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Valve Pushes Out Half-Life For Linux

phoronix.com

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Re: Valve Pushes Out Half-Life For Linux

#113
post #23
post #7

That's great but... where were you 15 years ago, Valve? I was trying to keep Windows 98 taped together to run HL...

Serious question: was Linux able to play any kind of game in 1998? Linux releases are a little more fluid so there aren't as many big moments, but I'd imagine it was a hell of a lot less capable in '98.

The Linux installation got easier, but from a Desktop user's point of view features did not change much since '98 as far as I remember. Sure there is now (serious) support for all the new fancy Hardware like Webcam or SMP Processors. (I'm having doubts whether it's correct to say that Audio improved^^) But OpenGL was always there. Actually SDL was very popular during that time (SDL = OpenGL + X ~ Direct X) Interesting, I just read that it was actually Loki who developed it in '99 -- all their games were SDL based.

Otherwise you're right, setting up Linux Gaming computers with working OpenGL Hardware Acceleration was painful, especially for us poor people who could not afford the most expensive OpenGL Hardware. ;) On the other hand I think audio was easier to setup :P

Re: Valve Pushes Out Half-Life For Linux

#114
post #23
post #7

That's great but... where were you 15 years ago, Valve? I was trying to keep Windows 98 taped together to run HL...

Serious question: was Linux able to play any kind of game in 1998? Linux releases are a little more fluid so there aren't as many big moments, but I'd imagine it was a hell of a lot less capable in '98.

Nethack!

Re: Valve Pushes Out Half-Life For Linux

#115
post #68

Earlier quoted context omitted.

Steam isn't synonymous with DRM, here is a list of DRM free games on steam. http://www.gog.com/forum/general/list_of_drmfree_games_on_st...

This looks interesting. So one can get the installers for these games through Steam and use them without running their client and etc.? I thought all their games require the client running and it's already DRM for me which I don't accept. Is there an easy way to filter games by this criteria on Steam itself?

Unfortunately no Steam uses its own package format, so it must run the installer the first time to get steam to unpack it. Steam provides DRM but it is up to the author of the game to use it, their own, or none as they see fit. And no Steam doesn't provide any clues as to what DRM is used by a game.

Re: Valve Pushes Out Half-Life For Linux

#116
post #110

Earlier quoted context omitted.

Valve's problem with Windows is that they perceive them to be going after a more closed system. Snubbing Windows for the far more closed OSX would be ridiculous, so that's never going to happen. The Linux market for games is absolutely tiny compared with Windows, so there's no way they are going to release a major title on Linux first either.

As a user of both Windows 8 and Mountain Lion, I fail to see how either can be perceived as being a closed system (other than being closed source). In Windows: "Metro" apps didn't exist before Windows 8, and normal apps don't have any origin restrictions. In OSX: Gatekeeper is easily bypassed by the user for specific apps or even turned off entirely.

It's all about Microsoft's rule that you can't put anything on the "Metro" launch screen unless it's installed from the Microsoft App Store.

Which means Steam and all its titles would have to be launched by explicitly navigating to the classic desktop. Which is beyond Apple's simply providing a parallel way to get software onto OSX.

If Apple didn't allow icons in the Dock, unless the app came from the Mac App Store, I'm sure you'd see a similar reaction from third-party platform creators like Valve.

Re: Valve Pushes Out Half-Life For Linux

#117
post #116
post #110

Earlier quoted context omitted.

As a user of both Windows 8 and Mountain Lion, I fail to see how either can be perceived as being a closed system (other than being closed source). In Windows: "Metro" apps didn't exist before Windows 8, and normal apps don't have any origin restrictions. In OSX: Gatekeeper is easily bypassed by the user for specific apps or even turned off entirely.

It's all about Microsoft's rule that you can't put anything on the "Metro" launch screen unless it's installed from the Microsoft App Store. Which means Steam and all its titles would have to be launched by explicitly navigating to the classic desktop. Which is beyond Apple's simply providing a parallel way to get software onto OSX. If Apple didn't allow icons in the Dock, unless the app came from the Mac App Store,…

With launch screen, you mean the new Start screen? All Start menu shortcuts automatically appear there (except if they appear to be uninstallers and such, but those are still searchable and can be added manually). So if you tell Steam to create Start menu shortcuts for a game, they automatically appear on the Start screen.

Re: Valve Pushes Out Half-Life For Linux

#118

A couple of problems/solutions for problems I encountered using Ubuntu 12.04: * It will crash right after start using NVIDIA drivers 310.19. Upgrade to the latest, I used 310.32. * It does not work with plain ALSA, I only get sound after starting PulseAudio.

It will, put export SDL_AUDIODRIVER="alsa" in your .bashrc and relogin

Re: Valve Pushes Out Half-Life For Linux

#119
post #106
post #15

Nowadays, you might want to play Black Mesa instead: http://www.blackmesasource.com It's officially just for Windows, but it runs fine in Wine.

At least gameplay-wise Black Mesa is very different from Half-Life. To me it is different in a bad, dumb, modern way. Please do not suggest that it is the same or even superior to the original game.

I found HL1 to be unplayable but loved Black Mesa. I didn't have any nostalgia factor for HL1 (I was ten and computerless in '98) but had always wanted to enjoy the game. Black Mesa made that mostly possible.
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