The wildest cancel of all was certainly the impressive Dreamcast port, which was fully playable and basically ready to release but got canned a month before release.
Half-Life ported to Mac OS 9
111–120 of 169 posts
Re: Half-Life ported to Mac OS 9
#112Runs nicely on my iBook G3! Is the OS 9 build supposed to include Blue Shift and Opposing Force, or is that only a reference to the Tiger and Leopard ports? Just tried out the Tiger port on my iMac G4; it also runs fine!
The current Blue Shift and Opposing Force builds are for Tiger and Leopard only. Cheers!
Re: Half-Life ported to Mac OS 9
#113So will this run through Classic no problem, yes? I almost want to break my powebook G4 out of mothballs on principle to try this.
Re: Half-Life ported to Mac OS 9
#114Re: Half-Life ported to Mac OS 9
#115Re: Half-Life ported to Mac OS 9
#116What's with all the half life ports at the moment? I think this is the third one on HN this month
Also I guess it's a bit more interesting the DOOM ports which have been done to death.
Re: Half-Life ported to Mac OS 9
#117That's nice. Now do MacOS 26, on M chips. [UPDATE] To make it clear, it was a joke (always a faceplant, on HN, where senses of humor go to die). It's actually very cool. I just get cranky that 3/4 of my Steam games don't work on new Macs, and I did like HL.
Re: Half-Life ported to Mac OS 9
#118What's with all the half life ports at the moment? I think this is the third one on HN this month
The GoldSrc engine is fairly open and people have LLMs which are almost designed for translation? Also I guess it's a bit more interesting the DOOM ports which have been done to death.
Re: Half-Life ported to Mac OS 9
#119Earlier quoted context omitted.
Yes, but Half-Life was designed to be somewhat playable with software rendering even on a 133MHz Pentium and that would have been the better rendering path on the earliest iMacs. In my opinion in that generation Half-Life's software renderer looked better than most of those cards due to the blurry textures and poor scaling (lack of VRAM basically unless you had cash for the 32MB versions) so no big loss for single pl…
The 1998 release required a 500MHz processor at a minimum... 133MHz might be pushing it.
Minimum: 133 Recommended: 166+
Re: Half-Life ported to Mac OS 9
#120Earlier quoted context omitted.
At least in retro spaces there's a lot of rejection of using AI to do things. Half-Life (and the later Source engine games such as Half-Life 2 and Portal) were ported without LLM assistance however (Source: I am in the Discord where the developer has been working and diligently posting updates on the project)
At least in retro spaces there's a lot of rejection of using AI to do things. I suspect the community will fracture, and then once the pro-AI side shows off more and more of the amazing things they accomplished, they'll grow while the anti-AI side will eventually dry up into a few luddites. I'm old enough to have been on the anti-HLL side when I was handwriting Asm for the PC, but of course HLLs took over because the…