]

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